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A jam submission

60 Seconds in AfricaView game page

Every 60 Seconds In Africa, a minute passes.
Submitted by Adrienne Neef, John Harger (@johnharger), Ser Poopums — 32 minutes, 57 seconds before the deadline
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60 Seconds in Africa's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#483.1113.111
Presentation#643.1113.111
Overall#852.8612.861
Use of the Limitation#1002.4442.444
Concept#1012.7782.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
John Harger, Brandon Baldwin, Adrienne Neef, Miko

Software used
Unreal Engine 5, Quixel Bridge, Tree It, Blender, Aseprite, Substance Painter, VFXR, Rytmik Ultimate

Use of the limitation
Enemies spawn in waves and you have 60 seconds to clear them before the next wave spawns.

Cookies eaten
2 Oreos

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Comments

Submitted(+1)

My fps died but it was really fun overall

Submitted(+1)

A bit laggy for my pc but i like the insanity!

Submitted(+1)

Fps drops to single digits, but I liked the craziness!

Submitted(+1)

Had fun with this one. If the giraffe moved faster, I think it would be a lot better. Fun concept and funny execution, but lacks polish.

Submitted

So much lag. Could not play the game for it.

Submitted (1 edit) (+1)

Insane game, I like it. The enemies do spawn inside rocks sometimes though

(+1)

The gameplay, graphics, and effects are unmatched. My PC managed 15fps and it was glorious.