How is this the most realistic game I've ever played?
Lucas Tristão
Creator of
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I like the concept, the models look great, and the animated camera sections are ambitious for the time constraints of a jam. Unfortunately I couldn't play much of it because the controls are kinda weird. Using ZQ instead of WA doesn't make much intuitive sense, and I found conflicting instructions in the "controls" menu so I'm assuming you guys had some trouble with the input system? The arrow keys work fine, but they're too far away from the E key that I needed to grab items, so still not ideal
Really liked this movement system, though I think you could simplify the controls by putting everything on the arrow keys (up and down to move orbit, left and right to change speed). I've been trying all the games about orbits and I think this is the most creative I've seen so far. Great job!
Oh, and I think you wrote "UP ARROW" two times in the tutorial by accident

I tried a few games with similar mechanics and this is definitely the most visually polished one, but also the most frustrating. I think it's because there's very little room for failure. The planets are very big and their orbits are very tight. I was crashing constantly! Maybe I'm just bad at this, but I think the game would be more fun if it was a little more forgiving.
I had to force myself to stop or wouldn't get try any other games! There's something really cool about watching all the different versions of your car going on their own adventures at the same time. Also the "pizza integrity" meter really cracked me up. My one criticism is that the GPS arrow could be a little more readable. I had difficulty seeing where it was pointing a few times.
This reminded me of those girly Flash games I'd play in secret as a kid lol. I think the tutorial overcomplicated the explanation a little bit., the actual mechanic is pretty simple and intuitive. I wish there was a timer and a counter of your current points on screen during the game to keep track of your progress.
This is dangerously close to being a straight up Gravity Falls fangame lol
In all seriousness though, I'm impressed! This is a very ambitious idea for a 4 day jam and it was very well executed. Loved the art and all the different minigames. I just wish there was way to reset the loop on purpose (if there was I couldn't find it) so you don't have to wait for the next loop to catch the floating box.
This is actually my favorite I've played so far! Love their little facial expressions and the way everything is synced to the music. The button prompts really twisted my brain lol. I didn't get to finish all of the stages yet because it's pretty difficult and I want to try as many games as possible before the voting period ends, but I'm definitely saving this one for later!
I don't really have much to add. This is as pretty solid (and surprisingly challenging) implementation of a classic mechanic that fits the theme really well. My pro gamer tip for anyone else playing this is to try closing the circuit first and only then try to get the light bulbs.
Out of curiosity, how does the game check the solution? I always wanted to make a "fix the pipe" mechanic like this.

















