I enjoyed this one a lot. I think it has a ton of potential to go big with the right changes.
What you did well:
Game feels satisfying when you knock an enemy into orbit
Sound effects and music are great
Visually looks appealing
The dash feels great!
The game fits the theme of the jam very well
Suggestions:
The boost mechanic feels a bit underwhelming. Maybe I didnt use it correctly but I didn't get much benefit out of boosting.
Converting momentum feels difficult, I feel like I have to rely on the dash too much in order to be able to control myself.
The powerups could have more impact, mainly I think some of them should be multi-use, maybe 2-3 charges before being used up.
I think this game could take a lot of inspiration from ULTRAKILL's movement system. Things like ground pounding, dash jumping, and sliding could all make the game feel a lot more fluid and satisfying.
Keep up the good work! I think you guys can do a lot with this game.