It's actually impressive you managed to make so many levels
Lucas Tristão
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Really liked this movement system, though I think you could simplify the controls by putting everything on the arrow keys (up and down to move orbit, left and right to change speed). I've been trying all the games about orbits and I think this is the most creative I've seen so far. Great job!
Oh, and I think you wrote "UP ARROW" two times in the tutorial by accident

I tried a few games with similar mechanics and this is definitely the most visually polished one, but also the most frustrating. I think it's because there's very little room for failure. The planets are very big and their orbits are very tight. I was crashing constantly! Maybe I'm just bad at this, but I think the game would be more fun if it was a little more forgiving.
I had to force myself to stop or wouldn't get try any other games! There's something really cool about watching all the different versions of your car going on their own adventures at the same time. Also the "pizza integrity" meter really cracked me up. My one criticism is that the GPS arrow could be a little more readable. I had difficulty seeing where it was pointing a few times.
This reminded me of those girly Flash games I'd play in secret as a kid lol. I think the tutorial overcomplicated the explanation a little bit., the actual mechanic is pretty simple and intuitive. I wish there was a timer and a counter of your current points on screen during the game to keep track of your progress.
This is dangerously close to being a straight up Gravity Falls fangame lol
In all seriousness though, I'm impressed! This is a very ambitious idea for a 4 day jam and it was very well executed. Loved the art and all the different minigames. I just wish there was way to reset the loop on purpose (if there was I couldn't find it) so you don't have to wait for the next loop to catch the floating box.
This is actually my favorite I've played so far! Love their little facial expressions and the way everything is synced to the music. The button prompts really twisted my brain lol. I didn't get to finish all of the stages yet because it's pretty difficult and I want to try as many games as possible before the voting period ends, but I'm definitely saving this one for later!
I don't really have much to add. This is as pretty solid (and surprisingly challenging) implementation of a classic mechanic that fits the theme really well. My pro gamer tip for anyone else playing this is to try closing the circuit first and only then try to get the light bulbs.
Out of curiosity, how does the game check the solution? I always wanted to make a "fix the pipe" mechanic like this.
Really enjoyed this one. The art is amazing, the story is intriguing and the gameplay is simple but fun. It took me way too long to figure out I should be cutting grass regularly to recuperate my health. I was dying a lot and that made the game a little repetitive for me. Maybe it could be less frustrating if the enemies didn't respawn, or if there were a few checkpoints along the way? Other than that just really solid jam game.















