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(+2)

Great execution! Thank you. 

The one thing I can comment is that the view of the black hole makes it easier to see when asteroids are coming from the sides. But if they come from up/down the visibility is lower and it's much more difficult. I'm not exactly sure how that could be handled... The naive solution would be to zoom out - that may decrease the difficulty however. The other option is to make the view round too? I guess it would also be zoomed out but that way the visibility would be the same in all directions (360 degrees). Anyways, the game is great as it is.

(+1)

yeah that was indeed a problem, that's why we allow the player to zoom out as you said, we also make the asteroids hit sides more often as the angles aren't random. We use that to manage the difficulty better so i guess it's fine
thanks for the review :)

Oh, that's awesome!

One more thing - the tutorial is on page "Purple Adventure" but the first level is on the page to the left. It's a bit confusing. Ideally they would be in the same page. Or you can also just make it clear where to go after the tutorial.

that is fair, we wanted to have one campaign per composer but yeah it ended up a bit weird that's true