This one is really incredible! You did an amazing job here! Not only is there a small story to go along with it, but the visuals and sound design are fantastic and creating an immersive game. Trying to stay away from the monsters, taking alternate routes to get to the cards, and checking my map were all very intuitive and engrossing. I especially liked the proximity style sound so you could hear when a monster is close to you.
I originally beat this in V1, without strafing or the metal pipe. Strafing definitely was needed, but I kinda preferred the game without the weapon, as it made navigating around the monsters more strategic and stressful.
Fantastic job here. The coding behind making everything work with a single visual strip of pixels blows my mind.