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Undermax

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A member registered May 09, 2023 · View creator page →

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Hello. How are you? It's really hard to give you an answer with so little context. It could very possibly be a bad configuration of the plugin parameters.I suggest you check that the recipes are well-crafted. You can check out the sample demo for more information. But I can assure you that the plugin is working properly. 

Hey there, my friend. Thanks for your question. Yes, at the moment the plugin only handles one page. But it’s already being considered for an update in the future to add a similar feature. Right now I’m a bit tight on time, but at some point I’ll add that functionality :)

Thanks for the suggestion and interest!

Hi! How are you?

I understand what you’re saying. The plugin doesn’t have a “selector” system for recipes. Which means it has no way of using the same recipe to create two possible results due to how it’s built. Since when the game runs, all recipes are analyzed along with how they are created. I’m sure that functionality could be implemented, but it would require updating several things in the plugin and changing how it works.

What occurs to me that you could do for now to work around this, I know it might not be the most effective, but it could work for a specific case,  is to have that recipe create, for example, an item called “Weapon Box,” and when executed it calls a common event, and from there you can give the weapon you want depending on the conditions and the party member you choose.

I know it’s not what you expected, but maybe it can help you work around that need.

I’m glad you’re doing well. I’m happy to hear that ^^

Oh, I have no idea how the Itch App  works.

It’s surely a problem with itch.io because all my plugins are handled the same way.

I have an automatic export system for builds that directly uploads the corresponding files to my itch.io server, and I have no idea how the itch.io app works since I mainly work with the browser haha.

But well, thanks I guess for the information 😅

Hello! How are you?

I don’t really understand what you mean, I’m really sorry.

What is the itch downloader?

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Hello! 

Regarding the number of pages, it's not that there's a set maximum.
What happens is that I don't recommend making books that are too large or heavy, as the bigger they are, the more they could cause complications and delays when opening them in the game due to the amount of information they store.
I recommend that you divide the books into different volumes whenever possible to improve performance.

And based on your question, there isn't currently a built-in keyword search feature.
But once I update the plugin, I’ll consider it to see if I can incorporate it.

Best regards!

Ah Vale. Le dí unos retoques con Photoshop tambien, pero creo que se habían utilizado algun servicio web de Modificación de Imágenes Generativo que te permitía hacer eso, realmente no recuerdo al 100% cuál utilicé ya que fué hace tiempo 😅

Hello! Thank you for your suggestion! ^^ I will incorporate it in the next update.

Hey There! Thanks for the questions! 👋🏻

• Speeding up the spin:
Yes. In the plugin settings go to Additional Settings → Spin Settings and lower Spin Duration Frames (default is 90).
You can also reduce Pre Spin Multiplier and Post Spin Multiplier to shorten how much the reel travels before and after the final reward.

• “Auto-unlock on pull” from a Fragment: At the moment, the plugin doesn’t unlock characters immediately at the pull. The only built-in way to unlock is through the dedicated Characters / Character Fragments scene (there’s a confirmation prompt there).
If you want a “one pull to unlock” experience right now, set that Fragment reward’s Quantity equal to the character’s Fragments Required so the player can unlock as soon as they enter the Characters screen.

If you specifically need instant unlock at the moment of the pull, that behavior isn’t included yet, but I can add it easily in an update.

• Plugin command for fragment counts:
There is a plugin command called “Get Fragment Count” that stores the fragment total for a chosen Actor ID into a Variable ID.
You can use that variable in your own events to do whatever you want, e.g., immediately unlock a specific character in your game logic. There’s also “Change Fragment Amount” if you want to add or remove fragments via events, and “Open Characters UI” to jump straight into the unlock scene.

If you’d like me to include the “instant unlock on pull” option, tell me how you want it to behave and I’ll add it.

I hope I was able to help you! Best regards!
I'm sure you'll like the plugin and it will be very useful to you, so I don't think you'll regret it!

