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Undermax

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A member registered May 09, 2023 · View creator page →

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Hello! Currently, no. However, in the next major update, we’re planning to add effects that will allow you to search for cards in your deck.

This may also be included as part of a future Expansion Pack. :)

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Hello! Thank you very much for your message. I’m glad to hear that you like it ^^

Of course, I’ll be happy to answer your questions.

Let me go through them one by one:

  1. At the moment, there is no direct way to “disable” the Fusion feature, since it is part of the system’s core mechanics. Removing it would also take away a significant part of what makes the system fun.

That said, I could consider adding an option in a future update to disable this feature. However, I honestly would not recommend doing so, since the Fusion system is also used for playing Equip Magic Cards directly from the hand.

Of course, if you do not want to use Fusions, you can simply choose not to create any.

Regarding Trap Cards, they are also part of the system’s overall ecosystem. I could add an update that allows this card type to be “hidden” from the game, which would not be a problem technically, but it would also remove some of the charm and depth from the duels. For that reason, I would not really recommend removing core mechanics.

2. This would be more complicated, since the system was not designed to work that way. Keep in mind that CDS is customizable to a certain extent, but its core structure is already established.

In your particular case, I would consider creating a custom plugin, or at least making a larger, project-specific modification tailored to your needs.

3. Currently, monster attacks do not have individual animations.

However, this is something we had already considered, and it will be implemented in the next major update, which we hope to have ready by the end of the month. This update will also include several new improvements and features.

The more support the project receives, the more features and improvements we will be able to continue developing.

🩵

We truly appreciate your feedback. It helps us a lot as we continue improving the plugin.

We’ve updated it to version 1.3.3, and we hope this resolves most of the issues you were experiencing.

If you run into any other problems, please don’t hesitate to let us know!

Best regards! :)

Hello! Sorry for the delay in getting back to you.

While we always do our best to ensure compatibility with as many systems as possible and provide you with the best experience with as few issues as possible, please keep in mind that perfect, error-free compatibility cannot always be guaranteed.

That said, we encourage you to try different plugins and combinations, and if you run into any specific issue, please let us know so we can take a look and see if we can help you with it. :)

Best regards!

Hello!

I’m truly sorry that these issues are still occurring. I’ll keep them in mind and review what may be causing them so I can try to resolve them as soon as possible.

The more precise information you can provide about the issues you are experiencing, the easier it will be for me to reproduce them and identify exactly where the problem is occurring.

How are you? Thanks for letting me know. I'll update as soon as I can to review and fix that.

Hi! Thanks for your support :)

Remember that you must purchase the Bundle from the correct link. 

https://itch.io/s/199413/card-duel-system-bundle

If you buy it from the current page, you will only be buying the Deck Builder Plus Expansion Pack.

If you need to arrange to pay the difference, we recommend contacting us through our support page. This way we can assist you and provide a faster solution.

This plugin should help you connect Steam to your game and could be used to verify whether the user owns the game on their Steam account.However, please keep in mind that this plugin is somewhat outdated, and I cannot confirm whether it still works properly with the current Steam API.

I would recommend using a more up-to-date alternative that offers broader functionality, such as:

https://rabbitteaparty.itch.io/nekogakuen-steamworksapi

Hello! Thank you for your support. :)

We apologize for the inconvenience. Due to a technical issue, the plugin file had not been properly uploaded to Itch.io, which prevented users from being able to download it.

The issue should now be resolved!
Thank you very much for letting us know. ^^

Hello! Thank you for your message. ^^

We are currently preparing Card Duel Studio v1.6.0, which will introduce improvements and new features for the Conditions, Filters, and Effects systems.

And yes, you will be able to achieve exactly what you are looking for thanks to the new system we are currently developing.

You just need to wait a little longer until we finish the update. :)

 

Hello! Thank you very much, I’m glad you liked it! ^^

Yes, we have that planned for the future. ^^

Hello! I’m glad to hear that you’re enjoying the project, and yes, absolutely!
Our idea is to keep expanding it even further over time. ^^

Thank you very much for your feedback and suggestions.

Yes, that’s correct. We are currently working on Card Duel Studio v1.6.0 and plugin version 1.3.0, which will bring a large number of improvements, especially in terms of performance. We hope to have it ready very soon. At the moment, we are finishing up a few remaining details and thoroughly testing everything to make sure it works properly.

