Thank you!!! My husband also complained about the lack of more masculine traits and hair, I'll be adding more in the future kkkk
cecilia
Creator of
Recent community posts
I also thought about moving the details tab, but due to the size of things I changed it to the clothes tab to have better alignment. I'm thinking about changing the naming of the character to a new screen, this way I could make details fit and I could add some more things to the clothes part, like hair accessories and glasses.
I'm also going to work on contrast with background, a lot of people commented on it, I also believe it's an issue.
For the skin tones, i understand the pink tonality on shadows but that is part of my style, I prefer making skin tones more on the magenta side.
That highlight issue is real and I had not noticed it, great point.
Thanks so much for the feedback! Once I finish the gameplay base I'll work on the modifications!
Lovely penguin game! Unfortunately it feels a bit broken. I struggled a lot pressing start, some sounds did not respond correctly to the penguin's movement and the sensitivity and jumping felt very clanky. Even with it's issues, I believe this is quite impressive for a solo dev/artist work, especially working in 3d. The penguin's animations look great and the penguin 3d model is super cute.
Hello! My name is cecilia and I'm a pixel artist and I'm currently joined by a sound designer and we are looking for some teammates for the cozy jam. Here is my portfolio https://cccretina.carrd.co/#pixelart
If you are interested in joining us please add me in discord cc.cretina
Hello! I'm cecilia and I'm looking for a musician/sound designer to work with me in godot. I will make all the art and also code the game. It will be my first time making a game in godot so I will not be making anything too complex. If anyone is interested please contact me here or on discord: cc.cretina
my portfolio: https://cccretina.carrd.co/#pixelart
I am NOT looking for teams, thanks!
Thank you so much! my bad for the full screen, when I exported the game I never planned on allowing full screen, I had to sort a bunch of versions going because I was having issues with the web build and having to basically debug the web version, so after a bunch of exporting and testing I just forgot to turn it off.



















