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"The Thing in The Lake" is a horror game made for the Fishing Horror Jam.
UPDATE: The Thing in the Lake 2.0 - PLAY IT HERE!
Get ready to face the thing in the lake once again in this new version of the game, with more art details and new added background music!
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The death of your uncle does not seem accidental: what does disfigurement have to do with drowning? It does not look like the fish were that hungry for the man's face.
You suspect there is a creature living deep into the lake, the same one that might have killed your uncle and the one that's been hauting your dreams for a while now.
Go to Nu Trees Park and explore its areas to find out what's really going on in that place, in that lake.
- CHARACTERS (human and animals) TO INTERACT WITH; - A JOURNAL TO READ; - A BOAT TO INSPECT; - TWO ENDINGS.
HOW TO PLAY:
Use the arrow keys to MOVE and INTERACT.
Horror, gore, human and animal death.
Good news: I decided to launch "The Thing in the Lake" 2.0 today and not Saturday, as I first intended.
Everything seems to be in order, so there is no reason to delay it any longer :D (I'm also really excited for it to be out there!).
Before I close this devlog page, I'd like to thank everyone who's been supporting my little game and following me in this journey of game making since day 1! I really appreciate it!
I wish you all a wonderful day!
Today, I went looking for a background music for the game. I confess that I was quite used to TTitL being a game with no sound; I think the silence added to the spooky atmosphere. But I guess it would be more attractive if there was indeed some sound to play with, that's why I decided to add it for the new version. I do hope it makes the game better and not worse xD
I also finished drawing the creature's lair (minor spoiler below) and I'm really happy with it ^^
The game is now in the hands of my beta player and soon enough, it will be out there for everyone else!
See you on Saturday!
Today's main focus was the art: I added some details where it felt too empty or just too plain, and even though it may not seem like a big change, it makes a great difference to me ^^
Here's an example:
The second pic is the one in the new version of the game!
I also decided to keep the colour palette simple, only using tones of green and black (#000000, #85c393, #759c7e, #6e7c65). I think there were too many different colours before, even random ones to be honest; now it feels cleaner.
Tomorrow I'll start looking for some background music to add to the game.
I'll also change one particular scene, to make it more ellegant as it's about the creature: in the first version you certaintly meet it but let's just say it's not that great of a meeting, so I decided to draw a lair and give the game some additional lore. Hopefully it will add some more spookiness to the atmosphere ^^
Well, that's all for today, see you tomorrow!
"It came out of nowhere. The waters were calm, we were having a great time."
It's been more than a year since I launched "The Thing in the Lake" for the Fishing Horror Jam. I had a great time making this game and receiving all the feedback and love!
This game and its characters are very precious to me and I keep thinking about them, especially now that summertime is here (you know, because of the lake?).
I'm currently attending university so unfortunately I do not have the time nor the energy to create bigger games as I'd like, but because I finally found some free time from my exams, I decided to polish my dear game (I thought, "if I can't really make another game, why not improve the ones I've already made?"). So here I am!
Goals: I want to correct some writing mistakes, maybe adjust the colour palette a bit but mainly, to make "The Thing in the Lake" deserving of the 2.0 title, I want to add some background music to the game! That way I can improve the dark atmosphere of the story.
I've already started changing a few things, and hopefully by the end of the week, "The Thing in the Lake" will be out there once more!
Tomorrow I'll share new images of what's to come in this new version of the game! See you soon!
"The Beast in the Maze" is a psychological horror game based on the Minotaur myth.
A mysterious maze can be found deep in the woods.
You have always wanted to see it.
Once you cross its gate, you can venture inside to discover its secrets and meet its inhabitant, the Beast.
You can play it here: https://chiropteram.itch.io/the-beast-in-the-maze
Hey, there! \( ; v ; )/
I just want to let you guys know that I decided to put "error: Slasher Alert" on hold for a while.
It is a long and ambitious project, and working on a slow and old laptop makes it harder than it has to be. Writer's block doesn't help, either ^^
I can't make promises, but till I get a better computer, I hope to slowly work on other aspects of the game such as the backstory and the art, but on a different pace (e:SA won't be my main focus right now). That means there won't be new devlogs for a while. However, it doesn't mean I won't be creating other games ^^
I hope you understand!
