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benmakesgames

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A member registered Jan 28, 2014 · View creator page →

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I ran out of ink, I think, and couldn't progress further, but the core mechanic is really good! great puzzle platforming!

I have finished very few of the game jam games...but I DID finish this one! :)

Always down for a cute little VN with mspaint-style graphics!

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this game definitely kept my interest longer than any other I've rated so far! I literally just tried over and over again to get through the puzzles! (and only made it through 3!??!!?) it's HARD, but not frustratingly so; when I find a solution, the only thing I'm disappointed in... is myself :P

really neat game!

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!! I LOVE SWINGY GRAPPLE HOOK MECHANICS!

there was some Mickey Mouse SNES game I played as a kid that blew my mind with that stuff. and of course there's always Worms Armageddon. I haven't played either in such a long time, but you 100% brought the joy of grapple hook mechanics into my life.

I got stuck in a pit and couldn't quite figure a way out... I think I softlocked myself? if there isn't a way to reset to the most-recent checkpoint, that'd be a great add! if there is such a thing, sorry I'm a doofus and didn't find it!

(great graphics style, too!)

hey, we both made games about signing paperwork! :P

I was NOT expecting the office "overworld" mode - I literally wtf+lol'd when I first saw it and figured it out :P (I was wondering what those coffee & pee meters were for!)

I was able to cheese the game by leaving the stamp and pen where the papers spawn. the game also played the stamping & signing noises even when I was away from my desk, which was helpful of it for my cheating :P

ANYWAY: fun & funny idea, and it's cool to see two different gameplay modes (stamping/signing + launching across the office) in a tiny game jam game!

like others said: very original - I don't think I've seen anything like this before! I wonder what this game would evolve into if you kept working on it!

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I AM UNSTOPPABLE! :P


cool pen and gravity mechanics!

I utterly failed to get down that long fall where you have to navigate around spiked platforms :P sorry I didn't get to see more!

too many pens, and not enough green rocks - we've all been there! :P

the aesthetic was great; fun visual stuff, including the letters increasingly obscuring the screen, and then having to puzzle out what the last sentence was... neat stuff! you transcended the game jam - it does not have the correct rating categories for you, so I pretended that it had things like "feels" and rated accordingly (5/5 :P)

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I played three times and did worse each time :P haha. it's very rewarding to gravity-slingshot bad items off the screen, but of course risky... but I just couldn't help but go for it :P (the gravity wobble effect at the start looks nice, too!)

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thanks! :) I've made a couple games in this style before (VN-ish stuff), so I was able to leverage tools & workflows I'm already familiar with.

one thing I did have to pass on was sound effects, but I would have loved to have added sounds for when Roberson crashes due to the gravity inversion, and maybe added scribble sounds, etc.

the last 24ish hours were spent on polish, and I was also able to get a few friends to playtest during that time which gave some nice feedback on where the form-filling logic was confusing, or just not great! I was sure to include their names in the credits, but I can't thank them enough!

ha! good point about pens requiring gravity!

and yes: XNA/MonoGame. (if you sit on the title screen for a while there's a credits sequence I spent WAY TOO MUCH TIME on, which also mentions MonoGame :P)

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I am a sucker for pixel graphics :)

I like the puzzle + fast resets to try-try again. I couldn't figure out if there's a way to win, though. do I just go for my personal best high score per level, or am I trying to get some % to "pass"? I got 93.something% on the first level.

the pen wobble as you go over the wrinkles is a nice touch :P

highest score I managed to get was a 9 - my finger fu is weak.

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as others have said, the art is great! the character movement is nice, and all the little objects to play with remind me of those Freddy Fish adventure games! 

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"Boss will arrive in -45 seconds"? did I mess something up, or is this as far as you got?

I enjoyed the aesthetics, and the little comic book intro sequence, though! gotta have a fun intro sequence!

"pollen :/" :P

I'm always down to explore a strange pixel world! I felt like the game ended before I got to finish exploring, though!