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Me alegro de que te guste! ^^

Perdón pero no logro identificar a qué te refieres puntualmente 😅

Pero responderé en general: Por lo general yo siempre uso Photoshop para todos los recursos y demás contenido gráfico.

Espero haber respondido la pregunta ^^

Un saludo!

They can go protest, march, do whatever they want, but the thing is they shouldn’t bother the rest of us who have nothing to do with it. We’re literally paying the price for something that doesn’t even involve us, and it’s ridiculous that such big companies give so much importance to something that has been this way for years. By that logic, they should also go after adult websites, magazines, books, and so on.

I just don’t understand how they have so much influence to affect payment providers. To me, there’s clearly a lot more going on than what we’re being told. Anyway… I really hope this whole mess gets back to normal once and for all.

Totally agree.

This situation is truly horrible and unfair. We, who have nothing to do with the whole problem of this association, end up being affected by something like this. They’re playing with our money and time.

If they’re not capable of keeping the site running, then they should disable new purchases and we’ll find another place. But the withheld money cannot just be left like that. That’s completely illegal. And hopefully someone will step in and take action to speed up the process, because this isn’t just a delay of 3 or 4 days, it’s been weeks, even months, and many independent developers like us need to get paid in order to cover our expenses.

I also hope, my good friend, that they do something urgent.

Hi. This is happening to me too. I have three pending payments, and they haven't even responded to my support tickets.I understand that Itch.io it's going through a difficult situation, but we don't have to continue going through this.

My Payout IDs are:

194480

195111

195741


Please, if you can also help me and escalate to get those payments released, I would appreciate it.

I'm considering switching platforms because itch.io doesn't seem to be able to handle this situation and it doesn't look like it's going to get back to normal anytime soon.It's a shame because after two years of being here, it was perfect. But now I really don't know what to think anymore...

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Hello dear Itch.io team, I am attaching the IDs of the pending payments I have:

IDs: 194480; 195111: 195741

The Support ID is: #305153

Please pay me as soon as possible, as I have bills to pay. 

Thank you very much! 🙏🏼

How’s it going? I understand your idea. And well, I really wouldn’t know what to tell you, it will depend a lot on how many things it replaces in the system you use. But we’d have to test it to be sure...  I’ll propose something. 

Let’s do it the other way around: contact me by Private Message (from my support page) and attach your email so I can send you a download link for the plugin so you can test it. If you see that it works correctly, let me know and then proceed to purchase it normally. 

Does that sound good?

I'm very glad to hear that!
I've also replied to your email :)

 Have a lovely day! 🩵

Hello! Thank you for reaching out. I’m sorry to hear you’re experiencing issues with the plugin.

Yes, I have also received your message through the support page. As soon as I have the chance, I will reply and look into the issue you mentioned to try to help you resolve it.

Best regards!

Of course, I get you, and yes, a preview really helps a lot. I’ve been working with RPG Maker for years myself (over 15 years of experience), so at this point memorizing coordinates and understanding how they work has basically become second nature to me, haha. 

 Still, I know there are plugins that make this task much easier. For example, some let you skip having to enter coordinates manually and instead just “walk to X map coordinate or X event” directly through a plugin command. I suppose MV must have something like that.

And yes, that’s true. MV has tons of plugins. The case with MZ is a bit more complicated, because it’s by no means a bad engine; in fact, I personally think it’s the best version of RPG Maker ever made. But many users don’t feel its price is justified compared to its predecessor (of course, that’s just personal opinion). Nowadays, there are already plenty of plugins for RPG Maker MZ, and the cases where MV has something that MZ still doesn’t are very few and quite specific.

But well, beyond whichever version one uses, what really matters is being satisfied with the end result. :)

Ahh, now I see what you mean. Yeah, that’s the movement route preview, something they added relatively recently in MZ. 

