Hi drawpunzel,
I saw you were trying to open the Stamp Album with: SceneManager.push(Scene_StampAlbum) and hit a ReferenceError.
That happens because Scene_StampAlbum isn’t exposed globally, the plugin keeps that class inside its own scope, so the engine can’t locate it when you call it directly.
Instead, the plugin ships with a dedicated plugin command that safely opens the album:
// From an event’s Script command (where `this` is a Game_Interpreter) PluginManager.callCommand(this, "StampsAlbum", "OpenAlbum");
// From a window, scene, or any other context (where `this` isn’t a Game_Interpreter) PluginManager.callCommand(null, "StampsAlbum", "OpenAlbum");
The "OpenAlbum" command internally performs SceneManager.push(Scene_StampAlbum) giving you the exact result you want without exposing the scene class.
Hope that clears things up! Happy developing! ^^