Whoa! I don't even know what to say! There were some really impressive games submitted for this jam, and any of them would have been deserving of first place! Congrats to everyone, and thanks Clickteam for hosting this jam!
Bauske
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Awesome feedback! I really did enjoy your game. At first I wasn't sure what to make of it, but as I played it I could definitely tell you put a lot of thought into this little boss rush. I think the only reason I didn't finish it was because it suffered the same issue as SkullZ did, which is that if you died, you had to start all over. Normally not a big deal, and I don't think that'll be a concern for people playing it on their own time, but as I was trying to get through each and every game, I had to pick points where I said "Okay, on to the next one".
Putting the instructions in the game was a smart move, I think. As these entries will be put into a compilation by Clickteam, I had the same thoughts as well that people may not have access to the game description pages. I think it's a good decision.
I'm glad you enjoyed the playthrough. I've learned from my experience with game dev that watching other people play your own creations is the best way to get feedback on it. For Boogs 'N Beans, I gave an early version to friends on Discord and had them stream it so I could watch their experience. It's an amazing way to get that real-time feedback, so I wanted to sort of share that with everyone's entries for the game jam too, and I'm glad people got to see it!
You really made such a cute little game here and you should be proud of it. One of my favs in the jam. And I did not, in fact, notice the counter with the 256. I'm going to have to go back and have a look at that and see if I can actually beat the final boss!
Yeah, I tried to play through all of them because I really liked what people created! I enjoyed yours a lot, even though it was tough because I didn't know about that trick LOL. That would have made it a lot easier!
Again I didn't do my due diligence and read the actual game pages for each submission. Because of the way the jam laid things out, it just allowed me to download games from the jam entry page and not the actual game's page itself, so half the time I just downloaded them without seeing the full descriptions, which I realize now is a dumb thing. Still, I do think it's good to have instructions in game for any techniques that may not be obvious, especially since these will hopefully all be on Clickteam's app compilation, and users of that certainly won't be going to the Itch.io pages for more info.
Apologies about that! Yeah, for a lot of the game jam entries I'll admit I didn't go through and read the full descriptions of the game, so that's on me. But in all honesty, having to press start twice to be able to play the game isn't super intuitive, so if I had that issue, I'm sure others might have or will in the future as well. Thanks for updating it!
WOW! What an amazing entry to the jam! Seriously, I can't say enough good about this one. You really went above and beyond for this game, and I adore it. I played through the whole adventure, and while it's short for an RPG, it's pretty hefty for a game jam game! But what's even more surprising is how polished everything is. The artwork, the flow of the quests and story, and all the menus and mechanics. Everything runs perfectly and I didn't encounter a single issue through the whole thing.
Not only did you create an entire save system, combat system, dialogue system, level up system, and world map, but you ALSO created options for keybinds too? Seriously, you did an incredible job with this entry, and I thoroughly enjoyed the story, the humor, just... everything. Amazing job!
Very cute visual style. Similar to Link's Awakening, but unique enough to feel like something different. The animations and character are cute, and I love the little bats. Not much in terms of actual game to play here, as it doesn't seem like there's an end goal or upgrades to find, but the procedural dungeon generation is really cool and fun to explore!
This is such a cute idea and so well executed! I really love the idea of picking the right weapons for each boss, and I like that the game doesn't lock you into a decision. If you enter a fight and think "no, this weapons sucks for this," you can walk back out to the weapon screen and select something different. Also gives some choices for different self-imposed difficulty if a person seeks to try to challenge themselves. Overall great graphics, simplistic but effective gameplay, and some fun strategy to be had with choosing how you want to fight each boss. Good job!
It's neat to swim around and collect food, and then hoard all the food for myself lol. Doesn't seem to be a game over condition for when more than 3 fish die, so I just swam around and collected as much food as I could to keep myself alive. It's neat watching them swim around and collect food too though. Love the graphics and the underwater effects.
Just read your comment about shaking off the turtles. Should have read that first LOL. Fun game, and a perfect concept for the jam! The announcer made me laugh. The music is a lot of fun and the gameplay itself is pretty chaotic, in a good way. It's fun balancing your positioning as well as trying to shoot down and avoid the crates above. Excellent job to you and the team who worked on this!
This is such a cute little game! I love the fast-paced nature of it, the graphics are very nice, and the sound effects and music fit extremely well. I wish the cursor moved around the screen a little faster because it feels like it takes too long to aim at the airborne enemies, so aiming at the ground enemies always became a priority. Really cute though, and the parallax scrolling is very nice too. Maybe I'll beat that boss someday!
