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beseda

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A member registered Oct 13, 2025 · View creator page →

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We're glad you appreciate the concept and find it innovative. 

I can assist with the mini game but I can't figure out which one it is. Can you give more details?

Oh, it is voxels! Awesome - you have a solid foundation. I was suspicious it is voxels because the geometry seems like polygons/vertices/triangles. Well, I'm not so knowledgeable in graphics. 

I will try to track the progress.

Thank you! 

I'm working on the AI systems so the impact is a work in progress - functioning but limited. In Act 2 of the story there are going to be conversations with a network of people and the full interface of the conversation "machine" is going to be revealed.

I too, hope that you might give it another try after the jam.

Right, I'll try to include icons and labels too.

I checked your profile and this seems to be your first released game - congratulations! 

An interesting idea. The execution can be improved by providing more context - the choices seem to me too short, it is often difficult to estimate what the consequence would be. Maybe if you add a tooltip or some other way to get more content about the choice?

I think you've randomised the order, correct? Considering that the content is self-contained micro-stories that improves the replayability. 

There is some monetary value on the item cards - I don't think it's reference anywhere else. What's that about? Maybe it's better to remove it because it makes the overall feel of the game more mundane.

Amazing graphics for a web game. This is an ambitious project in two ways: destructible environments AND vehicle building. For the destructive environment - it worked OK, it doesn't look to be physics based, is it? Have you considered using voxels? I've seen a few commercial projects which use them precisely because they are suitable for destruction. 

One suggestion from me is to spawn the character right in front of the button and place a diagetic indicator  (in the game world itself) or at least an indicator at the center of the screen. It's easy to miss the menu on the side and it has a lot of text - the button is not highlighted.

Good luck with this! It will be interesting to see where it goes.

Very polished game with smooth controls. One suggestion - when the vehicle hits one of the AI controlled vehicles they should also slow down.

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Hey, glad you like the sound and visual effects! The music you heard was done by Slav Simeonov. There is one track for the bear made by Vladislav.

The idea for this transformation of the view is that the consciouness of the shaman leaves the body to travel and then returns to the body by attuning to the heart beats. 

Apologies that it doesn't work on mobile. I'm going to fix that in the near future.

Thank you! 

Do you have anything particular in mind for the onboarding? 

Thank you! The GUI is Sweet Alert 2 - I haven't done any styling on them, correct. 

Indeed, there's much that can be done creatively with this tech. I invite you to track the development.

Interesting idea and well executed. It's amazing that you did everything yourself - code, art and music! The itch description is very helpful with the level solutions.

That's courageous of you to admit that. As I said - maybe it is more attractive/immersive but your project has a long term value which Robo Dance doesn't. You should continue developing it.

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UPDATE - I need to emphasis that the educational aspect alone makes this game more valuable than this other jam submission https://insality.itch.io/robo-dance which is very similar and maybe more appealing. (personal opinion)

The mechanics are smooth. The puzzles are interesting. The piano is a nice and unexpected touch! 

It's good that you end the game with a puzzle that is different from the previous ones because that makes the game more memorable. 

There's potential to expand - story, progression. Good luck!

After receiving the bear quest you would go back to the tent to perform another shamanic trance. Then when you reach the bear you need to click on it to begin the meeting because this time the shaman is the participant who leads, not the spirit which has no motivation for the meeting. Please go ahead - there's more content to experience. Good luck!

Thank you! Please check the Itch page to see a GIF image of the mini game with the heart pulse. It's easy. Common, try again - there's a lot more content to experience!

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Oh, I see. I guess that long term motivation is missing from the game in its current state. And the potential to add more clips - sounds promising.

I'll come back to playing the game when you update it after the jam. Good luck!

Yes, a machine is like a system. If it is only a single part it's a tool. But if there are multiple parts which work together in some way - that's a "machine". 

Funny, because a neuroscientist claims that consciousness is the result of the degree of connection between the parts of the whole: Integrated Information Theory (IIT).

Awesome! Thank you for the kind words.

I'm interested to know - did you get that impression from the game itself or you also read the Itch.io description?

About the tutorial - absolutely it needs it. There is a tutorial but it's a third party library that I have little control over and after some updates currently it is not rendered properly. I hope soon it will be reliable. 

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Thank you. Your words bring me euphoria! I liked your rhythm game - keep it up!

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Thank you. I've recorded the screen and added a GIF file on the Itch page how to do it. You can try it again - it's easy.

If you can elaborate on some of the points that would be great. How is the UI poor? What does not make sense? 

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Good thing that the vacuum robot is solar powered. :D It's a cool idea and well executed!Maybe it would be nice to just rotate in place to clean small stains. It gets a bit annoying trying to make tiny maneuvers for them.

Interesting idea. I did notice a bug - restarting the day did not clear the screw station. And it was not possible to see that there is a device inside. I accidentally found out by pressing the button and it revealed the radio from the previous session.

Cool idea and excellent execution! The loading times can be a pain though - even running the windows version was slow. I did notice that while running if there is an obstacle (a container) to the side and I switch lanes the character gets stuck between the lanes. It got unstuck so it's only a minor issue. 

Thank you. Good luck!

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Interesting idea and excellent execution! The mini games work flawlessly. The writing is very immersive. 

I basically believed the AI text as it explained SPOILER how the human was a variable whose value could be changed in order to persist its presence. But does the AI have self-preservation? I guess if someone programmed it to... Is a person's life a variable? This Your game provokes interesting thoughts.

The one issue I had was with the music during the mini games - the tempo is very fast and it is so repetitive that it gets distracting and annoying. Maybe it can be switched with some slower rhythm?

