You all made a really good game! If you're going to continue to develop it here's some suggestions / thoughts I have:
What you're doing well:
The fighting has a good enough mixture of strategy and luck to be dynamic while also feeling fair.
Every fight has a unique mechanic and that makes it so the gameplay doesn't get stale.
The visuals and audio are extremely well polished.
You could have more actions the player can do late-game but as of now there is a good balance of what I can do during a fight
Suggestions:
When you click on dialogue it sort of just skips over the dialogue, instead you can make it so clicking on dialogue skips to the end of the message. It isn't really a big issue its just there were times where I wanted to quickly read what was being said and accidentally skipped the dialogue completely.
Consider adding another music track, it can liven up the game even more!
I was able to pick up on how the gameplay works pretty quickly, but I think you should have the doorman explain each action you can do, since I can see some other people were a bit confused.
I think you should be able to switch targets after your roll when fighting multiple enemies. Rolling something that the current enemy I'm attacking counters but not being able to switch feels a little bit weird.
Have clearer indicators for how much effect my actions will have, like how much will I heal for if I use top off, or how much damage to the enemy will my current roll do.
Overall I like this one a lot and I think you all did fantastic!