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I'm going to post my notes until the point I reached and update them later.

The pacing is well made - level 5 is where the core mechanic is used for the first time which is enough time for the player to understand how the mechanics work. 

However level 8 includes a double swap which was unexpected - I read another person commented that they got stuck. It's a good idea to include some hint.

To be continued...

Thanks for playing and your feedback. Regarding a hint for level 8, the idea was that level 7 would be that hint, that you can shoot multiple simultaneous timers. Maybe you have an idea how I can give such a hint, without directly telling player "shoot twice and move", as that would defeat the point of doing invisible tutorial

(2 edits)

I can't remember what level 7 is but certianly it was suprising that I could do that... It may not be elegant and cool but think of it this way - if you add some hint/help menu the player is less likely to get stuck and less likely to abandon the game. 

Good luck!