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Lady of pure Luck

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A member registered Sep 03, 2025 · View creator page →

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I'm curious about the compilation as well. There's a lot of games from this contest that would be cool to see all together in one app! :D

Awesome! :D

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Small update: "BossFix" now has Boss #2 become fairer to fight, with no phantom damage. The rest is the same as before.


Happy gaming!


Edit: I have now hidden the "v2 zip", so it would not create further confusion. Appologies to the person who downloaded that version today. That doesn't have the same boss fix update. o_o;

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I thought about having playtests with other people. Unfortunately I was a bit short on time and did some small personal tests instead. Let's just say the bulk of this game was made in roughly 1.5 weeks. It's a long story, but I think I should save it for a "behind the scenes" video I could make down the road. ;3

For what my game is, I am disappointed that it's nothing like what I originally planned. It's a feeling I think a lot of artists, game designers and more share. However I am happy it was made in time and (mostly) functioning as I would like! The fact a person streamed the game and a few actually enjoyed my game just makes this game-jam more special to me. The originally trashed outlook I feared for it became treasure I cherish. That's incredible in its own way.

Since you seem genuinely interested in another try, I have just updated the "BossFix" mfa file. It has the phantom pain in Boss #2 removed.  The rest is the same as before, "happy little accidents" and all! Enjoy, if you wish to play and once again thank you for your kind words. You, as well as others here, made this witch smile. c:|>

Wait. You streamed ALL the games?! Woah!

One video later...

Whether you get this or not, I have taken some notes on the video and would love to share my thoughts (without major spoilers for anyone else reading, of course).


The controller instruction screen: You really liked this detail. I can only imagine it’s partly by most contestants using the profile page as an instruction manual. However, I felt like that would be lost on people if it’s on an app. So that’s why I made mine with a brief built-in set of instructions. Guess that bit of forward-thinking was a good call!

You testing the weapons: The ‘Mace’ (Technically a 'Morningstar', but that was too long to write for the screen) rapidly resets like that due to a last-minute tweak. I didn’t want the projectile weapons to feel like they needed to be pressed for each shot. The change made it so players can hold it down for extra fire… All weapons share that same code execution, which means all weapons can be used like that. I consider this a ‘happy little accident’, but it will be noted for future game designs.

Boss #1: Your comment "He always gets me" made me chuckle. This boss becomes great at aiming because I wanted a 'gamer check'. If a player can't beat the first boss, they have no chance against the other bosses. You honestly did great against the boss! I am also happy this boss works as intended.

Boss #2: The 'Bow and Arrow' weapon is designed to be the weakest in the game. You were determined to use only that against the boss with the most developer bugs. My hat's off to you for your determination. You have no idea how much I was saying to myself "Please use a different weapon for that boss! ANY other weapon!" However, you helped me discover yet another bug with this blasted boss. The error lies where the boss spits-up. The area hurts players, when there’s nothing visibly there… O_O; Whoops! It's only one line of code to fix, at least. Good to know for the future!

Boss #3: You breezed through (What I believed to be) the nastiest boss to fight in this game. With the right weapon and player actions, as well! You'd make a great game tester, if you have the desire for that. This boss also worked as intended. Hooray!

Boss #4: You were half of the way thought the fight before you gave up on the final boss! There was a minor bug he did in your gameplay (He looked scared when you briefly changed screens then came back), but I consider this to also be a 'happy little accident'. While I'm writing this, you missed one of the funniest details of my game. Allow me to point it out: The title's number goes up by one whenever the player wins or gets defeated. Why? Simply put, the previous duty is now done. As such, you can start the 'next' duty... Curious that the game begins with the number 256, eh? That's a different story. Perhaps you (or the current reader) can figure that out. XP

 

Thank you for playing and helping me be become a better game maker, Bauske! Whether anyone tries it or not, I will update the game sometime after the results are in. <|:)

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Thank you for your critique and wonderful additional thoughts, Rulrite! :D

The vista looks simple, but I fear it wasn’t. Long story short: The code I made to generate the rooms can be difficult for modifying/correcting a layout. Perhaps I should make a “behind the scenes” video at some point.

The lance is one of my favorites too. The cheese you’re talking about is completely fair game in my book! If you want real cheese, might I suggest trying the keg against the second boss. ;)


Edit: Typo

Thank you for your compliments! The weapons were fun to design and make different from each other. :D

I... am struggling to find the words to express how I feel about the game while being a bit different than the other comments. So instead I'll just say that I thoroughly enjoyed this game and a rabbit is not holding me down to write a review- OW! Okay! I'll add more! The art style is cute and I like how it's simple to play but hard to master. Now can I please be let loose, you crazed rabbit?!

(Before any person or automated detector freaks out, I am joking about the threatening rabbit. As well, I seriously do like the game and the art. :3)

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I played the monster mash and it was a graveyard smash… Oh wait. Wrong thing… Anyway! Your auto battler was incredibly interesting and fun! The fives look a little like 'Z's, but the game was easy to pick up and play while still being tricky. Good show! For the jollies, I’ll also add that I chose the shadow monster as my fighter for this gameplay. Though it was a challenge, he escaped the pit!

Edit: clarification.

Though I am not a fan of button-mashing games, I wanted to give this game a shot. I’m so glad I did! It has a fun variety of quick pizza contest goodness tucked behind the art. Speaking of which: Of the game submissions I’ve played thus far, this has the most stand out art style to me. You two did a great job making this! :D

Thank you for your kind words and trying out my little game! :)

Best of both worlds update: The original submission and the fixed boss spawn MFAs are now both visible. The judges can deside what they want to see.

Just in case, I am going to leave the original up and release the updated version as a seperate MFA. Now the judges can have both. The only change is now the bosses reset like they are supposed to...

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Holy crap! The bosses aren't loading back in, if you start a new run!

Since I don't know if I am allowed to fix it in the mfa file yet (this is surprisingly not a big change to implement), I can at least fix it in the zip file.

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It is something that I can fix  quickly, but I don't know if I am allowed to update the MFA file at this stage of the contest. Is that okay?

Edits: Typos and clarifications.

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I've noticed a lot of contestants have uploded a build of the game as well. Just for fun, I decided to make a playable version without needing to open Clickteam Fusion 2. It is the Zip file, for those who wish to try it while the judging is going on.

Edit: The Zip file is a windows executable with the needed running items for it. Forgot to mention that.

(1 edit)

Small update: fixed an issue with the bats (Action points went in the wrong spots on game transport). The rest of the game is the same as before. Enjoy!