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A jam submission

Project HEAVEN'S DOORView game page

After Ragnarok, there was nothing but a shell left of the world.
Submitted by SeraphCircle (@SeraphCircle) — 48 minutes, 50 seconds before the deadline
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Project HEAVEN'S DOOR's itch.io page

Results

Ranked 13th with 17 votes

CriteriaRankVotes
People's Choice Vote#1317

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • PRESENTATION

    Graphics are custom made. Some of them were clearly unfinished. The battle animations were quite nice. The mapping was pretty good in some areas. There were a lot of odd graphical bugs like empty pink squares or RTP Zack appearing in odd places.

    Sound was decent and used as per jRPG standards. Nothing amazing, but nothing jarring either. Music was very fitting and helped build atmosphere. It was quite lovely and stood out very well.

    Writing was barely present but what was there was sound, technically. No real story or characterisation.

    GAMEPLAY
    The game was jrpg fare with battles, treasure and on-map interactions. Puzzles too.

    Battles look good and they play okay but they can be a bit hard if you don't put your points into the right enhancements, and sometimes you'll get game overed even if you do. Enhancements can be accessed in the menu and every battle gives you points that you can sink into them in order to give you more passive abilities in battle. You can only hold four of them at a time, though, and can equip/unequip them via the menu.

    Battle skills are varied and interesting, though you rarely get the chance to see more than a few - either because you've killed the enemies or been killed by the enemies.

    On-map you eventually get the ability to shoot a stunning light that can freeze enemies. You can also use this in a few ways on map - reflecting in mirrors to trigger magic switches or swap places with special statues in order to get treasure.

    So many bugs. At one point my main character lost all her skills and couldn't equip/unequip any either. There was at least one skill that wasn't there, a treasure chest that just vanished on you and a lot of visual bugs. I also lost the ability to save at another point. The last boss doesn't exist, and the lead up to it was obviously a joke put there last minute. The game is definitely unfinished.

    ENGAGEMENT
    I found myself getting frustrated a lot by the game, especially when certain bugs became apparent. Battles could be very hard depending on what groups of enemies you ran in to and dying was pretty common. The lack of information given about anything was a bit annoying, even though I eventually figured it out myself, but there were a lot of things that drained the enjoyment out of the game, not least of all what happened with the last boss fight which was just... yeah. Better to have just had no text and an immediate fight or a "demo over" than that.

    THEME
    Home leaving? I guess? or Moving on. Something like that. It wasn't really reflected in the game that much, unfortunately.

    44/80

  • Theme

    A game extremely inspired by the PSX Era especially Valkyrie Profile. Definitely have a very strong stylistic vibe and approach. I think if given time it has a chance to be a commercial success.

    Gameplay 

    The battle system and the menu needs some work, but what is in there is pretty much a typical JRPG fare. You assign stats to your characters upon level up and just…there’s nothing unique about it. However the map system is obviously inspired by Valkyrie Profile like freezing an enemy. You also have the standard push things to proceed. There are a lot of bugs on this section of the game but nothing game breaking on my part.

    Presentation 

    Extremely close 20. There are a lot of things that still needs polishing from a technical and audio level. The first area’s sound effect was jarring but was immediately fixed on 2nd area. Amazing music choice too.

    Engagement 

    Definitely enjoyed it and I hope that it at least reaches the top 5 entries. I legitimately felt like I was back in the PSX era childhood.

    Total – 72/80

Engine
RPG Maker 2003

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Comments

Oh yes in case I forgot to mention on the upside I did enjoy the game. I encourage any one who wants to try it to grab a feel for the game and expect that it is very fun. Hope I didn't lay it on too thick.

(3 edits)

(Big note before reading my comment or post if you don't like spoilers don't read what I wrote in great detail as there also game images that may ruin the feel for your game experience if this isn't you then I encourage you to read as much as you like.)

So you can tell I just joined today and signed up just to make this post. The game is great don't get me wrong graphics are nice music had potential but felt limited and kept looping. The bugs well let me mention a few....(not sure if any one has listed them but let me write down a list.) Upon menu when you select "Specialty" the leaders options becomes disabled after a point (not sure where this happens but clicking shift button does not work and brings up a dialogue.)  "Specialty limit reached, please unequip one skill." how ever there are no yellow dot indicators that suggests any thing was currently on use to deselect as a option since it's all grayed out as you can see upon the image posted

Not that I didn't find the rest of the game interesting but another peculiar yet  lovely bug is the character that seems to disappear and the floating objects along with them.


So you're here and when you engage the character in the center this triggers the bug for the floating objects to disappear.


With no way to travel back down or exit the game you would be stuck there. The only other option unfortunately was to load the game from a place that hadn't triggered this bug or simple to ignore the character sprite without engaging into a conversation or other that would create the bug to reach upon the ( what I believe what is probably the final boss and a hint from the developer dialogue that seemed like he rushed game in a big hurry. 


Also referring back to the image above there is another peculiar bug that if you mess around just right around this area upon climbing the platforms you can break the game  and most people who adventure the game might not even realize it but playing it enough will create a dozen players to see this most popular glitch as it breaks the game completely. (Not that I didn't have fun doing that the first time :) it was very interesting as a bug. 


The best bug or idk maybe it was intentional I can say is the treasure for the infinite divine cup which for any one who is confused about what that item name is it will display upon the battle menu but outside of battle the name shows up differently like this. (note you can buy the item in-game but there's a special spot that leads to a treasure chest that gives you a Unlimited Supply.and the chest never vanishes. (Nice move dev) *Chuckles*



Translation name: Victory Tea 

Again not sure if it was on purpose but this was a awesome bug besides being able to float. Though some ppl may swing their perspective upon it and say it's another cheat left by the dev. I can't really say.

So back to floating and if I see any more bugs I'll list them here I think I got the majority so far but I feel like even my post has bugs in it.  :P Maybe it's catching!


If I missed any thing please don't be afraid to comment them down. Although I agree that there should be more story and dialogue from the characters as well as more storyline but the game itself is remarkably easy.  Probably too easy.


(Oh yes I made one edit just to mention that I completed the game in less then a couple of hours because I was just trying to enjoy the game but for any one rushing to complete it I would say it  can take you less to defeat it I assume that the game itself has no real ending so defeating the boss/dev just teleports you back to a spot of the castle which seems to be a never ending game. If any one can address that there is a ending before a update to the game please do let me know.)  ^^^^ This was the part that was edited.

Also note that there are 2 mini bosses with in the game before the final big boss which is the dev dialogue.

Submitted(+1)

Haha almost forgot to vote and comment :O
Awesome pixels and cool game! 

Developer(+1)

thank u so much! I'm very glad u enjoyed~ <3

Submitted

I did :)

Submitted(+1)

I just can't compliment this game enough! it's beautiful and nostalgic, I want more Jo! I NEEED MORE!

Developer(+1)

thank you!!!! I got so stressed i zoned off of itch.io for the month and just saw this now >v<)'b but there's some new stuff i cooked off in the meanwhile! :D <3

(+1)

I found your stuff on OpenGameArt and now this - this is amazing!

Submitted(+1)

RTP is included but RPG_RT.ini is missing the following line

FullPackageFlag=1

This is a bug in RPG Maker 2k3 that seems to not add this to the ini

Developer

Thanks so very much for reporting this in the page. <3