You can still play part 1 of the game if you want (link).
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"Minimal Fear" is a game about mystery and horror in a underground facility where you must find out what happened there in order to escape. Don't forget to keep an eye on whatever is lurking in the darkness. Nice work!
I don't have much to show you, just some art of the cutscene I've been working on:
I wish I updated this devlog more often, but sometimes I don't really have enough time or content to show (most times I simply forget ><).
Hopefully it's enough, though ^^
Thank you so much for the feedback!
It was my first time participating in a Scream Zone jam and I really wanted to add the optional theme, so having the character being unsafe because of their boss was how I managed to integrate it in the game.
I had a great time working on this project. Time was a bit tricky but I like how things turned out :D
I hope you look forward to part 2! There will be more interaction (with the villain as well), more apps to explore and definitely more lore!
Thanks again for your words and for hosting this jam!
Hey, guys! Just wanted you to know that I already started working on part 2’s art 👀
EDIT (Sunday): Today I finished some of the maps for part 2!
And with that, I'd like to say that part 2 will mostly be about playing a mini game while you try to keep an eye on Danny :)
To be honest, the main goal of this project was to make a game in a game, and in my opinion the best part about it is that it will be connected to the main story!
I don't know the exact date of part 2's release but I can promise you that it will come out before Autumn (at least I hope so!).
PS: Not that anyone asked but I think the title will make more sense after you play part 2 ^^
These last days I worked on the email inbox (a lot of eventing to do, but I think it's all in place now). Also, I finally came up with a decent plot hehe (thanks, sis!)
I didn't write as many devlog entries as I'd hoped, but that's okay because there's still lots to do! "error: Slasher Alert" is not over yet ;-)
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I'm really happy with everything so far. I know it may not be perfect and there might be some bugs (hopefully not too many), but I'm confident part 1 is over and I can finally send the game to the jam.
I confess this was a challenge for me. In my head, 10 days of jam seemed ideal to finish the first part of my project. In reality, it turned out to be a bit harder because I had to redo some of the art as I was not completely confident about it in the beginning, and once I almost lost the whole thing because I forgot to back it up... I like to plan and replan, and procrastinate, so of course it seemed too little time xD
But I'm glad I took the jam as an opportunity to finally finish something. I haven't worked on anything this big since February and I'm proud of myself.
As for part 2, I don't know when it'll come out as I still need to start working on it, but I can promise you that most of the planning is already done (the 1st draft, if you will). I can't wait to show you all the rest of the game!
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I hope whoever is reading this has enjoyed the progress so far and will stick with me to see what part 2 has in store!
PS: the complete version will have some (more) easter eggs as I want the game to be in the same universe as my other game.
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More devlogs to come!
I'm still working on the game summary and the story background, but the main idea is ready.
I think the images folder is done ^^ (EDIT: done creating the events for this part, too!)
You'll get to explore five pictures on your computer.
I'm almost done with the e-mail inbox, too, I just need to correct the text there.
Also, it's no longer going to be a laptop (last minute change I guess, but I'm so much happier with this new one):
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More devlogs to come!
( Twitter: @chiropteram )
About the game:
You are a photographer and your boss doesn't care if the park isn't safe anymore.
You've got a job to do, pictures to take.
You don't notice anything out of the ordinary until you get home and take a look at the photos. Something followed you from the park and it wants to play a game with you.
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I started working on my game for the Scream Lite (Scream Zone) jam.
I had an idea based on a strange dream I had (so it wasn't that difficult to come up with a title), and needed a jam as an excuse to keep myself motivated to go till the end with this project.
I confess the optional theme "profit" was a bit tricky, I wasn't expecting it at all...
I didn't really know what kind of game could be born from this theme (well, one game that came to my mind was Outlast), but I guess I'll manage to integrate it to the game in the end...
It's a game inside a game. You get to explore a desktop and its apps.
I've worked mostly on the art aspect so far.
(I might change them later.)
I'm using RPG maker MV as the game engine, and MS paint for the art.
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