Since this is a major update, it will also include many new features and improvements that we hope everyone will enjoy.

Regarding the option to decide who starts the duel, I think it’s a very good idea. However, we will most likely implement it in the following major update, currently planned for September (plugin v1.4.0 / Studio v1.7.0), alongside new Expansion Packs.

In fact, the graveyard feature you mentioned is something we had already been considering. It is planned for an upcoming Expansion Pack that will introduce the ability to inspect the Graveyard, along with additional Fusion assistance features.

As for effects that trigger when a card is summoned, destroyed, and so on, that is also something we have considered before and plan to introduce in a future regular update. In fact, one of the ideas we already had in mind was allowing each card to have its own custom attack animation, so we may implement these features together.

Regarding the ability to add more than one effect to Magic and Trap Cards, you can actually already do this. In the current Studio update, we significantly improved and expanded the Effects and Conditions system, allowing you to create entire sequences of effects and conditions in the way you want, giving you much more creative freedom.

Reviving cards and summoning additional cards directly from the Deck are also features we have already considered, and they may be introduced in a future update or Expansion Pack.

So there’s no need to worry. This project is very important to us, and we intend to keep improving and polishing it as much as possible so that it can cover a wide range of possibilities.

That said, because of the complexity involved in developing a system like this, the care required to make sure everything works properly, and the limited development time we sometimes have due to everyday responsibilities, we always do our best to provide the best experience possible. ^^

Hello! We need you to provide us with more context so we can help you.

Which version of the plugin are you using? Are you using it in a clean project or in an existing one? Could you provide the full error log from the console (F12)?

We recommend contacting us through the support page so we can analyze your case and help you more accurately.

Thank you!

Hello! Thank you for your comment.

I’m glad you liked the plugin and that it has been useful to you! :)

Of course, let me explain. The plugin already includes plugin commands so you can use it normally through events and event commands.

This means you can call it with the corresponding plugin command from any event, or with a normal script call using the following script commands:

For in-game use:

Open: PluginManager.callCommand(this, "RadioSystem", "ForceShowRadioUI", {});

Close: PluginManager.callCommand(this, "RadioSystem", "ForceHideRadioUI", {});

Although this last one should usually be irrelevant, I’m sharing it just in case.

And if you need to call it from another plugin, for example, you should be able to use the following depending on the situation. Most likely, this should work:

PluginManager.callCommand(null, "RadioSystem", "ForceShowRadioUI", {});

I remain at your disposal!

Best regards, and good luck with your project! ^^

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How are you, Thank you for your question and sorry for the delay in responding. I wanted to let you know that we have updated our website where you'll be able to view this information more easily and get more details. We remain at your disposal for any additional questions you may have, alright? We look forward to your support and thank you for continuing to trust us!

CDS Official Website

Don't worry about that. The browser can handle it. And the entire image system is managed through our Duel Studio.

Hi!  I’m sorry to hear that you’re experiencing issues with the plugin. 

First, could you please confirm if you are using the latest version of the plugin? Currently, the latest version is v1.1.1.

If the issue continues, I recommend opening a case through our Support channel so we can assist you in a more personalized way and resolve the problem faster. At the moment, we are not able to reproduce the issue you mentioned based on the limited context provided.

We kindly ask you to share a demo of your project with the configuration you are currently using, so we can review it and help you identify where the problem is coming from.

You can contact our Support team through our official website:

https://undermax.online/undermax/support/

Please log in with your Itch.io account and create a ticket from there.

Thank you very much. We hope we can help you resolve this issue.

Hi there! The plugin offers several customization options for Spells and Traps. In future updates, we will add new features and effects, but the current version already provides a good variety of options that you can choose from and combine as you like.

Hi! Thank you very much for your support and interest in the plugin! ^^

There isn’t really a “recommended size,” since that will depend on the card design you create and want to use. You should be able to use images in any size and adjust them using the features provided by the Studio. That said, I recommend avoiding images that are too large or too heavy, so they load faster and provide a smoother experience. I also recommend using JPG format to keep file sizes lower while maintaining good compression.

Please feel free to contact me if you have any questions or run into any issues.
Best regards!