Graphics and design on this are really great. I played several rounds and had a lot of fun trying out each of the unique different monsters. Only ever made it to round three, seems like every time I'd face the third opponent they'd completely stomp me. I even tried not focusing on attack so the round would last longer and I'd get more upgrades, but even still the third round battle completely destroyed me haha. Fun and interesting concept!
Fun concept and I like the execution! I had difficulty with the truck controls, but that's just me, it got easier over time. Love the addition of selectable radio stations, that's a very cool touch. My one issue with the game is that it feels a little unfair at the beginning. I kept running out of gas because I couldn't get enough money to get more, because the first few deliveries were far apart and took a lot of my time. Dunno if the delivery locations are random or if I was just picking the wrong paths to get there, but I still had fun regardless. You did a great job on this!
Thanks for the kind words! Yeah, if I expanded this into a full-fledged game, I have a lot of ideas to expand on the variety in each world or even just the gameplay in general. I'd still love to keep it mostly simplistic, but I'd like some mechanic or gimmick in each world to spice things up a bit.
As for the high scores, you should just be able to use the arrow keys to select a letter, then press X to confirm that letter. Start will take you to the enter symbol in the bottom right corner. Just press X on that and you'll confirm your name. If that doesn't work, hmmm... maybe there's a weird issue?
OH MAN, nah you're totally good. I just didn't see any files on the jam page for the game, and saw it was in browser on the game's page. If I would have scrolled down I could have seen the files down there. That's totally on me. I'm going to download the game and give it another go, because I think you did a great job on it!
No problem! Sorry if this sounded more critical than positive, but I did enjoy the game haha. It played very well and had me stressing toward the end because the enemies were piling up. Once I started to figure out the weapons and how to get them, I started to get into it more, it was just the discovery process that confused me. Good job on the game overall!
Yeah, don't be too negative about it. Seriously, even though it is on the shorter side, that's not a bad thing. The experience was just super cool! It felt like a wonderful, bite-sized package. And not every game needs to be expanded upon. Sometimes a cool idea like this can just be what it is, and I love that. More than anything, I just really appreciate all the effort and love that went into it. It really shows!
And no worries about the MFA thing. I've never dove into using arrays, so I was unfamiliar with what was going on haha. I still got to play the game and that's what matters.
I still can't get over how good all the characters are. Like I know they're kind of one-and-done, but man they deserve all the attention because they are SO good. The designs, the names, just perfection. Again, please don't be down about your entry because it's absolutely wonderful. It is a game jam, after all, and I think your game perfectly encapsulates what the jam was all about, especially for a mobile-centric game. You really nailed it!
This is a fun idea. Very Pipe Dreams, and the dialogue made me laugh. I got through stages 1 and 2, but stage 3 I had to bow out of haha. I like the idea, but my biggest problem with this is that there are no arrows on the right or bottom sides of the board. Having only top and left arrows doesn't make the game more strategic, it just makes it more annoying if I push a piece too far and have to cycle it all the way across the board again, so I think having arrows on all four sides would have really improved the experience.
The basic game has some legs to it, and maybe some other levels and puzzles with ramping difficulty would have kept my attention longer, but I saw that last stage, and just said "nope" lol
Good work on the presentation and ideas!
This is incredible! I really didn't know what to expect on seeing the screenshots, but the gameplay really surprised me. The difficulty felt a little on the easy side, but that last dude in the Deep Pan mode was stressful haha. Still beat him though.
I can't say enough about the character designs and graphics in this. Really really spectacular, and I laughed at each one of their names and how clever they were. The pizza sprites are detailed and clearly let you know what you're looking for when choosing a slice, and all the background and visual effects make this game feel like a full-on indie title. If it were expanded a bit more, it probably could be!
I dunno, this just really screams polish and high quality to me, and the fact you even got some achievements implemented into it is just the icing on the... pizza? Fantastic job overall. I really enjoyed playing this game, and the visuals were an absolute treat as well!
This has a really good vibe to it, and I like the idea of it. A cute little Zelda-style dungeon to escape from. While I absolutely love a grid-based movement system, having the enemies be able to freely move around makes them feel far more powerful than they ought to be. Just positioning myself to be able to hit them without taking a hit in return was difficult. Also, the hit stun when getting hit made it so I couldn't move my character for a moment, which often resulted in me taking multiple hits and unable to get away fast enough.
