There is potential here. If you go on expanding the game I suggest to look at this article - https://lostgarden.com/2021/12/12/value-chains/
beseda
Recent community posts
The writing is immersive and nails the balance with just enough detail to bring the characters to life without too much text.
There is a feeling of exploration - the locations contain information about each other like the pieces of a puzzle. And they have different information depending on the time of day which encourages revisits.
Overall, well made! Thank you
I made a custom engine for that because nothing out there (that I know of) features what I need.
Maybe my description was too vague - I'm doing a spy thriller.
Your tool made me think in the right way - I need a tool for the virtual spaces/locations.
May you have what you need in 2026. Love and light!
Topic - Circular
My thinking is - circular is similar to cyclical. One of the more famous cycles is the seasons. It is a standard way to represent the changes of seasons using trees. And because I already put the effort into drawing several versions of a tree I decided to use that for the topic.
I realised that I made a mistake with the earlier tree because I made the bark lighter colour but it should be darker.
Well, that's a shame. I played two of your games - Provisional and GenZ. I enjoyed them - important topics, your writing is fascinating and there is feeling of a momentum to the story.
Maybe the space is too crowded? It's the easiest genre to implement after all.
I am preparing a demonstration, proof of concept. I would like to use Kinexus as a level design tool - my primary gameplay mechanics are centered around dialogues, there is not much character movement.
Best of luck!
Hey, I listened to your SoundCloud tracks and I like your style!
It would be great to have you on the project Beseda - a dialogue game about tragic loss and terror management. More details here: https://itch.io/jam/the-next-great-ip-gamejam/topic/5417961/project-in-memory-of...
Dear enthusiast,
https://andonovi.net/product-launch-backstory3.mp4
I invite you to contribute to an autobiographical game about tragic loss and perseverance through grief thanks to parenthood. But how can that be a franchise? Yes, the game cannot be a part of a trilogy/series - but it would set the stage for a new and unique style of gameplay.
There is already a working web application that we're going to use for the gameplay mechanics.
A high fidelity, deep system based on conversation analysis, discourse psychology and linguistics. For the past 12 months - I've been working on the web app day and night.
* initiate and lead interpersonal projects <== there are 3 stages which makes it perfect for narrative design
* construct feelings and charge intentions <== this is the powerful stuff !!!
* create and use artefacts; create (assign) quests <== your typical RPG conventions but in an emergent way
For this project we need to be a team of: artist/animator, writer, musician/composer/sound engineer.
You are fascinated? Great, let's connect over Viber (I need your mobile phone for other purposes later): +359883689998
Good luck!