UPDATE - it seems you know about cybersecurity judging by the comments for the quiz mini game. I think they are good but maybe the feedback should stay until the player presses a button to restart the question? Now it happens too fast to be able to read it.

Thank you. Good luck!

The fixed camera with tracking works great. The game is in a rough state but it has potential. 

It needs some more action besides movement... Maybe that is what the modes are for? Pressing Q didn't seem to do anything besides triggering a sound. 

Maybe add some more environmental storytelling besides text logs to keep it interesting.

Good luck!

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The idea is attractive: I'm also inspired (or worried by) the sources you mentioned. The concept of narrative-as-mechanic is exciting. I'm trying to do that too - you can check "Conversatio Machina".

This has great potential but I think the murder case may not be suitable to showcase the idea well. Or maybe the execution can be different. Because it seems like there are not that many ways to present what happened. Either the victim went to sleep, or she was murdered by the robot or ...?

I kept getting ending 7 and I was beginning to think something is broken. After a few more variations I managed to reach endings 5 (hilarious) and 13 (SPOILER great statement: "laughing at something is the only way that proves us human" <== yes, I think it is one of the uniquely human behaviours. And it may not always be a sign of joy but also - a relief from stress, a quick therapy of sorts.)

I did notice some spelling mistakes such as "preminent" institute (should be prominent), "proves us human" sounds wrong, maybe - "proves our humanity", "proves that we are human".

"She outsources that humanity to me" <== very interesting idea which can be developed further. But again  - investigating a murder scene is not suitable for demonstrating that...

It would be nice if the slots match the segments on the film reel. 

UPDATE - the song made for this jam is very nice!

Overall, great idea but the execution can be better. Good luck!

The game runs very smooth considering the graphics. The aiming is very responsive. Great work! Missing an introduction, story, etc. Good luck!

Interesting concept, well executed. Great work! You should write explicitly to use WASD/arrow keys to turn left and right. They are not on the page in the section Controls. They are not in the game itself. 

At the beginning I was just clicking on the display and thinking the controls may be broken...Some players may just abandon the game.

It would be nice to display what depth was reached at the end of the run.

Thank you. Good luck!

What is the difference with this submission: https://itch.io/jam/gamedevjs-2026/rate/4515158 ?

What is the difference with this submission: https://itch.io/jam/gamedevjs-2026/rate/4514873 ?

Very ambitious genre for a jam! I'm assuming that you've been working on the core gameplay mechanics before the jam. Looking at the other games in your portfolio it seems to be the case.... Well, let's say I'm suspicious one person can manage to make such a large product in so little time. UPDATE Ah, I see you submitted also to a AI Jam 2 - right, that makes sense if the assets were generated. 

I can't say much about the game as it is not my style. I was expecting to start with some workers but there were only soldiers. I was trying to figure out how to deploy what I assume is the headquarters vehicle  but the buttons and the tooltips are too small to read. While I was scouting and advancing with the soldiers something happened and the headquarters vehicle deployed itself. It made no notification and I happened to find it by chance. I think if you change them you would make the game more user friendly. Good luck!

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The pixel art looks good. The ambient music is nice but maybe a bit too chill for the story...


I found myself skipping dialogue because it was repeating in a row. It may be a good idea to disable the intro dialogue interaction listener after the player goes through it once.

The key in the dungeon should disappear similar to the floppy disks. It was confusing if the character took it or not especially since there is no inventory.

The walk cycle is rubbish - it looks like the character is bending the knees in the wrong direction... Needs to be redone. Apologies for being so direct.

I chose the ending where I reset the computer. Nothing happened then - just returned to the main menu. That's anticlimactic. I guess you didn't have time for the jam and you are going to make it more interesting after.

I'm curious to see what happens with the other ending.

This game has potential to expand. Good luck!

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Ah, I understand now. You should include that in the description: "depending on the cassette you are given during the playthrough". That is much more clear than how it is written there.

I think I got the green one. And what is the difference between them? "The rarer the tape, the deeper the change." What changes? You need to make these things clear unless you intend to keep them mysterious and the player to figure it out. For me right now the only difference is the colour :D

Excellent game to teach logic to children. Thank you.

It's a cool game. Thank you.

Out of curiosity I just left it run without doing anything. Nothing besides the report at the end changes. That is... odd. Maybe the robot should power down and the boy just... panics? Something to make them believable.

The way I see it expand is to add some variety to the gameplay without going outside the hand-eye coordination and quick thinking. Maybe some mini games for important tasks? Good luck!

The art is great! I love that it is sunflower which is the last hope. These are matching symbolic layers. Thank you!

It is not clear how the battery drains  - is it time based or is it activity based? 

I did experience a death loop - I guess some variable is not reset because after the battery is completely exhausted the game returns to the first level but then almost immediately restarts again then again in a loop.

Good luck!

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Great polish - well done! The gameplay itself is a bit rough for me - the movement is restricted on the vertical axis which is limiting but OK. For me the problem is that it is hard to coordinate. The size and positions seem to be a certain way but often as I aim for the scrap the vehicle skips it because it was not above it... It can get frustrating.

UPDATE - well after many attempts I cleared the first level and found out I can make upgrades including to the pickup range. I like this progression. It does seem like there is much though put into the game and there are small hints everywhere as well as different ways to hint (for example on the conveyor belt hovering over a piece of scrap shows on the monitor both "for sale"/"for disposal" as well as a thumbs up/down.

Good luck!

iMauri has done great work with the music and art. Unfortunately for me after defeating the first boss the game seems to be stuck. I see in the description that the exit button (the one that looks like a pulsating vein right?) may not work I guess that is the issue. But also I see in the description "3 endings depending on..." <== is that in the jam build or planned for later?