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Great game! I have a good deal of experience in bullet-hell games so I think I have some good feedback if you are intending to make this a long-term project.

Some aspects of this game reminds me a lot of another indie game called "Minishoot", if you want some inspiration consider checking that game out.

Some context on what I did during the run and what happened: It took me 2 attempts to get to endless mode, 1st attempt I focused on upgrading boosters, 2nd attempt I focused on pure speed.

What you did well:

Normally you'd have more enemies in this genre but in a game like this I believed you had the right amount of enemies.

The visuals look very appealing and it's good that you made the player/enemies/bullets contrast with the background well.

The movement feels smooth and has a good mixture of not punishing the player for making movement mistakes and at the same time not giving the player an absurd amount of freedom when switching directions etc.

I noticed in your itch page that you said you needed to decrease the difficulty. The difficulty in my opinion is pretty good, though I have some more comments on it below.


Suggestions:

Definitely having at least 1 boss or super unit would add some extra spice to the gameplay.

Additionally, you could potentially add structures. Here are some potential structures you could add:

  • A satellite that moves very slowly and is very tanky but doesn't attack at all, and when its destroyed it gives a ton of XP compared to other enemies.
  • A "booster" of sorts that buffs enemies in a certain radius.

You should allow the player a bit more freedom on what upgrades they can choose. I didn't play much of endless so maybe its different in there, but during the 10 min survival there weren't that many options for me to purely focus on a type of plane. Like when I wanted all speed, there were only 2 upgrades that gave me speed.

And speaking of upgrades, consider adding some other stats! Things like body defense/damage (triggers when you ram into an enemy but not a projectile) or piercing bullets can let the player customize a lot more.

Regarding the difficulty, I think its good but you definitely need to make it more scalable. The easiest way of this imo is to just have a slider that lets you control enemy stats, maybe a 0.5x - 3.0x slider for their hp & attack. There's a ton of other ways such as making harder difficulties have bigger enemy bullets/missiles or simply just faster enemies but regardless I highly advise you set up ways to alter difficulty.


Thanks for making this game! I hope you intend on working on this more.

Thanks for the feedback, yeah to be fair I generally don't play nor make bullet hell style games, so this was kind of a first. Honestly I agree with all the points, I wanted to do stuff like more custom upgrades, some more enemies and a boss or two, but I just didn't have the time to do it, with the little time I had to actually develop this game. Though I would say that the difficulty slider idea could have been added if I just played more games of this type and knew that that is a thing that's done.

In terms of the update written on the bottom of the page, that was something that I fixed in the 24 hour period where we could fix some stuff, technically wasn't a game breaking bug, but it was too difficult so the damage enemies deal and the accuracy of tracking was decreased, that's why it feels more or less good right now.