The game looks gorgeous!! Great work!
cecilia
Creator of
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Hello! My name is Cecilia, I'm from Brazil and I'm looking for a team for this Jam. I want to focus on UI, animated portraiture and character design. I prefer to work in pixel art style. Here is some of my work https://cara.app/cccretina
If you see this and you are interested please contact me here or on discord cc.cretina
yes, using AI is very capitalistic, it's a tool you do not need in your life whatsoever. I'm not going back on that. Ai exploits all workers in all it's ways, from the workers who build the LLM's, to artists who's works get stolen, to the workers who suffer from data centers being built, from the workers who need to classify photos and images to classify the scraped data (and by the way are paid miserable wages and have to see full gore pictures in order to label them). And you might build your own LLM at home, and it'll not be able to achieve much without the scraped data. It is fully dependent on the exploitation of someone elses work. Which is why it's inherently capitalistic.
copyright is not inherently capitalistic, of course big corpos use it as a capitalism tool, like every aspect of life. Think of it like this, all the artist of disney movies should have the rights to the work they did, but they don't, disney owns their work. This is the base of class struggle, the workers build things and corporations steal their work and the financial gains they could acquire from it with the famous wage theft. The same thing happens with AI, all the work produced by artists/programmers is stolen by AI companies that then resell the machine that creates an altered version of their work, it's quite similar to the example I gave except it skips the "wage" and just keeps the theft. Using AI is very capitalistic.
Holla! me gustaria a solicitar por favor que hagan las descripciones de game jam en PT-br. yo no quiero ser grosera pero no entiendo como hay descripciones en ingles y no hay descripciones en portugues en una game jam que dice ser de latino america (????) y el evento va a ser en Brasil (??????) y no hay regras a la parte escrita del juego so podría crear a un video juego apenas en español o ingles?
I also thought about moving the details tab, but due to the size of things I changed it to the clothes tab to have better alignment. I'm thinking about changing the naming of the character to a new screen, this way I could make details fit and I could add some more things to the clothes part, like hair accessories and glasses.
I'm also going to work on contrast with background, a lot of people commented on it, I also believe it's an issue.
For the skin tones, i understand the pink tonality on shadows but that is part of my style, I prefer making skin tones more on the magenta side.
That highlight issue is real and I had not noticed it, great point.
Thanks so much for the feedback! Once I finish the gameplay base I'll work on the modifications!
Lovely penguin game! Unfortunately it feels a bit broken. I struggled a lot pressing start, some sounds did not respond correctly to the penguin's movement and the sensitivity and jumping felt very clanky. Even with it's issues, I believe this is quite impressive for a solo dev/artist work, especially working in 3d. The penguin's animations look great and the penguin 3d model is super cute.
Hello! My name is cecilia and I'm a pixel artist and I'm currently joined by a sound designer and we are looking for some teammates for the cozy jam. Here is my portfolio https://cccretina.carrd.co/#pixelart
If you are interested in joining us please add me in discord cc.cretina
Hello! I'm cecilia and I'm looking for a musician/sound designer to work with me in godot. I will make all the art and also code the game. It will be my first time making a game in godot so I will not be making anything too complex. If anyone is interested please contact me here or on discord: cc.cretina
my portfolio: https://cccretina.carrd.co/#pixelart
I am NOT looking for teams, thanks!
Thank you so much! my bad for the full screen, when I exported the game I never planned on allowing full screen, I had to sort a bunch of versions going because I was having issues with the web build and having to basically debug the web version, so after a bunch of exporting and testing I just forgot to turn it off.


















