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Bauke

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A member registered Dec 05, 2018 · View creator page →

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Christmas take on a classic board game. The sprites are pretty neat and I especially liked the little animation when a tree is cut down.

I like the sign telling me where to drop the shells, so it's instantly clear what's expected of me. Picking up shells was a bit hard sometimes, but I managed. A few sprite pop-ins. Since this is your first game on itch, I hope you learned a lot.

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I'm not really into classic JRPG combat, but the little story was enjoyable.

Feels like you got some great ideas, but need to flush out the executing a bit more. Both the "physics" and the controls are clunky. If you can fix that and add some more juice, you can definitely make it work.

I enjoyed the little story (and can relate to the heroine). There's no clear objective, just experiencing the story, which was relaxing. The music also contributed to that (and somehow reminded me of Nier Automata).

Awesome concept, even though I had some trouble to wrap my head around it sometimes. Very well communicated with clear graphics, and the bounciness of it all was satisfying. Playing with a controller would probably make it a bit easier for me.

The pixelated graphics feel reminiscent of R-type (at least Delta, the one I've played way back on the PS2). The flashy projectiles and colourful particles also help to make it shine. The two ships moving in opposite direction is a fun twist, which I could handle pretty well... until it became very hectic! I was initially confused by enemies with higher health. At first I forgot to enter my name, but it was nice to see my previous score corrected once I did. Respect for the music as well. Overall a flashy and hectic shooter that ramps up in a fun way.

Very cool that you took this chance to learn so much new stuff, and all that in 10 hours! The abstract models and the limited lightning work well together. Usually I'd prefer higher mouse sensitivity, but because there's no action that require quick input, it wasn't much of a hindrance. A fullscreen option would have been nice. Great job on the Stanley Parable-like narration. I think I got all the endings.

There's a bit of a disconnect for me between the cozy vibes and the stress of a time-based scoring system. Maybe an experience similar to Wilmoth's Warehouse would work better. At one point I dropped a book, which felt to the ground, and I wasn't sure if I could retrieve it. Overall not a bad game, but not gonna lie: the heavy use of AI in both code and art makes it hard for me to assess this game as something you truly created yourself.

The dark atmosphere, almost to the point of being obnoxious, is great. It goes well with the low resolution textures and the way the story is told. The game loop is something I haven't seen before. The cutting out of the pieces is a bit of a chore, but helps to ignite that feeling of unpacking and assembling a toy. I created some absolute monstrosities. The assembling itself works pretty well and technically impressive (at least for me). A very unique and memorable experience.

Making a NES game is something I appreciate a lot. Randomizing the inputs makes each session feel like a unique puzzle to solve. The diametrically opposed input was definitely the hardest to wrap my head around. There's a good mix between distinct and less distinct (usually darker) pieces. Some feedback when a puzzle is solved would have been nice. But apart from that, it’s a lovely puzzle game.

For some reason I really like world maps, so you hit the right spot there. The minimal RPG setup limited to three statistics means you're not over-complicating matters, perfect for a short game jam experience. I wasn’t entirely sure what the win conditions were for the skill checks, which made some outcomes hard to read. The art when choosing the starting character was lovely, I would have liked to see more use of it during the game to literally add more character. The events are well written and the right length, not overloading me with text. Overall it really scratched my world-map itch and even got me inspired to make something similar someday.

Don't worry, there's no contact damage

Props mate! Time to give it another go :)

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Loved the Dan sample. :D
Took me a while to get the hang of it, but it was really fun. The mirror effect is great. Sometimes the lightning makes it hard to distinguish the blocks, but the overall aesthetics are nice.
At least I made it to the end, jeeej!

I can relate to the main character, as I'm someone who truly hates summer. :D
The pixel art is really nice. I agree it's better to have little content but polished. The text is behind the UI in "windowed" mode, but in fullscreen it's fine. Encountered an error message after dying three times. In general, nice job!

Not sure if I'm hitting a bug here, but every time I press the create button, the "stamp" comes down, and when it goes up there's not constructed piece.

