Aw! Thank you!
I am well. I hope you are, too.
I don't know if I'll work on High Tide much more, but I am definitely puttering around on other projects.
Enter doesn't do anything until a couple levels later. Use the "A" and "B" buttons! They are mapped to z and x, or j and k... also ctrl and alt, I think. Then interact with the hatch on the sub!
I loved this! I really enjoy the mechanics and the character art is fun. Learning the controls and getting a hang of the movement is very satisfying. Pretty incredible for a first game made in two weeks!
Thank you! I was inspired a lot by those older shoot-em-ups, for sure. You aren't the first one to let me know about the difficulty level. I will be changing some settings soon. Should help!
Wildly dense! The puzzle mechanics are very enjoyable. I found a bug during the ending scene where turning into a soul-butterfly can make the realities switch and you fall to your death. Otherwise the reality switching/possessing stuff is fun! Very impressed. I totally would not get rid of the soulscythe!
I did the things and celebrated with pizza and bebis. It was a good day!
Love the look of this game! A lot of fun details, cool jams, and good humor.
I hate moving, but I will leap on any and every excuse to order pizza.
Thank you! I went through a lot of bad art before arriving at what you see in the game. Also, it is technically playable on Game Boy emulators! I even flashed it to a cartridge and played in on my old GBC for kicks.
What does it remind you of? I definitely pooled over a lot of my old favorites for inspiration. And I'm glad you like the music! Learning how to make it and then making it took probably 50% of my time on this project.