I love the idea of choosing your own path through the world and having that choice reflected in the level structure. The character is fun to control and the level gen never felt unfair. Would love to see more of this—nice work!
broquaint
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Right, thanks for the clarification, I really appreciate the insight! I'll be honest—it's not something I'd consciously considered but I do like giving context to player actions in aggregate. This is mostly inspired by things like morgue files from roguelikes and the somewhat cuter+more succinct summaries you get at the end of Spelunky levels, but also having spent a considerable amount of time in a professional context taking significant quantities of data and making sense of them and the pleasure in that reification.
Thanks for the thorough feedback, BillyB0nes, glad to hear my intentions connected with your experience!
I'm curious how you decided what time to assign as the goal for each run.It was a combination of just doing a few runs, seeing what the numbers looked like and picking what seemed to be reasonable numbers:
https://github.com/broquaint/comrade-cabbie/blob/main/Player.gd#L238-L241
I tried to make the time feel fair without being overly generous.
this is probably on your list of 'to dos', but my suggestion would be some visual cues to help people mentally map the space.
Indeed it was! The space is a definitely too geometrical and spartan as it stands, but if I work on this further then I'm hoping to garnish the various names in the asteroids with a sense of place too.
This is the kind of game I always knew I wanted (i.e something like Spelunky that isn't combat–centric) but could never play. The movement feels just right, the art is delightful and all the SFX and music fit perfectly. I know it's "just" a demo but the potential it shows is amazing, up with this sort of thing ⬆️
A triumph! I'm thinking of giving up my unemployment and taking up grounds keeping.
Love the chill music and the finicky lawnmower. Would you consider uploading your cart to the Lexaloffle BBS, then it would be trivial to play from anyone's PICO-8 😁
Thanks for playing, pancelor! And thanks for confirming that the game can be completed, I only ever got to the end with code hacks 😅
As for the aspect ratio—I was just copying what I did for past games and I honestly can't recall why I used that ratio. Thanks for the tip, will fix it here and for the other PICO-8 games! 🙏
Winning entry here having kept it short on nearly every axis! Now if only there were a game where the tiles could be swapped to fight the fires somehow …
I have a real soft spot for programs that have simple automata which plug away at their basic tasks with no particular goal in mind. Even if it's not a game as such it is a pleasant sequence of interactions. On a separate note—Line Cook is a fun game, I appreciate that my customers had patience while I desperately put together their orders :D