Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I liked this idea. Juggling the different packages and pick/drop order was a fun optimization problem.

The interface made that gameplay cumbersome and frustrating: looking at a courier required clicking their packages tab and their profile tab, no view of all courier + new packages at once. Not sure if that’s part of the challenge. I liked the imprecise location of the couriers as an intentional awkwardness, but I think you want other things to be streamlined.

I only played enough to realize why wisdom matters and then my week ended after two days. :D

woops - I shortened the week to two days to test the End of Week screen and I guess I never put it back : (.

For everything else I completely agree.  I wanted the interface to be essentially painless, and then use the couriers shortcomings to create unforeseen problems. I didn't end up having time to do either of those things really,  but it is something I plan to go back to eventually.


Thanks for playing and for the feedback!