Play gameVisit Project HEAVEN'S DOOR's game page
Ranked 13th with 17 votes
|People's Choice Vote||#13||17|
Judge feedback is anonymous and shown in a random order.
Graphics are custom made. Some of them were clearly unfinished. The battle animations were quite nice. The mapping was pretty good in some areas. There were a lot of odd graphical bugs like empty pink squares or RTP Zack appearing in odd places.
Sound was decent and used as per jRPG standards. Nothing amazing, but nothing jarring either. Music was very fitting and helped build atmosphere. It was quite lovely and stood out very well.
Writing was barely present but what was there was sound, technically. No real story or characterisation.
The game was jrpg fare with battles, treasure and on-map interactions. Puzzles too.
Battles look good and they play okay but they can be a bit hard if you don't put your points into the right enhancements, and sometimes you'll get game overed even if you do. Enhancements can be accessed in the menu and every battle gives you points that you can sink into them in order to give you more passive abilities in battle. You can only hold four of them at a time, though, and can equip/unequip them via the menu.
Battle skills are varied and interesting, though you rarely get the chance to see more than a few - either because you've killed the enemies or been killed by the enemies.
On-map you eventually get the ability to shoot a stunning light that can freeze enemies. You can also use this in a few ways on map - reflecting in mirrors to trigger magic switches or swap places with special statues in order to get treasure.
So many bugs. At one point my main character lost all her skills and couldn't equip/unequip any either. There was at least one skill that wasn't there, a treasure chest that just vanished on you and a lot of visual bugs. I also lost the ability to save at another point. The last boss doesn't exist, and the lead up to it was obviously a joke put there last minute. The game is definitely unfinished.
I found myself getting frustrated a lot by the game, especially when certain bugs became apparent. Battles could be very hard depending on what groups of enemies you ran in to and dying was pretty common. The lack of information given about anything was a bit annoying, even though I eventually figured it out myself, but there were a lot of things that drained the enjoyment out of the game, not least of all what happened with the last boss fight which was just... yeah. Better to have just had no text and an immediate fight or a "demo over" than that.
Home leaving? I guess? or Moving on. Something like that. It wasn't really reflected in the game that much, unfortunately.
A game extremely inspired by the PSX Era especially Valkyrie Profile. Definitely have a very strong stylistic vibe and approach. I think if given time it has a chance to be a commercial success.
The battle system and the menu needs some work, but what is in there is pretty much a typical JRPG fare. You assign stats to your characters upon level up and just…there’s nothing unique about it. However the map system is obviously inspired by Valkyrie Profile like freezing an enemy. You also have the standard push things to proceed. There are a lot of bugs on this section of the game but nothing game breaking on my part.
Extremely close 20. There are a lot of things that still needs polishing from a technical and audio level. The first area’s sound effect was jarring but was immediately fixed on 2nd area. Amazing music choice too.
Definitely enjoyed it and I hope that it at least reaches the top 5 entries. I legitimately felt like I was back in the PSX era childhood.
Total – 72/80
RPG Maker 2003
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