 Well, the plugin basically does what you can see in the video. It creates a path of little dots leading to a specific destination, which helps the player orient themselves better to, for example, find an NPC, a shop, or something in particular. This plugin really shines on large maps where getting lost is relatively easy 😅

So, Keep in mind that all plugins run when the project itself is executed. Unfortunately, RPG Maker doesn’t support plugins that modify the base functionality of the program itself.

I hope that helped! If you need anything else, just let me know!

Thanks you Anya! 💙 

I'm glad you like it ^^

Hello? How are you?


I guess you mean if the plugin works during the project’s $Debug or $Test mode, that is, when we run it with the little “Play” button.

Well, if that’s the case, of course it does. The content in development mode and when the game is exported/compiled should basically be the same, it would be very inconvenient otherwise 😅

Now, if you mean something else… I’d really need you to explain your question a bit more. Cheers!

Great ^^
Yes, I understand you. You can imagine that I'm not allowed to touch another developer's code as that would violate their terms and conditions, but of course, it's perfect for personal use cases. My FULL plugins are decrypted, so you can easily adapt and understand them ^^
I'm glad it was helpful! If I can assist with anything else, don't hesitate to let me know! Have a nice day!

How are you? Thank you for your message.

Unfortunately, the Visustella suit is encrypted, so I have no way to manage or understand how its code is structured, which may lead to these kinds of incompatibilities. My plugin is designed to work with the default graphic resources of RPG Maker MZ. This situation happens to many developers, and that's why we are not comfortable with Visustella, as despite having a number of very useful and popular plugins, it becomes very difficult for us to adapt our plugins when the code is closed. I have tried to reach out many times regarding various plugins, and unfortunately, I have never received a response. 

If there is anything else I can help you with, let me know.

Hello! How are you?
Thank you for your message. 😊

I’m currently not taking commissions due to the high demand of tasks I have, but of course I would be interested in hearing the idea for a future plugin. So I invite you to send me a Direct Contact message from my support page, explain to me clearly what proposal you have, and I will analyze whether it’s possible for me to make it (or if it’s within my possibilities). 

 Best regards!

How are you doing?
Thank you for your message.
I don't understand what issue you are experiencing, as no other user has reported problems like the one you mentioned.
If you need something specific, please contact me through my support page so I can help you and provide a solution to your issue.
Best regards!

Hi, how are you? I've already sent a support email as well. I attach the PAYOUTS IDS numbers:

#193406

#192054 

#191636 

Thank you. I hope you can resolve this and pay me soon.

Hello! Thank you very much for your message.

The thing is that the plugin is designed to use the movement map graphics. And the battle system, being dynamic, could create complications and some visual issues and other compatibility problems. (Also, I don't like working on the battle scene because it really gives me a lot of headaches and tends to have many errors lol) I don't rule out trying to see what I can do in the future; if I manage to do it, I will update it. Thank you very much.

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Hello! How are you? You should be able to use the plugin command normally from your editor. Make sure the plugin is installed correctly. ^^


I'm so glad it was helpful! 💙

Hello! I have updated the plugin to version 1.1.0, which should help you with this.
Try it out and let me know how it works for you.

Best regards!

Hello. I've already responded. Thank you very much for contacting me. I'm here if you need any further assistance. Best regards.

How are you? Yes... It really is strange... I suggest you try it in a new project and see if the same thing keeps happening.

If you see that it keeps happening, send me a message through my support page so I can send you a demo I have and we can see if that one works for you.

Mainly to start ruling things out.

If you even want to send me your demo so I can test it myself, that could help too.

I'm usually not available on weekends. But during the week, I’ll be analyzing it and trying to solve the issue :)

My goal is to give you a good experience and confidence in my services.

How's it going? Thanks for your message and suggestion.


As for not being able to complete the expedition... Honestly, I wouldn't know what might be happening, since if there's no specific error, it would be hard to figure out what the issue is.

Check the console (F12) to see if something shows up. Try testing using the offline mode of the latest version of the plugin, maybe that will give us a clue that the problem could be related to the internet connection (maybe due to a firewall issue or something like that?).

