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Celestious

9
Posts
A member registered 45 days ago · View creator page →

Creator of

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Thank you for playing Flynny. I do agree, the game has some obvious balancing issues. One addition I was going to make but couldn’t due to time restrictions was an indicator at the start of the wave that would hint at the question, such as “Pay attention to the enemies” or something. 

Thank you for playing!

This game is fantastic, I especially love the UI. The only 2 changes I'd suggest is that you make the skulls/upgrades speed a little bit more than the player's speed, that way you don't have to stop to grab them. And additionally, the zombie AI appears to glitch out sometimes where they run past the player instead of going for them. Other than that, this is really impressive for a 1 week jam!

Going to be honest I have no idea what was happening, though that may be on me.

Did you make this with AI?

The look of the game reminds me a lot of Ultrakill.  I find the sensitivity to be very low, and the enemies are also extremely slow but aside from that I like it! Well done.

The look of the game reminds me a lot of Ultrakill.  I find the sensitivity to be very low, and the enemies are also extremely slow but aside from that I like it! Well done.

I love the game's concept. The dice rolling mechanic is very unique, and I like the art style. Though I do believe that the game is lacking a little bit in terms of content. An extra type of enemy or more upgrades/customization could go a long way but considering the time constraint this is very well done.

Haha, "Vegan Slicer" was the original name I had for it, "Culinaryist" sounded more fancy.