Skip to main content

The Power of Pride Bundle 2026 — $10 PWYC Edition
On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hello newexp, I'm glad you submitted this to the jam. I haven't really found a lot of platformers on this jam and I think this one is pretty good. If you intend to expand on this at all I have some feedback for you.


What you did well:

The actual platforming is good, you're constantly introducing new concepts and threats to force the player to keep adapting, like turrets, platforms that seem to move away from the player, etc.

I like the simplistic architecture of the game, no advanced objectives, just get to the goal in a certain amount of time.

The visuals are simple but they get the job done well, and it's good that you matched a yellow background with black sprites for good contrast.

Music choice is good!

I think the checkpoints are mostly well placed throughout the levels.

Suggestions:

The controls didn't fit well for me at all. I some people would like these controls a lot more depending on how they play games, but I'm a big fan of WASD and using space bar for jump so having that as an option would be awesome.

The spin gimmick of the game has a lot of untapped potential. Like imagine if spinning the wheel caused something in the actual world to happen, or if the game forced you to spin the wheel if you were taking too long to complete the level.

It seems that certain challenges render some parts impossible? On level 1 I believe if you had a no-running debuff, you simply just cannot cross the large gap to get to the other side since the platform moves quickly and avoids you. And same with level 2, I don't see how someone could beat the moving platform portion without sprint.

There has to be some sort of indicator for when you're about to get stunned and make it visual since sometimes it can be difficult to notice.

Perhaps the no-checkpoint de-buff could simply reduce checkpoints to half or a quarter rather than removing them entirely? Because of the time limit, if you were to mess up near the end you'd basically be guaranteed to lose.


I've seen a couple of 2D platformers in this jam and out of all of them I think this one has the best raw level design. Good work!