I LOVED this one. My final score was 1062. I enjoy RTS games, and I see a lot of additions you could make that RTS games have.
If you continue to develop this game, here are some suggestions I have:
- Add keybindings to all actions, especially repair
- Maybe make enemies / asteroids spawn farther away? It's not really a big issue but they sort of spawn on the screen which can look a bit weird sometimes
- Maybe make the energy mechanic more critical? Maybe I wasn't paying enough attention to it but there was never a time where I was extremely low on energy.
- You could allow multiple stations or station expansions.
- This could overcomplicate the game depending on what you're going for, but adding a 2nd resource of some kind can really help with making the gameplay more dynamic.
What you did very well:
- The space station design is simple and very cool. It was pretty easy to pick up and still remained relevant later on.
- I like the music and art a lot.
- The AI of the turrets felt fair in my opinion, they targeted the things I wanted them to target and didnt stack on something that didnt need multiple turrets.
- I think the enemy system is good. Occasional hordes of asteroids that slowly approach you, enemies that are ranged, occasional bosses. One thing I would be careful of is making sure both events can't happen at the same time. My run was ended because an asteroid storm and boss appeared at the same time.
Overall, fantastic work!