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A member registered Dec 15, 2015 · View creator page →

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Aw! Thank you!

I am well. I hope you are, too.

I don't know if I'll work on High Tide much more, but I am definitely puttering around on other projects.

Thank you so much for playing!

I'm very glad you got some enjoyment out of it.

Currently working to have another update by the end of the year!

I'm so happy it helped! A fair bit of trial and error was necessary for me. Can't wait to see your game!

The gameplay, graphics, and effects are unmatched. My PC managed 15fps and it was glorious.

Thank you so much for playing through and recording it! I'm so touched.

I've made some small updates since this play-through, it looks like, but still so pleased to see it!

walk all the way against the hatch and press "z" or "x"

So strange! I wonder if it has something to do with your browser or OS? I don't know what else to tell you but interact with the sub hatch.

I like this! The sounds were super cute and the timing got me sweatin'!

Yeeeahhh! I couldn't help myself. :>

I'm so glad you liked it!

I'm glad you enjoyed it! 

And yes, maybe.

Enter doesn't do anything until a couple levels later. Use the "A" and "B" buttons! They are mapped to z and x, or j and k... also ctrl and alt, I think. Then interact with the hatch on the sub!

This was so much fun. Mega dopamine rush when I got to the end. Always was a big fan of the Metal Gear series, so this was thoroughly enjoyable for me.

I loved this! I really enjoy the mechanics and the character art is fun. Learning the controls and getting a hang of the movement is very satisfying. Pretty incredible for a first game made in two weeks!

Thanks! :>

It was hard work!

Oh gosh! Thank you for saying so.

Thank you! I had fun making it.

Interact with the sub hatch and it should bring up the option to start.

Thank you! I was inspired a lot by those older shoot-em-ups, for sure. You aren't the first one to let me know about the difficulty level. I will be changing some settings soon. Should help!

Thank you.  And it's possible! I've flashed the rom to a cartridge and played it on my game boy. Feels better on the original hardware ngl.

Thank you! I spent a lot of time pooling over the classics to figure out the design rules.

Shoot the eyes and mouth! Had to hide the sprite for the health bar because of frame limitations of game boy hardware. I'll figure out a fix soon.

Of course. And yeah, the final scene.

Wildly dense! The puzzle mechanics are very enjoyable. I found a bug during the ending scene where turning into a soul-butterfly can make the realities switch and you fall to your death. Otherwise the reality switching/possessing stuff is fun! Very impressed. I totally would not get rid of the soulscythe!

Excellent work.

I did the things and celebrated with pizza and bebis. It was a good day!

Love the look of this game! A lot of fun details, cool jams, and good humor.

I hate moving, but I will leap on any and every excuse to order pizza.

"High Tide" is a short, underwater shoot-em-up/adventure game made to Game Boy limitations.

There's some middle-school-level swearing in it.

Thank you! I went through a lot of bad art before arriving at what you see in the game. Also, it is technically playable on Game Boy emulators! I even flashed it to a cartridge and played in on my old GBC for kicks.

Thanks! Yeah I love classic "shmup" games, but always wanted to do something a little more. Glad you enjoyed it!

Oh man! This one made me sweat a little! Fun physics, very rewarding when you finally get a hang of it and reach space.

Yay! I'm glad you like it! This was my first serious foray into pixel art and I was really enjoying myself after the first couple days.

What does it remind you of? I definitely pooled over a lot of my old favorites for inspiration. And I'm glad you like the music! Learning how to make it and then making it took probably 50% of my time on this project.

You're fantastic!