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(1 edit)

The contrast between the music, the colourful world, the "sweet" enemeies is very sarcastic! It doesn't make any sense but at least it's not gruesome violence. It made the game fun!

It would be nice to add logic to check if the gun which is thrown still has bullets in it. I did it a few times by mistake. If it has ammo - should be availalbe to pick up again.

It would also be nice to add logic to check if the gun I'm holding has less amunition and let me get max ammuniation when passing next to a dropped gun.

About the difficulty - the first area with the ranged enemies was a bit of a spike. I was left with the impression that in earlier levels the enemies which where eliminated remained so. But then on the level with the candy house they respawned. Maybe this can be an option in the settings?

Clicking on the "Back to hub" button didn't work...

The spawn point of the candy house is outside the level. I managed to drop even further below then navigate up through the floor back to the level but with a lot of seconds wasted.


Overall, it's a blast to play.