Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

MatthewLacker

42
Posts
102
Followers
151
Following
A member registered May 05, 2017 · View creator page →

Creator of

Recent community posts

This looks really good, It looks a like a pyramid view from above. Thank you for playing!

:)

This was great! First half really triggered my fight or flight response for some reason, but I persevered and really enjoyed the rest of it. I love the Titanic movie and this really stirred up some of those Titanic feelings. 

<3

Thanks! I used Godot

Thanks for playing! When you are flying in the cloud, if you collide with a jellyfish it destroys the jellyfish, so you can use it to clean up a bit if there are too many.

I probably should have made it just respawn you in the boat afterward but it was faster/easier to just make you die 

Nice job, this was cool. Working primarily with shaders sounds like a fun challenge. I couldn't figure out the boat repair puzzle though - any tips on that?

Thanks for playing! I am glad you made it to the end

<3

This was very pleasant and chill. I love the rounded corners on the screen, it makes it feel like a postcard. <3

Thank you, I really appreciate it!

The ending sound is amazing. The half pipe is amazing. All just so good

The checkbox at the top is so funny, I played several games before I noticed it

Hey there thanks for playing!

I agree with your point about the controls, there are a lot of overlapping actions and its not really clear what does what.

I think jump needs to be be kept a separate key otherwise it conflicts with ladder climbing/ladder mounting. But I should at least mention it in the tutorial.

S/down should allow you to pick up and drop pots, but I have been having some issues with the tutorial section causing that to get bugged. Hopefully should have it fixed today/tomorrow.

I think I need to do a bit more testing to make sure all the routes are passable. Thank you for playing, I appreciate the feedback!

This was cool! I liked the writing.Having to delete messages to see older ones was surprisingly emotional. I remember on older phones having to clear up space by picking and choosing which text messages to erase :*(

Ahh I just realized I left in a bit of code that increases your speed every time you bounce, I am guessing you built up enough speed to phase through the walls... should be fixed now though.


Thank you for playing and I am  glad you enjoyed the seascape :)

This was cool! Thanks for sharing, I really enjoyed exploring the environment

(ノಠ益ಠ)ノ彡┻━┻

whats up dog

Nice job! Its pretty difficult to wrap my head around what is happening spatially but this is a super cool concept. Would be cool as a physical toy as well

This is a pleasant little game! It took me a couple tries to figure out the movement but once I got the hang of it it felt very intuitive. I have never seen one button movement quite like that before, nice job! 

Wow nice job -this idea went a lot further than I expected it to! 

Very difficult as well - I managed to get as far as this level:



There was one level in particular that I thought was really clever - the one where the portal is directly below you but there are ~5 floors of button blocks that you have to open. I thought I had to send 2 orbs with a specific timing gap, but had a nice "a - ha" moment when I realized the solution.

I thought the jumping felt a little/slow or unresponsive, and that there was a small delay between the button press and shooting an orb. But since the levels are designed to be played as-is it didn't bother me too much.

One very small gripe is that there should be some kind of level intro text - just a number would be fine. There is a a level I encountered about halfway through my play that looked similar to the first level, and I thought that the game had looped back to level 1.  I almost closed game because I thought I had beat it. Something like "Level 12" at the start would let me know that I am looking at a new challenge.


Anyways - nice work! I really enjoyed this

I had the same experience as Broquaint - the first level took me quite a few tries, but then I was able to get to Grandmaster (and beat it!) without too much trouble.

This is a great successor to Purple Paths,  the two game  feel very cohesive even though they have completely different approaches to puzzle-ing.

Also I think I spotted a tiny eggplant (!?!) but I cut the grass to quickly to get a good look at it.

Thanks for submitting - I enjoyed reading your plans for what else to add to the game. Its a cool idea and I can  see a ton of potential in terms of stacking objects and having different arrangements of platforms and pulleys. Kind of like a Lovers in a Dangerous Spacetime  type thing where platforms and pulleys are a "vehicle" that you have to pilot. 

Also props on getting moving platforms to work, those are tricky!

woops - I shortened the week to two days to test the End of Week screen and I guess I never put it back : (.

For everything else I completely agree.  I wanted the interface to be essentially painless, and then use the couriers shortcomings to create unforeseen problems. I didn't end up having time to do either of those things really,  but it is something I plan to go back to eventually.


Thanks for playing and for the feedback!

It should be working now. I moved the "X" to the other side of the window.

Oh is this the issue - the itch text is covering the screen and preventing you from clicking the x? If this is the case, playing in full screen should work for now, and I will upload a fix shortly.

Hello, thanks for playing! Which x button isn't working? I should be able to fix it this weekend.

I just wanted to go ahead and agree with everyone else that this is hilarious and charming. Also the collage-art is fantastic. Did you source the images from anywhere in particular?

Ahh you beat me to it, I was gonna mention the Getting over It thing! I still managed to fall back to the beginning a few times, I think it was just the right amount of frustrating.  

A charming delivery game. I had a bit of trouble reading the numbers/address as they zipped past, and the "help robots" text was a little to fast for me to react to properly - but the zipping itself felt great.  Big fan of the architecture as well.

So glad to see the smiley character from Void Seeker make another appearance :D
 

This is a very pleasant sandbox.  I didn't really try to plan out any specific actions, but felt very content to wire up the robots randomly and watch them work.  I think if this was ever so slightly more fleshed out it could work as an Orb Farm-esque second monitor idle game. Nice work!

I watched my girlfriend play this for almost an hour. Even though its quite empty there's something very suspenseful about looking for water and new items. I think we ended up getting the pick, knife, dousing rod,  gold dubloons,  shovel, eggplant, and encountered the silent nomad. 

At one point a cactus spawned on top of a disturbed ground/x marks the spot and we got extremely exited thinking it was something new. We did not end up finding an ending but had a very pleasant time.  

Great  atmosphere and animations, would love to see this fleshed out a bit more but I appreciate the simplicity as is.

Thanks for the offer! - I just got the web version working (I think?) so hopefully you can play

I agree with what others have said about the umbrella tilting being a little bit annoying. Maybe it would be easier to see and correct if the umbrella tilting was constrained to one dimension (as in it only tilts from left/right).

I kind of enjoyed waiting under bus shelters, even if it diminishes the difficulty, it really captures the experience/frustration of momentarily seeking shelter from the rain. Ultimately I enjoyed this more as a caught in the rain simulator than as a skill game.


Good work, really well put together!

I agree with what others have said about the umbrella tilting being a little bit annoying. Maybe it would be easier to see and correct if the umbrella tilting was constrained to one dimension (as in it only tilts from left/right).

I kind of enjoyed waiting under bus shelters, even if it diminishes the difficulty, it really captures the experience/frustration of momentarily seeking shelter from the rain. Ultimately I enjoyed this more as a caught in the rain simulator than as a skill game.


Good work, really well put together!

This is hilarious, very nicely done.

This is hilarious, very nicely done.

Hi thanks for playing!

A couple things ended up being very unclear, and there were some (major) bugs. After the rating period ends I plan on releasing an updated version with some fixes. 


To address a couple of your points -

Processing Speed:

To start the machine cleans 1 bottle per second, providing there is a bottle to clean. Upgrading the processing/cleaning speed reduces the time between cleanings.

I forgot display the current cost to upgrade the machine, but it starts at $10 and should increase by 10% every upgrade.


Raising Value above $10:

Wow your right, huge mistake on the way the upgrades are calculated, so the value cannot go above $10. Sorry about that.


Its still possible to earn $25 per bottle using the "perfect methods" but all other combinations are broken. :(