Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

DispatchView game page

Last Mile Delivery Sim - created for Eggplant Community GameJam #2
Submitted by MatthewLacker — 1 hour, 45 minutes before the deadline
Add to collection

Play game

Dispatch's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Holy heck there's so much going on here! I'm impressed with all the systems and can see/feel the tension between them. I hope to circle back and give it a more in depth look. I can imagine how cool it would be in a fuller version of this to roll out the mechanics and choices more slowly. Great stuff :)

Submitted

I liked this idea. Juggling the different packages and pick/drop order was a fun optimization problem.

The interface made that gameplay cumbersome and frustrating: looking at a courier required clicking their packages tab and their profile tab, no view of all courier + new packages at once. Not sure if that’s part of the challenge. I liked the imprecise location of the couriers as an intentional awkwardness, but I think you want other things to be streamlined.

I only played enough to realize why wisdom matters and then my week ended after two days. :D

Developer

woops - I shortened the week to two days to test the End of Week screen and I guess I never put it back : (.

For everything else I completely agree.  I wanted the interface to be essentially painless, and then use the couriers shortcomings to create unforeseen problems. I didn't end up having time to do either of those things really,  but it is something I plan to go back to eventually.


Thanks for playing and for the feedback!

Submitted

This reminds me of that city screen in the original Ghostbusters game where you’re driving around looking for jobs. A nice idea, not being able to see the robots except when you kind of ping them was interesting because I had to make rough guesses about where they were and how long it would take for them to reach the next job.

Submitted

This invoked unexpected feelings of nostalgia for single–screen strategy games circa Amiga 500. Which is to say I wasn't quite sure what I was doing but enjoyed doing it :)