I thought I'd discovered a bug when the platform moved under me, and I was gonna use it to cheat the game! ... then I learned you'd actually planned for it :P

clever dual-control puzzle-platforming! some background music and more art would be nice!

whoa! I love this! the puzzling somehow reminds me of Lemmings? I guess placing stuff to make the thing go to the goal? maybe a tenuous comparison. all the same, super-cool, and always satisfying to pull off a fun projectile arrangement of blobby shapes for victory!

the aesthetics are great and hilarious - I love the taped-on Issac Newton head :P

I wish the game could provide some feedback about how my guess was wrong... it often felt like a shot in the dark, like "uh... is it that the apple rolls less far than I think, or more? how bouncy is this thing?"

maybe if there was some sandbox mode where I could just drop the apple on various objects and see how it behaves? 🤷‍♀️

I think I ran into a bug on one of the levels with both a blue and red pen, BUT: good puzzling! and I was impressed at how the puzzles evolved with the addition of the obstacles, and then the new pen, AND set up in a way to teach you the effects of what the new pen would do without explicit tutorializing! give it some visual & UI polish - this is a good puzzle base to build on!

Ohhh, wonderful! Great scope for a gamejam... proven gameplay... lovely application of the pen aesthetic... I'd happily play many-many more levels of this!

I totally failed because I didn't get the crafting on the first try, too. but then on the progression screen I saw it's showing you how to make a rocket. I didn't interpret that as instructions the first time around, because I didn't know I needed instructions :P I just thought it was... I dunno... decoration??? :P

thanks for the response! I will not post my game to this gamejam :P

ooh, great! I'm thinking of doing the same thing!

I think about how combat is in games: we have HP, MP, critical hits, skill trees, turn-based, tile-based, real-time, dual-techs, multi-classing, etc, etc, etc... games have a deep well of mechanics for how we can murder one another, but when it comes to *ahem* loving one another, there's very little. is a game about sex, but with no explicit graphics (or sounds >_>) acceptable in this game jam? I'm not an artist, anyway, and the point isn't graphics; the point is to see what kind of systems I can come up with (and how much I have to break RPG Maker to do it :P) there will be sexual text!

I'm going to make this game/experiment, anyway; just looking for a game jam to fit it into, if possible. I totally understand if such a game seems inappropriate for this jam!

I'm definitely up for more sexy games; it seems strange to have sex as a punishment, though. like if there was a Mario game where every time you found a secret, you took a hit, it'd be like "you put secrets here for me to find, right? why are you punishing me for doing it? finding secrets is great."

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I'm also more interested in fewer-color options, and even no-transparency options! I like to limit myself to a low number of colors.

thanks!

aw, thanks :)

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! this was secretly a prequel to pom gets wi-fi?! amazing

I like how the difficulty ramps by introducing new emojis on other edges of the screen - I didn't see that coming! but the game was very buggy, and I was unable to play it much: sometimes, after opening an envelope, I was just unable to drag emojis around anymore. I also definitely lost one game after throwing a lightbulb to the middle of the lightbulb side of the screen, although it's possible the timing was coincidental, and I had actually lost for failing to distribute other emojis (due to the dragging issues).

I totally understand that it can be hard to work out all issues in such a short period of time, though. (I've published my share of bugs >_> haha)

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 ! I NEVER EVEN CONSIDERED making a non-video game! amazing.

there doesn't seem to much decision-making in this game, though. I feel like I just draw tiles and hope I don't get a fishing rod. but the following line makes me think I may just be playing the game wrong: "The game is lost when a fishing rod is drawn, or when all tokens are gone." from how I understood the rules, it seems like it's impossible for all the tokens to be gone: since there's four rods, I would HAVE to draw one before drawing the last tile? am I missing something?

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a really cool mechanic; I like this use of a camera! I could easily see this being expanded into a much larger game!

only one day left! I think I basically have to call the game "done" at this point... I'll probably spend what time I can find tomorrow adding stats to the "album" (that graph emoji! it must be respected!) like: % of different wildlife fished... # of planets visited... anything else I can think of... (distance travelled? I dunno...)

I'm also jealous of okkie's graphics. I've tried to draw graphics without hard outlines, and they're always way worse :P

http://imgur.com/a/h7Ium