A bit buggy (you can die while trying to respawn, lol), a bit confusing - the text tips help, but they don't provide all of the required information. And it's too dark, which only adds to the confusion: the game tells you to go into the darkness, at the same time saying that you'll die if you stay there for too long, and there are no visible light sources ahead. Besides that - good submission, lots of mechanics and abilities that the player character gains gradually, and they do change the pace and the gameplay a bit. And the way lighting works is also nice.
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Sunlighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 4.333 | 4.333 |
Game Design | #16 | 3.556 | 3.556 |
Innovation | #19 | 3.333 | 3.333 |
Overall | #26 | 3.167 | 3.167 |
Fun | #29 | 3.000 | 3.000 |
Graphics | #37 | 3.333 | 3.333 |
Audio | #116 | 1.444 | 1.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
Great game overall! I would love to play it more when it's more developed. Would also love to see the addition of audio to the game. :D
Comments
Thanks for your review =3
For respawn I normaly forced the checkpoint's lamp to be on when you die !
I know also there is a light bug on the right part of the map, where it is pretty dark, I'll try to fix it.
Most of the time I tried to put a lamp in range to another in order to avoid the random go.
Can you tell me on which part you couldn't find a light source close enough ? or you felt lost ?
I felt lost almost all the time. It's just too dark for me, I can't see the lamps at all when they are turned off and there's no light sources close by. I can't see anything in darkness actually. My monitor is a gaming TN-matrix, it doesn't work well with gradients, and too dark a scene looks just like total blackness.
Pretty nice submission! The Graphics and gameplay were really good! Character progression(!!) one very cool point of the game! While the upgrades weren't exactly the ones I was hoping for-- to think "Wow! I really needed this!", still give quite some life to the game. Still, good job on keeping the game balanced. It's hard to not go overboard and add like some super OP upgrades.
The "Guide" character was a smart addition too.! In fact I'm really surprised how alive the game felt even without any living enemies and sounds! I learned a lot from your game that I'll take in account for my next jams :)
Very mechanically sound game! It heavily adhere's to the theme of light in its game play. The game is also very well paced in its introduction of new mechanics. It allows for the player to get used to one mechanic before giving them a new one to work with. The level is surprisingly (and pleasantly) large for being made during the course of a game jam and is well designed. One thing that was unfortunately hindered the game for me was the lack of any sounds. Even a simple sound for progressing through the dialogue boxes would have been a great improvement to the games quality of life. All together, a very solid game that is impressive in its scope for being made during a game jam.
Hey thanks for your review =D
I know the lack of sounds is terrible, it's the point I'm not very good at ....
I tried last couple of hours to create a theme for the game but it wasn't very nice, just saw latter that we could use sound generator like Bfxr to add at least some sfx for Dialogue/steps/lighting ...
I'll try to update it adding a music them and some sfx !
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