it was more like an early prototype. The game didn't get the attention we wanted so the project is closed. Still, thank you for feedback. it will be useful in future projects.
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Concept is nice. Though not much to do beide improving cities and chosing the way technology increase. And it is little hard at first time because you can't see how much land you have to begin with. Still had fun.
Game designed to be somewhat hard. I don't know your record wave but it gets real hard after wave 4. We used light theme as mechanic than main theme.(lights goingout and coming back. enemy eyes shining red, flare, flame etc.) Thank you for playing.
wave 5 is pretty good. The game is hard. My record is wave 6. You probably realized Mech is very tanky. it is designed to make it easy for player to focus on mech than outside world. At first draft we made melee and moving was manuel too but decided to cut it out because it was too overwhelming. Changed it with shift and mouse hold buttons. looks like it worked well in that regard. Second hand doesn't really help except one or two specific situations. You get used to buttons after some time and do it in one go But you are right buttons are bit unresponsive and clunky. Thank you for feedback it really helps.
Oh by the way since you look most available right now I want your suggestion on something. Do you think holding with shift and right mouse constantly is hard/exhausting ? Do you think press would've been a better choice ? What do you think about it ?
This topic is primarily about in game mechanics. I didn't made this kind of mechanic or seen one before. So I would appreciate if you send your genuine Opinions&Suggestions here. Does it work ? Is it too hard to control ? Feels too clunky than intended ? Let me know.
For those who don't know, game is about controling a mech with hands. minimal shortcut buttons. Right hand mouse, left hand keyboard.
For imformation and download purposes here's the link Click Here
So I found this game while browsing, There was a message about feedback so here I am. I'm writing this as I play the game. It can be long. Sorry for that before I start. :)
Main menu is nice, Though some relaxed style music could be better. Moving felt a bit fast but that could just be a style choice. Some buttons with little icons or shortcuts written on them could help. Inventory is easy to find for someone that played these types of games before but still necessary to reach a broader Audience.Oh and some kind of quickbar/toolbar to put pots and stuff could be cool. I couldn't kill the dungeon boss. That was bit hard. Map is really nice though. A lot of place to explore. Ambushes were interesting but I didn't realized the weather until I saw at message board at the bottom. Good game I liked it. I can see the potential.
That's what I think about the game and my suggestions. You can take the ones you like or leave it. It's your choice. Have a nice day :)
Using light as a weapon was a interesting choice. I liked the most of the monster designs. Camera was a bit close for me. Music was loud and annoying. But I don't want to discourage you from making games. Making a simple one is hard. There's too much to think about and not enough time to balance all things. ıt is a good start for a new developer.
It is a nice game. Light mechanic was good. Some help about direction could be good though. Some sound can help too. Generally it is fine. Story is a good addon. Most games in the jam doesn't have one or just not related to general game design.
It was hard to control the ship. I kept rolling while I was just pressed E once. Bullet hitbox felt small too. I ended up just ramming most of the time. 3d Flight games are not for everyones taste but I still enjoyed it.
I liked the execution of the game. Some designs choices bothered me a little but I can understand the thinking behind it. It was short Though. I found myself wanting for more level to play.
A well done game.Jumping kinda felt weird. I kept falling of from the platforms while jumping. Music was okay, Graphics are good. fly(or moth) following the light was a good design choice. It was a nice change
It is a good game for a new developer. Especially while making everything yourself. So I will point out only one or two general things about the game. Some balance is important. Enemy ships can just come and shoot the sun and player can't do much except preventing it from shooting twice. That really limits on how long a player can play. In my opinion, You should aim for endless playing time for these types of games. Audio was a bit loud too. My comment turned to lecture sorry. It is a fun game. controls are good. Graphics are okay. I'll rate it considering these
It was interesting. But it is short. Music kinda annoyed me. it really short. Movement was good but I didn't really understood the monsters or their interraction with light. There was a lot of pearl too. Still it's short fun game.
I couldn't find the interraction buttons. I thought it was "G" but it didn't work. Auido is nice. I liked the level designs. looping graphics kind of obvious if you stop and look at the walls(forests) still I liked it. It was a relaxing experience for a chance.
it's fun. baloon had a lot of health though. And I think planes can hide behind it and can pass without anti air gun not shooting the plane but I'm not sure. I may just have missed a plane passing by. Still enjoyed the experience
I certainly didn't expected this kind of game. it has really good atmosphere and music. killing cat things was fun, they had variarity different patterns and moves. in short I liked it and I'll rate this game accordingly ^.^