Winning entry here having kept it short on nearly every axis! Now if only there were a game where the tiles could be swapped to fight the fires somehow …
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I played maybe 5 games on Beginner but couldn't finish the task but then something clicked and I got through to Grandmaster (but not yet past!) in quick succession. For a game with minimal movement it felt like there was a lot going on in a brain–teasery sort of way, it's good!
Love the concept of this game and enjoyed the levels I could get through, would be keen to play this on a controller (I played on a Macbook 😬) with a slightly gentler ramp up in difficulty. The presentation is great and the SFX are spot on.
Just incredibly charming and a great take on Snake. Having to manage the space that you navigate through is quite satisfying and often bewildering, but in a good way. The graphics are very clean and pleasing to the eye 👌
I have a real soft spot for programs that have simple automata which plug away at their basic tasks with no particular goal in mind. Even if it's not a game as such it is a pleasant sequence of interactions. On a separate note—Line Cook is a fun game, I appreciate that my customers had patience while I desperately put together their orders :D
Saving the best for last eh?
> Submitted 3 minutes, 46 seconds before the deadline
There's a lot to like here: slick aesthetic, amusing background bants, mind–melting higher dimensional reasoning. Another entry that I would love to see more of!
This game is a treasure. It's been a while since words in a game made me laugh out loud like this one did, looking forward to playing through again and seeing the non–MAD ending. I am eagerly awaiting the inevitable BBC 4 radio play adaptation.
This is a very charming jam entry and a good deal of fun! The clankity-clank rolling is a satisfying and the boost controls are just loose enough to make it challenging without it being a chore. Up with this sort of thing!
Thanks, pancelor! Yeah there's a bug I've never nailed down where occasionally exitting a sticky floor with speed shoes breaks acceleration 😔 Sorry about that, hope I can track it down and fix it one day!
This very much kindled a yearning for the kind of intangible but tantalizing game this manual represents (for me). The largely, but not entirely, comprehensible instructions provoke a nostalgia for those games we had read of but not yet experienced. It's a real delight!
A lovely experience that has both a pun and user generated music, two of my favourite things together at last!
P.S. The executable didn't run out of the box (missing DLLs) but stone.love ran fine with love.exe.
Earlier I did have ⬆️ also work as jump but found that made it a bit fiddly to play on mobile. Trade offs! :D
And yeah, the sound effects can grate, they're more quieter and muted than earlier versions so it could be worse ;) There's definitely an art to making sounds that play repeatedly without messing with one's ears.
I'm glad you liked the bumpers as they were a late addition and I wasn't entirely sure if they should make cut or not 😅
The title was prophetic—I died in the desert. There's a definite sense of wandering aimlessly in what feels like an infinite unforgiving expanse with just enough to keep you going if you stay alert.
This is a great tight platformer where the central idea (open world platformer) is well executed. Really enjoyed my playthrough, thought the difficulty level was well pitched throughout, the art thoroughly charming and the music toe–tappingly good 👏