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A jam submission

FreeLancerView game page

FreeLancer is the Free game in which you get to Free-lance your way through hordes of enemies
Submitted by YahavSh, Knurt, Ofekmor — 44 minutes, 6 seconds before the deadline
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FreeLancer's itch.io page

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Comments

Submitted(+1)

I loved this! I really enjoy the mechanics and the character art is fun. Learning the controls and getting a hang of the movement is very satisfying. Pretty incredible for a first game made in two weeks!

Submitted(+1)

Nice concept + charming artwork and atmosphere + well done execution = great game!

Submitted(+1)

I love the art! The gameplay is fun and the music also hit the spot. But please make it to be fullscreen because sometimes I accidentally clicking the icon below. And I think it was a good idea to add a potion or some little money along the way, because I die a lot and I don't even get any coin for it.😂

Developer(+1)

Thank you! Ofekmor will love to hear you liked the art!
Anyway we do plan to update the game at least a little so I will put in a full screen option for you, and of course balance the money a little

Thank you for playing!

Submitted(+1)

This has really cool mechanics!  I agree with the other comments that I'd love to see it be expanded into a full game!

Submitted(+1)

This was an awesome game, you did a fantastic job and I agree this should be a full blown game! Keep it up!

Submitted(+1)

Cool mechanics.  I like how the Gunlance is almost like the main character.  I think this needs to be developed into a full game,

Submitted(+1)

Wow this is pretty amazing and innovative. The multi-purpose lance is really killer. It feels great to move and attack. The ability to use the lance as a vertical jump or horizontal speed boost is perfect. I could see this being a great speed-runner game if the level design is cleaned up and maybe there's more juice. If a level is designed for me to move down or left, there could be improvements in some way to help me feel confident I'm not jumping into a death pit or an enemy without knowing. The one boss is pretty solid as I found jumping 2 then boosting over him intuitive, but it was confusing whether I was damaging him or not and where his hurtbox was.

I love the upgrade system, but after beating 2 levels I had around 3k money while I needed 7.5k or 10k. What's the plan for giving the player more max bullets? Doesn't that change level and gameplay design quite a bit?

Developer

Thank you!

We actually thought about adding some time elements to the game and we might add it in a future update. Adding more shot will change the gameplay as you said but we thought about changing the difficulty as you play and maybe adding higher places that you can get to only after upgrading the lance. It still need some work and play tests tho.

Anyway thank you very much for playing and writing your thoughts!