This has a really good vibe to it, and I like the idea of it. A cute little Zelda-style dungeon to escape from. While I absolutely love a grid-based movement system, having the enemies be able to freely move around makes them feel far more powerful than they ought to be. Just positioning myself to be able to hit them without taking a hit in return was difficult. Also, the hit stun when getting hit made it so I couldn't move my character for a moment, which often resulted in me taking multiple hits and unable to get away fast enough.
Enjoyed the music and the graphics, and I really wanted to try and get to the end, but I didn't have the patience for it lol