Hello! Thank you very much for your comment and feedback! ^^

We are very happy that you liked it, and we truly appreciate you taking the time to share these suggestions with us.

I’ll try to respond to each point:

1- Regarding Card Duel Studio performance, you are right that the program’s performance may have been affected as the project continued to grow. We have updated the Studio to version 1.3.0, which should improve performance and provide a smoother experience. We invite you to try it and let us know whether this new version works better for you! :)

2- We are constantly making improvements to the Card Designer, and we hope to add those features in the future while also fixing the issues you mentioned. We apologize for any inconvenience or complications that may occur for the time being.

3- During gameplay, I understand that there may be occasional stutters or moments of lag. This happens because the RPG Maker MZ engine is not primarily optimized for loading resources and 3D graphics so quickly and intensively. Even so, we are constantly working on optimizations to improve performance and make the gameplay experience as smooth and consistent as possible.

4- Regarding the Trap Card animations, we will try to investigate and identify the situations in which this issue occurs so that we can fix it in the future.

5- Regarding the possibility of renaming ATK and DEF Points, we will consider implementing this in the future.

As for adding new mechanics to the Star Guide system, we will see whether we can introduce something more advanced in the future. We decided to use a Rock-Paper-Scissors system because it is simple to understand and easy to use.

6- We have considered allowing monsters to have effects. However, we do not want the game to lose the essence of the original title that inspired the system, where this mechanic did not exist, and we also do not want the game to feel like a direct copy of the current franchise.
We will see whether we can introduce something related to this in the future, but for now, this idea is currently on hold.

7- The possibility of having dynamic fields that use in-game values is something we had already considered. It is very possible that we will be able to add something like this in the future.

8- Regarding the Duelist portraits, this is something we have considered for a feature that we plan to introduce in a future version.
For now, they do not have any additional function beyond helping you quickly identify the Duelist’s design inside the Studio.

I hope I was able to answer all your points!

Thank you very much for your support and trust in the project! ^^

Hello! How are you? Thank you for your message and suggestion ^^

We actually had a similar idea some time ago, but we were unable to move forward with it because of how complex such a plugin would be, not only to develop, but also for developers themselves to use and manage the system.

In any case, we will keep this possibility in mind for the future ^^

♥️

Ah, I understand. Sorry for the misunderstanding. As far as I remember, The plugin does not have that function available. It is primarily intended to unlock achievements and check if you have purchased certain content. 

You can also try this version to see if it has that feature:

https://rabbitteaparty.itch.io/nekogakuen-steamworksapi

(1 edit)

Hello! I understand that you are referring to our Card Duel plugin.

Next time, please make sure to add your comment on that specific post so we can keep everything organized  🙏🏻

Yes, of course. You have a wide variety of plugin commands available that you can use to retrieve information or trigger specific actions.

For example, you can activate a switch if the player has a certain card in use, or if they have a specific card in their Vault.

If you have any other questions, I remain at your disposal!

Regards ^^

♥️  Thank you for your support and kind message! 

Hi, how are you? Thanks for your message. 

You should be able to use it normally as it shouldn't interfere with other systems. If you have any further problems, please let me know if you need any help. 

Regards!

Hi! I apologize for the delay in responding. 🙏🏻

I'm currently working on another project, but I'll consider that feature for a future update! ^^

Thank you so much for your suggestion!

Hello! Yes, this plugin currently gets its plugin name dynamically from the script filename.

It uses this pattern:

const pluginName = document.currentScript.src.match(/([^/]+)\.js$/i)[1];
const raw = PluginManager.parameters(pluginName);

Then the same pluginName is also used for PluginManager.registerCommand(...).

So if Asset Protection / Source Code Protection loads the plugin through an alternate loader, or if document.currentScript.src no longer ends with the original .js filename, the regex match returns null and the plugin fails with:

Cannot read property '1' of null

Do I definitely have to modify it in my plugin? Couldn’t you adapt the program somehow to avoid changing the plugin?

Thanks!

I’m dealing with that same issue. I’m still waiting for a response on this matter.

Hello! How are you? Look, I've updated the tool to the latest version because I lost the previous version I was using, which worked perfectly fine. I don't remember which release it was exactly, but now the loading screen gets stuck in a constant loop.

