Yeah, that would have been a good idea. I think the reduced game screen was a killer to my game, not enough size to put long text made a more interactive UI too hard to make
cecilia
Creator of
Recent community posts
Hello! My name is cecilia and I'm a pixel artist and I'm currently joined by a sound designer and we are looking for some teammates for the cozy jam. Here is my portfolio https://cccretina.carrd.co/#pixelart
If you are interested in joining us please add me in discord cc.cretina
Hello! I'm cecilia and I'm looking for a musician/sound designer to work with me in godot. I will make all the art and also code the game. It will be my first time making a game in godot so I will not be making anything too complex. If anyone is interested please contact me here or on discord: cc.cretina
my portfolio: https://cccretina.carrd.co/#pixelart
I am NOT looking for teams, thanks!
Thank you so much! my bad for the full screen, when I exported the game I never planned on allowing full screen, I had to sort a bunch of versions going because I was having issues with the web build and having to basically debug the web version, so after a bunch of exporting and testing I just forgot to turn it off.

















