Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Hey, listen!View game page

This hero is dumb. He's lucky to have you, his faithful little helper!
Submitted by H O R O L O G I Q (@horologiq) — 2 hours, 40 minutes before the deadline

Play game

Hey, listen!'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#18543.4583.458
Presentation#30792.8752.875
Overall#30922.8752.875
Enjoyment#41502.2922.292

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You control the helper instead the hero!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I definitely like the idea of this game, even though it is a bit annoying when Link doesn't listen to you, but it can be fixed after this jam and I would like to play it again when it's fixed :)

Submitted(+1)

It felt just slightly too random, perhaps, to be consistent as a puzzle game. A more deterministic character would have made this more enjoyable. It is a solid concept, though.

Developer(+1)

Thank you very much for the honest feedback!

Submitted (1 edit) (+1)

Another fellow godoter!
Poor navi, portrayed like an annoying fly :( at least she helps a lot xD this was by far one of the most creative ways to fit the theme in this jam, loved it! Got to the level 3 than I got pissed with dumb link.

Developer(+1)

Hahaha, thank you very much for the beautiful comment, mate! And long live Godot!

Submitted(+1)

I like the concept. Everyone says the fairys are annoying, but no one thinks of how annoyed they are at us. The game screen is just a bit too tall for my monitor so it took me a while to figure out what I was supposed to do because the whole inventory was obscured

Developer

That's a very useful feedback, Lucas, I was wondering if 800px height was standard, but definitely I could place inventory elsewhere instead, just to avoid these issues. Thanks for the comment!

Submitted(+1)

does not work :(

Developer

It's working, it just happen that Link is not very obedient, lol. You have to keep clicked the chest or the inventory item until he is aware. But he sometimes get distracted :) Thanks for the feedback

(+1)

Too hard can't get link to do anything

Developer

Yep, it's hard and a bit frustrating sometimes. You have to keep clicked the chest or the inventory item until Link is aware, but he sometimes get distracted, lol. Thanks for the feedback!

Submitted(+2)

And then i LOL'd! 

But the AI seems a bit... not I

Developer

Haha, yep, maybe he's just too dumb... Thanks for your feedback!

Submitted(+1)

I have much more respect for for Navi now.... Never thought I'd say that, but omg, that hero was dumb lol. Great game!

Developer

Hahaha. Thanks a lot for your feedback!

Submitted(+1)

loved the reference! It was a bit hard to control but you mentioned that it was intentional so that was done well :-)

Developer

Yep, it can be improved infinitely of course and let Link being less dumb, lol... I wanted the game to not behave like a point-and-click, because I think it would destroy the whole point if you just directly move him. I think I just hadn't the time to find the right balance. Anyway, thanks a lot for your feedback! :)

Submitted(+1)

fun concept but the ai felt completely random

Developer

Thanks a lot for your feedback! Part of that was actually intentional. We usually play Link without caring much about Navi, so I wanted the player to not having direct control and struggling trying to communicate with him, but I understand it might be too frustrating.