My project only contains one plugin, and it's my own plugin, so it really shouldn't interfere since the problematic scene is completely independent. The issue seems to be with the program itself.

I'm sharing part of the log I extracted from the F12 console in the Test Build, but I would need to ask if you could privately send me the previous versions and builds that I know were working correctly for me.

It would be great if you could provide me with a complete list of all previous builds so I can test which one works again.

The issue is clearly related to the encryption system because if I disable that functionality, the game loads correctly. But obviously, doing that would defeat the entire purpose of the tool, since the main idea is precisely to protect the files.

Please, if possible, contact me privately at my email: "support@undermax.online"

Thank you very much!

LOG:

Loading js/libs/pixi.undermax (unknown) 
Loading js/libs/pako.min.undermax (unknown) 
Loading js/libs/localforage.min.undermax (unknown) 
Loading js/libs/effekseer.min.undermax (unknown) 
Loading js/libs/vorbisdecoder.undermax (unknown) 
Loading js/rmmz_core.undermax (unknown) 
Loading js/rmmz_managers.undermax (unknown) 
Loading js/rmmz_objects.undermax (unknown) 
Loading js/rmmz_scenes.undermax (unknown) 
Loading js/rmmz_sprites.undermax (unknown) 
Loading js/rmmz_windows.undermax (unknown) 
Loading js/plugins.undermax (unknown) 
Loading plugin: MyPlugin 
extensions::nw.Window:480 Uncaught TypeError: Cannot read property '1' of null     at <anonymous>     at <anonymous>     at NWWindow.evalNWBinInternal (extensions::nw.Window:480)     at NWWindow.evalNWBin (extensions::nw.Window:461)     at Function.loadScript (<anonymous>)     at Function.setup (<anonymous>)     at Main.loadMainScripts (<anonymous>)     at Main.run (<anonymous>)     at <anonymous>     at NWWindow.evalNWBinInternal (extensions::nw.Window:480) index.html:1 Uncaught SyntaxError: Unexpected token '<

Hello! How are you?
Thank you for your suggestion.

The problem with that is that it could create some complications with the handlers and some things might overlap, which would ruin the experience and could cause other issues.

I’ll look into it in the future, once I update the plugin, I’ll see if I can find a way to incorporate that functionality!

Best regards ^^

🩵I apologize for the wait! I'm here now ^^

I'm glad you liked it! I hope it helps and you enjoy it!
If you need anything, I'm at your disposal. 🩵
Thank you for the support! ^^

Hi! Yes, due to circumstances beyond my control, you can only use PayPal directly from Itch.io

What I can offer you is that you purchase the plugin through my website:

https://undermax.online/buy-plugins-credits/index.html


Since we have more payment methods available from there.


If there's anything else I can help with, let me know! Cheers!

Hi! How are you? I understand what you're saying. Let's do the following:

Contact me via email (through my support page) and I'll send you a link to try it out. If it works for you, you can then proceed with the purchase. Does this sound good to you? :)

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Hello! How are you?
Sorry for the delay in replying.

I recommend using PayPal since it is the fastest, most direct, and most affordable method.

You can also purchase Credits for any of my plugins from my official website:

https://undermax.online/buy-plugins-credits/

And you can redeem them for any plugin you want.

Additionally, this specific plugin can be obtained thanks to our official collaboration with Gotcha Gotcha Games:
https://store.rpgmakerofficial.com/search?q=Undermax&options%5Bprefix%5D=last

Best regards!

Hello, how are you? :)

Each version brings different features and designs.

I invite you to watch the videos related to each version so you can see them in more detail, or you can also try the demo/experience versions. Please feel free to contact me with any questions! Best regards!

Hello! How are you? Thank you for your suggestion, and I'm glad you liked it! I have uploaded a new version (v1.0.2) that should add what you requested. I hope it helps! Best regards!

How are you? I'm glad you liked it! ^^ I really can't give you an exact figure, but I can offer the following recommendations:
- Avoid using too many images, and try to keep them lightweight; under 100kb is advisable.
- Try not to use too many pages; it's better to have several books, but they shouldn't be extremely long, around 3-12 pages per book should work appropriately without issues.

In these cases, trial and error is often the best way to test it out. ^^