Enjoyed the music and the graphics, and I really wanted to try and get to the end, but I didn't have the patience for it lol
Wasn't expecting Pac-Man when I first played this, but was pleasantly surprised! Graphics are really good, both the pixel art and 3-D style models, and the movement feels great. I feel like a little more polish and this could really be something unique. As a Pac-Man fanatic, I think it's really just sort of lacking in difficulty for me. The enemies didn't really target or chase me, the powerup timers never got any shorter, and since the enemies moved at the same speed as the player, I never felt a real threat from them. After five stages, I purposefully ran into them to see what would happen, and I liked the idea of the using minigames to survive the encounters.
Overall I think the visual polish is top notch, and the game has a lot of neat ideas in it, but just needs a little tweaking in the difficulty to make it a bit more exciting. Well done!
This doesn't feel like it was meant for this jam. The scale seems way off. Also, there's not much to it other than pulling the slot machine arm and watching your money sink away. Not having a shop to get more or anything else just feels sorta pointless lol. The radio is like the saving grace of this. It's just silly.
The visuals on this are really cool, and I like the different weapon selections and how to use them. Overall a fun game even if I didn't always know what I was doing or what the goal was. My biggest gripe is that I wish I had a downloadable version so I didn't have to squint my eyes playing it in browser at such a small size lol
Took me a bit to realize that what gun type you get is determined by what the powerup icon flashes to before you pick it up. Also, I'm not really sure what the three selection things do when you level up, but maybe it's more behind the scenes power scaling rather than visual? It definitely felt very Vampire Survivors like, and that's good, just wasn't really sure what everything was doing. It would be nice to have a pause screen or stat screen of some sort to see what your current loadout and upgrades are.
The graphics here are really good! My main problem with this game is that it just sort of throws you into it with no explanation of what you're meant to do. It doesn't even wait for you to press a button before starting. Once I figured out that it's a sort of rock-paper-scissors game, it was more enjoyable, but even then I couldn't figure out when or IF the game ever ended. It just sorta felt like I kept making choices and hoping for the best before I eventually game overed. Not bad, just kind of confusing.
Despite the jank in some of the areas, this was cute and fun. I liked the gear puzzle and wished the game had more of that sort of thing. The fact that you included a radio to allow us to change music is also really cool. The floaty platforming felt a little off, but other than that I enjoyed it. Fun dialogue too!
This one is really incredible! You did an amazing job here! Not only is there a small story to go along with it, but the visuals and sound design are fantastic and creating an immersive game. Trying to stay away from the monsters, taking alternate routes to get to the cards, and checking my map were all very intuitive and engrossing. I especially liked the proximity style sound so you could hear when a monster is close to you.
I originally beat this in V1, without strafing or the metal pipe. Strafing definitely was needed, but I kinda preferred the game without the weapon, as it made navigating around the monsters more strategic and stressful.
Fantastic job here. The coding behind making everything work with a single visual strip of pixels blows my mind.
I wasn't sure what to expect from the screenshots on this, but I really enjoyed it! Loved the simplistic gameplay, and I especially loved that you included different challenges to overcome. Very nice that you also showed a completion of each challenge as you did them. I couldn't seem to get the skins to work, maybe I was doing something wrong, but outside of that this was a very fun and effective mobile-style game! Well done!
This was fun to play, but the mechanics were a bit off to me. Not a huge fan of the plants self-destructing after a period of time. Also, I put down the ice-looking 50 point plant and it didn't seem to do anything before poofing away, so that was weird. Visuals were great, and the music was awesome too. I feel like there needed to be more time to purchase plants at the beginning and a speed-up button at the end so I didn't have to wait as long as the bugs slowly marched past my failures lol
Also uhh... what was with that message at the end?
Yeah, if the game jam had been presented as wanting to provide open source examples to people to learn from in the future, I would have been okay with that, but it was presented more as "we'll release a complication of these games for people to download on mobile marketplaces" instead. Again, not a bad thing, just conflicting messages coming across, at least to me.
Thank you so much for the kind words! I'm glad you enjoyed it, and really happy you enjoyed the graphics. For some reason I really got into the pixel art here and had a blast making these little sprites, so I'm glad the presentation stands out. And yeah, the speed power up is fast, probably too much for a mobile game haha. Would you believe me if I said it used to be faster?
Also, if you want to practice your speed control, on the title screen you can hold the B button (Z on PC) and press down, down, up, up, up, up to unlock speed-up mode. I don't know if that makes the game easier or harder LOL

