Awesome feedback! I really did enjoy your game. At first I wasn't sure what to make of it, but as I played it I could definitely tell you put a lot of thought into this little boss rush. I think the only reason I didn't finish it was because it suffered the same issue as SkullZ did, which is that if you died, you had to start all over. Normally not a big deal, and I don't think that'll be a concern for people playing it on their own time, but as I was trying to get through each and every game, I had to pick points where I said "Okay, on to the next one".
Putting the instructions in the game was a smart move, I think. As these entries will be put into a compilation by Clickteam, I had the same thoughts as well that people may not have access to the game description pages. I think it's a good decision.
I'm glad you enjoyed the playthrough. I've learned from my experience with game dev that watching other people play your own creations is the best way to get feedback on it. For Boogs 'N Beans, I gave an early version to friends on Discord and had them stream it so I could watch their experience. It's an amazing way to get that real-time feedback, so I wanted to sort of share that with everyone's entries for the game jam too, and I'm glad people got to see it!
You really made such a cute little game here and you should be proud of it. One of my favs in the jam. And I did not, in fact, notice the counter with the 256. I'm going to have to go back and have a look at that and see if I can actually beat the final boss!