Wait. You streamed ALL the games?! Woah!
One video later...
Whether you get this or not, I have taken some notes on the video and would love to share my thoughts (without major spoilers for anyone else reading, of course).
The controller instruction screen: You really liked this detail. I can only imagine it’s partly by most contestants using the profile page as an instruction manual. However, I felt like that would be lost on people if it’s on an app. So that’s why I made mine with a brief built-in set of instructions. Guess that bit of forward-thinking was a good call!
You testing the weapons: The ‘Mace’ (Technically a 'Morningstar', but that was too long to write for the screen) rapidly resets like that due to a last-minute tweak. I didn’t want the projectile weapons to feel like they needed to be pressed for each shot. The change made it so players can hold it down for extra fire… All weapons share that same code execution, which means all weapons can be used like that. I consider this a ‘happy little accident’, but it will be noted for future game designs.
Boss #1: Your comment "He always gets me" made me chuckle. This boss becomes great at aiming because I wanted a 'gamer check'. If a player can't beat the first boss, they have no chance against the other bosses. You honestly did great against the boss! I am also happy this boss works as intended.
Boss #2: The 'Bow and Arrow' weapon is designed to be the weakest in the game. You were determined to use only that against the boss with the most developer bugs. My hat's off to you for your determination. You have no idea how much I was saying to myself "Please use a different weapon for that boss! ANY other weapon!" However, you helped me discover yet another bug with this blasted boss. The error lies where the boss spits-up. The area hurts players, when there’s nothing visibly there… O_O; Whoops! It's only one line of code to fix, at least. Good to know for the future!
Boss #3: You breezed through (What I believed to be) the nastiest boss to fight in this game. With the right weapon and player actions, as well! You'd make a great game tester, if you have the desire for that. This boss also worked as intended. Hooray!
Boss #4: You were half of the way thought the fight before you gave up on the final boss! There was a minor bug he did in your gameplay (He looked scared when you briefly changed screens then came back), but I consider this to also be a 'happy little accident'. While I'm writing this, you missed one of the funniest details of my game. Allow me to point it out: The title's number goes up by one whenever the player wins or gets defeated. Why? Simply put, the previous duty is now done. As such, you can start the 'next' duty... Curious that the game begins with the number 256, eh? That's a different story. Perhaps you (or the current reader) can figure that out. XP
Thank you for playing and helping me be become a better game maker, Bauske! Whether anyone tries it or not, I will update the game sometime after the results are in. <|:)