Hi, is there a native way to do Conditional recipes where, depending on either a variable, or the first party member, the recipe changes. Also, in a similar way, could I make 2 items with the same recipe, but depending on the player character you either make Item A or B. (Eg Basic Stone Axe for character A, and Fragile Stone Axe for character B)
Viewing post in RPG MAKER MZ Plugin: Crafting Table comments
Hi! How are you?
I understand what you’re saying. The plugin doesn’t have a “selector” system for recipes. Which means it has no way of using the same recipe to create two possible results due to how it’s built. Since when the game runs, all recipes are analyzed along with how they are created. I’m sure that functionality could be implemented, but it would require updating several things in the plugin and changing how it works.
What occurs to me that you could do for now to work around this, I know it might not be the most effective, but it could work for a specific case, is to have that recipe create, for example, an item called “Weapon Box,” and when executed it calls a common event, and from there you can give the weapon you want depending on the conditions and the party member you choose.
I know it’s not what you expected, but maybe it can help you work around that need.