I think it is close! There are a couple things that aren't quite selling the atmosphere for me.
I think the textures for paper is a little too clean (the spiral bound white page at 31 seconds, and the page at 1:15). Since you are in a mine I would expect them to be a little grungier.
I like the presentation of the text at 43 seconds a lot better, the white text + font + black background looks good, and gives a lot of kinda creepy/mystery vibes.
It is sort of hard for me to put my finger on it, but something about the music and sound design feels a little off. Something about the audio makes it feel like I am outside, rather than in a cave. I think maybe the bat sounds are too high pitched? Maybe a low pass filter on the music and sfx would help here. Maybe footstep sounds would help too?
Sounds effects for the UI/menus would be good as well (sfx for switching what is highlighted, and selecting options). When you pick up the bandages at 58 seconds the UI looks good, but some sounds might help communicate some vibes. Even just beeps and bloops would help give that action some weight
I hope that doesnt come across as too critical! Like I said I think it is close, but some little tweaks might help it shine









































