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Agree with other comments about the movement 👌 The idea of what this could be is quite appealing, but for some reason I kept going straight into the void after the first phase.

Sorry for the confusion, I forgot to turn off the collision after the level timer ends and there's only 1 level. I spent most of the month prototyping a different idea that just wasn't that fun. The idea was to have different patterns and phases, maybe some powerups and stuff, but time vs scope 😬 Thank for the feedback though!