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Cabidge

34
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A member registered Dec 30, 2019 · View creator page →

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Thank you! One of the first design challenges I had was how to allow the player to heal themselves, and for it to use up jam was the first thing I thought of.

Thanks! I tried keeping the game simple so that I would have enough time for playtesting, however I ended up cramming too many things into the final boss, which I'm still a little upset at myself for. Anyway, thanks again for the feedback!

Thanks for the suggestion! I definitely should have made it clearer to the player which way to head, that was one of the problems I wished I had caught and fixed sooner.

Thanks! And yes, a problem that I wished I found sooner was the lack of indication on which way the player was supposed to go next. I'm glad you enjoyed it anyways though.

Thank you for the feedback! Yeah, for me, when I was playtesting the game, I felt it was more enjoyable trying to dodge the enemies rather than fighting every single one of them. I am still unsure whether leaving it like that was the best decision or not, but I liked it enough to keep the enemies as they are.

Thanks, right back at you! Your game was one the first ones I played from this jam, and it was pretty enjoyable as well.

Haha, I hope you aren't being sarcastic with the level design, as that was one of the complaints I've gotten from testers being that the level layouts were a little confusing at times. Also, thanks for the feedback, you're right about the melee not being as fleshed out as the shooting, that is definitely one thing I wished I spent a little more time on.

Thank you for the feedback! The intro was something I thought of a little later in development. I'm glad the text effects was able to lessen the boredom when reading it.

Thanks, that was one of the dynamics I liked about this idea. The fact that you couldn't just spam at enemies from afar forever forced the player to be constantly on the move.

Haha, yeah, I have that problem sometimes as well. Don't worry about it too much, game jams are for learning after all. I quite like a challenging game myself, I just didn't have too much time to spend on only playing this game. I might come back to this another time and try to beat it legit. :)

Interesting concept! This feels like it could work as a mobile game. I would have liked to see a score counter showing maybe the distance traveled or something. Nevertheless, I liked this game, nice job!

This was very fun! I liked the fact that you were supposed to lead your shots a little and can't just spam directly at the ghosts, which forces you to actually think about where you're firing. The power ups were a fun addition, I especially liked the one that when you killed a ghost, it spawned two more breads.

I'm a big fan of rhythm games, so I got a little too hooked into it and ended up finishing all three songs, lol. Nice game!

I enjoyed this game a lot. Things got super stressful for me when the music started speeding up, but that feeling of relief after you complete enough orders was so worth it. Having so many jobs to micromanage really got my brain thinking. Great job! Hope you create more games in the future.

I hate how much I wanted to beat this game and ended up retrying way too many times. I was never able to make it to the end and ended up having to resort to the cheat codes. The shaders and particle and sound effects kept the game from going (pardon my pun) stale. Overall a pretty fun game. :)

This was very fun to play! I got a little to addicted to it though, lol. Also, I don't know if anyone else has mentioned this yet but I found a little bug where you can actually create 2 slices of bread if, after you hold down and releasing space bar, you spam the space bar. Other than that, it's a very polished game (I lowkey would like to see this as a mobile game)!

Really enjoyable game! It's a simple concept, but you executed it very well. I enjoyed the music in the background, it just created such a nice mood.

Thanks! Will do.

Thanks! I might figure out controller support in the future. Also, sure, I'll check out your game.

Thanks for the feedback! You're right, I hadn't even considered how different keyboards would affect the controls. I'll keep that in mind in the future.

This was a fun game. The only thing I can really complain about are the graphics; they could use a little more work. Aside from that, I liked the sound effects and music, they fit pretty well and I didn't notice anything wrong with the game play itself. It's an all around pretty good game.

Thanks! I might add editable controls in the future, however I'm still unsure whether or not I'll be updating this game anytime soon. Also, sure, I'll check it out.

This was interesting. One thing that I noticed that was a bit funky was that whenever you aren't moving, the character looks to the left by default. The platforms were also a bit slow, so a good chunk of the time is just waiting for the platforms to get to you. Other than that, if you improve the movement physics and art and make the game longer, you can get a pretty good game.

Thanks! You didn't miss much after the boss fight though. It was just a simple ending after you put the dragon into the well. Also I've heard many others talk about the difficulty of the boss so I'll be sure to change it up a bit if I update it so it's not as hard to beat it anymore.

Thanks! I have a few ideas on how I could fix that problem, so if I ever get to updating the game, I'll try to deal with it.

Yeah, this is something I want to fix if I ever decide to update the game.

No, I mainly use Godot for game development at the moment.

Thanks for the feedback! I'll definitely take this into account if I ever decide to update the game!

Sorry, but I didn't make the game in Unity, so I don't think I can exactly do that. However, thanks for the feedback anyways!

Thanks! But yeah, I feared that the boss would've been too hard for some. It still takes me a few tries before I'm able to beat it, so I might make an update for this game in the future to tweak the difficulty a bit.

Very interesting concept. It did take a bit for me to figure out what exactly I had to do, so I'd suggest making the tutorial a little clearer. Aside from that, I think this is a pretty fun time waster. I especially liked the music for this.

This was my first time making music for a game so I'm glad you like it.

Thanks! Making the art was one of my favorite parts of making this game.

This was pretty fun, but it was a little short. I would have liked the bullets to have been more visible since I had to mostly rely on the sound of the gun shots in order to dodge them. I really liked the physics for controlling the guy, as well as the levels. Maybe in the future you can expand on this and add more levels and mechanics?