I suck at typing game, so only got 9 people and than failed at Laura. =D
The pixel art is very nice, the color palette definitely helped to make it feel coherent. Compliments on doing all the audio yourself. Fun game!

I have no clue what to do. Do I need to type the entire word? Because once I start typing a lot of things are happening instantly and I'm confused. The art is nice. Country music isn't something I'd associate with a medieval game, that was hilarious

That was fun. Felt more like a game of Twister than actual climbing, but that's what makes it hilarious. I wasn't always sure which hand or foot would move, couldn't figure out a tactic.

Fun little trial & error physics game. Would be great if I could keep the fans when resetting and could just drag the around. But nice job for the limited amount of time you spend on it.

The kid must be on meds. I was slamming the keys like an absolute nutcase and he loved it. Really cool little experiment, very minimal but also very effective. Lot of possibilities to expand from here.

There's a lot I like about your game. The peaceful vibe, the cute art. The UI is mostly lacking polish, there are quite some usability issues. Sometimes a quest was fulfilled just by dragging a card over it without placing it on the grid. I couldn't finish the last quest just because the required card wasn't in my deck apparently. I hope you can get the kinks out, because I enjoyed it a lot.

Fun game, nice minimal graphics. The "human centipede" twist was quite surprising. The physics work nicely; especially the centipede was impressive. Could be bugs, but the music was initially on a low level, and I don't respawn when I die. Took me some time to figure out the dash. Great game, loved it.

Everything feels so finished an polished, from the little UI animations to the backgrounds. Insane job on the music! So cool you involved the community in the lyrics as well. I had quite a few laughs. =D I prefer to play on easy, that was already hard enough for me. Nothing but compliments good sir.

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The graphics are awesome and the ants are cute! Nice parallax effect. I might encountered a bug, when a house was lifted up when I planted some plants. I wasn't entirely sure if the ants where eating at all.

The pugs running behind the player are so cute! The overall look is nice. Awesome that you had family joining in for the music!

My main issue is the camera relative to the player; it kinda gave me a headache. Just a static camera at the center of the road would be more pleasant. With one three lanes you could compress the road a bit, or have the camera zoomed out some more, so everything is in view.

Nice entry, I hope you learned a lot by joining the jam.

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Also I'd recommend to pack the pck file and the executable in one zip file, so people can download all required files at once. Thanks for the web build bdw! Your first game on itch? If so, congratulations!

I enjoyed the raccoon themed story, which totally makes sense because raccoons like trash. :D Enjoyed the vibrant visuals too. I appreciate that I could use A and D to move. It would be nice if I could press E to interact. Like Rook said, the movement is too slow. The speed of the platforms is also slow, so sometimes I had to wait for a platform to come down or move over a bit too long. The secret areas are a nice touch, but I think if you don't reveal them so soon to the player it would feel more like a real secret. But a very good entry overall, I enjoyed it.

Better than the movie.

The 720 spin when jumping is hilarious. The puzzles aren't hard but fun to solve anyway. My computer struggles at times with all the UE juice.

The visual presentation is gorgeous and there's a lot to disco-ver. Sometimes it felt like I was "shooting blind" without knowing what the enemy would do. RIP Pali en Tolo.

Love the obscurity of this game, as well as the humor. At times I was disorientated because there's no visual clue on where I am.

"Tip: try not to die". Really?! :D The transition between stages is awesome. Nice concept, would have liked to play more.

Very neat executing, I like the simple but readable graphics. It was extra hard because I played it on my laptop while enjoying the sun. :D

I like avant-garde music videos. :D A pity you couldn't make a game out of it, but what's here is intriguing nonetheless.

I love how you made something that goes further than "just" being a game and how you encourage people to work together to break the code. Brilliant concept!

There's a surprising large amount of content and creatures to catch. The balance is very good as well. Would love to see more animation and maybe some UI improvements, but overall a very good entry. Great job.

I had a few tries but I can't beat the big hitters on the leaderboard. Simple yet fun. I like the low poly 3D too.

A short game but it fits the discovery theme perfectly. I like the water painted-ish graphics as well.