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Lucas Tristão

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A member registered Jul 04, 2017 · View creator page →

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It's actually impressive you managed to make so many levels

The gameplay is pretty fun. I just wish there was a clear objective. It could be like a high score, but then I guess you'd also have to add some sort of lose condition.

A little confusing at first, but very fun once you get the hang of it.

Very fun concept! I wish the jump had a little less gravity to make it easier to control.

I love a slick minimalistic game! Would like a little more variety in the gameplay, though the change to warp drive already serves as a nice break.

Really liked this movement system, though I think you could simplify the controls by putting everything on the arrow keys (up and down to move orbit, left and right to change speed). I've been trying all the games about orbits and I think this is the most creative I've seen so far. Great job!

Oh, and I think you wrote "UP ARROW" two times in the tutorial by accident


I tried a few games with similar mechanics and this is definitely the most visually polished one, but also the most frustrating. I think it's because there's very little room for failure. The planets are very big and their orbits are very tight. I was crashing constantly! Maybe I'm just bad at this, but I think the game would be more fun if it was a little more forgiving.

I see... That's very useful, thank you!

I'm very curious about how you designed these levels. Did you start with a solution and worked backwards?

Thanks for the feedback! Could you be a little more specific about which parts of the puzzle you found confusing?

Thanks! I don't really have a lot of experience with 3D design so I lost a lot of time wrestling with render pipelines to get this WebGL build working. I'll probably try to polish the visuals a little more in a post jam version

This game is way too cute to be this difficult lol I love the little dance the character does when you finish a constellation.

Love a relaxing game. I also associated "loops" with "orbits" for my game, but ended up going on a different route. I really liked your take! I just wish there was a little more room for failure, like spawning a few extra stars in case the player missed some.

Loved the wacky concept and art style. The flamethrower was probably the hardest item to use imo. I didn't understand how it deals damage, the enemies were going through the flames just fine. But that's a detail, the overall game is very fun. Great job!

Grabbing the ladle doesn't always work for some reason. I don't know if I was doing something wrong. The game is really fun tho. I love how it just throws you into the action and the frog keeps talking as you learn the mechanics.

It gets repetitive after a while because there are no actual win/ lose conditions, but the gameplay is fun and I really liked the low-poly models

I had to  force myself to stop or wouldn't get try any other games! There's something really cool about watching all the different versions of your car going on their own adventures at the same time. Also the "pizza integrity" meter really cracked me up. My one criticism is that the GPS arrow could be a little more readable. I had difficulty seeing where it was pointing a few times.

I saw you put the tutorial in your game page, but it should really be in the game itself. Most players from a jam won't check the game page unless it's a browser game. I only went looking for it because I was so confused at the beginning lol

Very charming. Love the art style!

I'm glad I got to help lofi girl focus on her studies after she helped me so many times.

This is the first game I've seen so far that went with this "contemplation of infinity" vibe and it really got me. It's something I considered when brainstorming for my game, but I don't think I could've done it as well as you guys did. Bravo!

One more thing I forgot to say: the handsome Bigfoot in his first not blurry photo really cracked me up. Congrats to whoever came up with that joke.

This reminded me of those girly Flash games I'd play in secret as a kid lol. I think the tutorial overcomplicated the explanation a little bit., the actual mechanic is pretty simple and intuitive. I wish there was a timer and a counter of your current points on screen during the game to keep track of your progress.

This is dangerously close to being a straight up Gravity Falls fangame lol

In all seriousness though, I'm impressed! This is a very ambitious idea for a 4 day jam and it was very well executed.  Loved the art and all the different minigames. I just wish there was way to reset the loop on purpose (if there was I couldn't find it) so you don't have to wait for the next loop to catch the floating box.

I missed that line in the introduction saying the enemies "might hit my brittle bone" so for a while I was very confused as to why the snake was shrinking lol. The game flowed really well once I got the hang of it, though. Very fun idea.

I see... Thank you! This would have been a great moment for the narrator to say "I added a new mechanic" or something. I almost dropped the game because of this lol

Definitely better than my first jam game lol.

I'd have really liked a moon rock counter to keep track of my progress.

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Thing is, even with all those casualties, my train lines were still safer than an average highway.

I was really enjoying the game, but I got to this wall and don't know how to get through. It seems like there's more level on the other side... The narrator didn't say anything so I don't know if it's intentional or not.

This is actually my favorite I've played so far! Love their little facial expressions and the way everything is synced to the music. The button prompts really twisted my brain lol. I didn't get to finish all of the stages yet because it's pretty difficult and I want to try as many games as possible before the voting period ends, but I'm definitely saving this one for later!

I really like this interpretation of the theme. This might be a weird criticism, but I thought the minigames were too fun. It kinda undermines the "corporate monotony" vibe I think you were going for. But other than that, just a really well crafted game!

Thanks for the feedback! I didn't get to playtest as much as I would have liked, so yeah that was probably a bug I missed. I'll see if I can fix it after the voting period ends.

This one  is criminally underrated! You nailed the atmosphere! Might be the first time a game from a jam actually scared me lol

This game is very silly in the best way possible. I could play a full expanded 3d platformer with this gimmick. My only criticisms are that sometimes the character takes too long to change shapes and it'd be more convenient if the game quit automatically once you finished it,

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I love this little wire snake <3

I saw a few games go with this "electrical loop" interpretation of the theme, but  this is probably the most creative and well polished version of that idea I've seen so far. Very well done.

I like the concept. Just think the enemies take a bit too long to arrive, which makes the whole game very slow.

I don't really have much to add. This is as pretty solid (and surprisingly challenging) implementation of a classic mechanic that fits the theme really well. My pro gamer tip for anyone else playing this is to try closing the circuit first and only then try to get the light bulbs.

Out of curiosity, how does the game check the solution? I always wanted to make a "fix the pipe" mechanic like this.

:3

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Really enjoyed this one. The art is amazing, the story is intriguing and the gameplay is simple but fun. It took me way too long to figure out I should be cutting grass regularly to recuperate my health. I was dying a lot and that made the game a little repetitive for me. Maybe it could be less frustrating if the enemies didn't respawn, or if there were a few checkpoints along the way? Other than that just really solid jam game.