The sound is so wonderful! my high score is 352 rn
MatthewLacker
Creator of
Recent community posts
I think it is close! There are a couple things that aren't quite selling the atmosphere for me.
I think the textures for paper is a little too clean (the spiral bound white page at 31 seconds, and the page at 1:15). Since you are in a mine I would expect them to be a little grungier.
I like the presentation of the text at 43 seconds a lot better, the white text + font + black background looks good, and gives a lot of kinda creepy/mystery vibes.
It is sort of hard for me to put my finger on it, but something about the music and sound design feels a little off. Something about the audio makes it feel like I am outside, rather than in a cave. I think maybe the bat sounds are too high pitched? Maybe a low pass filter on the music and sfx would help here. Maybe footstep sounds would help too?
Sounds effects for the UI/menus would be good as well (sfx for switching what is highlighted, and selecting options). When you pick up the bandages at 58 seconds the UI looks good, but some sounds might help communicate some vibes. Even just beeps and bloops would help give that action some weight
I hope that doesnt come across as too critical! Like I said I think it is close, but some little tweaks might help it shine
Hey there thanks for playing!
I agree with your point about the controls, there are a lot of overlapping actions and its not really clear what does what.
I think jump needs to be be kept a separate key otherwise it conflicts with ladder climbing/ladder mounting. But I should at least mention it in the tutorial.
S/down should allow you to pick up and drop pots, but I have been having some issues with the tutorial section causing that to get bugged. Hopefully should have it fixed today/tomorrow.
Wow nice job -this idea went a lot further than I expected it to!
Very difficult as well - I managed to get as far as this level:

There was one level in particular that I thought was really clever - the one where the portal is directly below you but there are ~5 floors of button blocks that you have to open. I thought I had to send 2 orbs with a specific timing gap, but had a nice "a - ha" moment when I realized the solution.
I thought the jumping felt a little/slow or unresponsive, and that there was a small delay between the button press and shooting an orb. But since the levels are designed to be played as-is it didn't bother me too much.
One very small gripe is that there should be some kind of level intro text - just a number would be fine. There is a a level I encountered about halfway through my play that looked similar to the first level, and I thought that the game had looped back to level 1. I almost closed game because I thought I had beat it. Something like "Level 12" at the start would let me know that I am looking at a new challenge.
Anyways - nice work! I really enjoyed this
I had the same experience as Broquaint - the first level took me quite a few tries, but then I was able to get to Grandmaster (and beat it!) without too much trouble.
This is a great successor to Purple Paths, the two game feel very cohesive even though they have completely different approaches to puzzle-ing.
Also I think I spotted a tiny eggplant (!?!) but I cut the grass to quickly to get a good look at it.
Thanks for submitting - I enjoyed reading your plans for what else to add to the game. Its a cool idea and I can see a ton of potential in terms of stacking objects and having different arrangements of platforms and pulleys. Kind of like a Lovers in a Dangerous Spacetime type thing where platforms and pulleys are a "vehicle" that you have to pilot.
Also props on getting moving platforms to work, those are tricky!
woops - I shortened the week to two days to test the End of Week screen and I guess I never put it back : (.
For everything else I completely agree. I wanted the interface to be essentially painless, and then use the couriers shortcomings to create unforeseen problems. I didn't end up having time to do either of those things really, but it is something I plan to go back to eventually.
Thanks for playing and for the feedback!










