Then, regarding the other thing you mentioned:


I agree, in fact, I've been wanting to create a completely new version of this plugin from scratch for a while now, being able to unlock areas, send different members, get various rewards with chances, conditions, and more.

Right now, I'm working on another plugin.

But maybe I can use that idea to release a new plugin next month that helps manage this more effectively.

Thank you very much for your understanding, and I hope the issue you're experiencing gets resolved. 

Best regards!

Hi! Thanks for your message and suggestion!

I completely understand, and as soon as I get the chance, I’ll see if I can update the plugin to incorporate that functionality ^^

Best regards!

Hi! How are you? Thanks for your inquiry.

Usually, I don't take commissions due to time constraints, unless they are small things that can be developed relatively quickly.

In any case, I invite you to contact me through my Support page and tell me in more detail what idea you have in mind, so I can confirm whether I can take on the project or not.

Best regards, and I'm at your disposal.

Hello, how are you? Thank you for your message!

What happens is that I don't like to create plugins that already exist because it takes away work from other developers, and out of respect for them, I like to value their work. I suggest you take a look at:

https://kdworkshop.net/plugins/phone-menu/

I think it could serve you quite well and it looks very complete.

Thank you anyway for the suggestion; but generally, I try to bring things that don't exist or are innovative. Best regards, and I'm open to any other suggestions!

💙 I'm glad I could help ^^

Hi friend, thanks for your message, and sorry for the delayed response.

I’ve been testing what you mentioned, and the main problem was the API in use, which was sometimes acting up and not responding correctly.

I’ve taken the opportunity to update the plugin to version 1.1.0, which should solve this issue, and I’ve also added a couple of improvements that I hope you’ll find useful. That said, I apologize if you already had the plugin set up, it’s possible you’ll need to reconfigure it to fit the new format.

Since Expeditions is one of my older plugins, there were aspects of its implementation that didn’t satisfy me, and thanks to having more experience creating plugins now, I was able to refine it a bit more.

I tried to keep it as similar to the previous version as possible, but I believe the changes I’ve implemented will work better for you.

Give it a try and let me know how it goes, and if another tweak is needed, just let me know :)

Best regards! And thanks for your trust.

Hello how are you? No no, this is part of the general plugin updates. Support is always appreciated as it helps me continue to bring new content.But don't worry, I don't sell the updates separately. 👍🏻

Hello. Thank you for your message, and I'm sorry you're experiencing issues.

Let's go step by step:

Regarding Visustella: Unfortunately, no, as I’ve mentioned several times before, all their plugins are encrypted, so there’s no way to know how their methods and functions are made, which makes compatibility adjustments really complicated.

Let me explain: I've already mentioned this in other responses to other users, but I’ll explain again: This plugin modifies many aspects of how RPG MAKER MZ works, mainly because RPG MAKER doesn't have a way to have "Independent" items, let’s say it groups them together as such. With the plugin, specifically with the Patch, what we do is create virtual and unique instances for each item. Basically, imagine you get 3 Weapons with ID: 02: ShortSword, What RPG Maker MZ then interprets is that you have:

Virtual ID 10000: ShortSword Virtual ID 10001: ShortSword Virtual ID 10002: ShortSword

And so on for each item you have. Basically, it forces each item to be unique and non-replicable.

This causes many changes in how RPG MAKER MZ works and can present some issues. I’ve updated the plugin several times to refine and improve the system. Regarding the bug you mentioned, I need you to give me more information about the issue so I can verify it in my environment and work on it. I need to be able to replicate it.

To do that, I ask you to send me a DEMO of your project (it can be a new one or your current project) including the error replication, I must be able to see exactly what happens and replicate your issue, and I need access to open the project to see how it's configured.

Make sure to include everything necessary. Send it to me using the form on my Support page: https://undermax.online/undermax/support.html

I'm at your disposal. Regards!