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(+1)

I gave the cracker to Polly. I think that's a Blue (the animated series) reference right? :D Great series. Anyways...

It took me a while to realise that there was a banana on the floor :D 

It's kind of annoying that the terminal gives prompts and ask twice for confirming - there is nothing else to do. And it's not possible to say no. Not sure if that is intentional design or accident.. Can't say I'm a fan of that decision.

Not sure what happened after the engine started - sounded like it fired some projectile in some direction.

It's an interesting game - the best way to make a narrative is to give just enough information that the player is asking himself questions. Then the player wants more story. That's better than giving too much information and the player pushing it away.

Good luck!

(+1)

Duuuude! Thanks for a long comment. 

I dont know to what Polly refers in original, but I get him from the game Space Station 13, where he sits in engineering location and says some random phrases (my friends said that "Poly wants a cracker" is a reference to Nirvana, but im not aware of that). Feeding him with crackers was my idea, and its working as kind of a path to first ending. Ill look up the Blue series, thanks.

Yeah banana is kind of ref to Space Station 13 too.

I just tried to not waste so much players time on terminal, so yeah buttons are quite straight froward, ill remember your advice for future.

After engine started a small Singularity appeared in the green shield area. Thats an engine!

Again thank you for your reply!