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This is a fun idea. Very Pipe Dreams, and the dialogue made me laugh. I got through stages 1 and 2, but stage 3 I had to bow out of haha. I like the idea, but my biggest problem with this is that there are no arrows on the right or bottom sides of the board. Having only top and left arrows doesn't make the game more strategic, it just makes it more annoying if I push a piece too far and have to cycle it all the way across the board again, so I think having arrows on all four sides would have really improved the experience.

The basic game has some legs to it, and maybe some other levels and puzzles with ramping difficulty would have kept my attention longer, but I saw that last stage, and just said "nope" lol

Good work on the presentation and ideas!

(+1)

First of all, thank you for playing the game. I'm glad to see that you enjoyed it ^_^ I see that you would have liked to have arrows all around the grid: it's a choice I made to make navigation easier, and therefore to move more quickly from horizontal to vertical movements, and vice versa. In the main game sheet on Itch, I explain that each version of the game allows the same arrow to "push" or "pull" depending on the gameplay: TCpad, the A and B button, NOpad, the left and right mouse click. I also allow the use of the keyboard with Shift and Control. This makes it more efficient to manipulate the tiles without having to go all the way around. So I wanted to congratulate you on two achievements: reaching the third level, and for doing it only with the "push" movement. If you want to try again to reach the end despite everything, "page-down" on the keyboard should help you ;) The goal of this game is above all to show what can be done in the same frame with the same tiles. I can't imagine your reaction to the last challenge, specially in a "push" mode only ^^ Once again, congratulations to you, and thank you for playing Rage Kweet! ^_^