Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Bauke Regnerus

69
Posts
30
Followers
51
Following
A member registered Dec 05, 2018 · View creator page →

Creator of

Recent community posts

(1 edit)

Loved the Dan sample. :D
Took me a while to get the hang of it, but it was really fun. The mirror effect is great. Sometimes the lightning makes it hard to distinguish the blocks, but the overall aesthetics are nice.
At least I made it to the end, jeeej!

I can relate to the main character, as I'm someone who truly hates summer. :D
The pixel art is really nice. I agree it's better to have little content but polished. The text is behind the UI in "windowed" mode, but in fullscreen it's fine. Encountered an error message after dying three times. In general, nice job!

Not sure if I'm hitting a bug here, but every time I press the create button, the "stamp" comes down, and when it goes up there's not constructed piece.

I suck at typing game, so only got 9 people and than failed at Laura. =D
The pixel art is very nice, the color palette definitely helped to make it feel coherent. Compliments on doing all the audio yourself. Fun game!

I have no clue what to do. Do I need to type the entire word? Because once I start typing a lot of things are happening instantly and I'm confused. The art is nice. Country music isn't something I'd associate with a medieval game, that was hilarious

That was fun. Felt more like a game of Twister than actual climbing, but that's what makes it hilarious. I wasn't always sure which hand or foot would move, couldn't figure out a tactic.

Fun little trial & error physics game. Would be great if I could keep the fans when resetting and could just drag the around. But nice job for the limited amount of time you spend on it.

The kid must be on meds. I was slamming the keys like an absolute nutcase and he loved it. Really cool little experiment, very minimal but also very effective. Lot of possibilities to expand from here.

There's a lot I like about your game. The peaceful vibe, the cute art. The UI is mostly lacking polish, there are quite some usability issues. Sometimes a quest was fulfilled just by dragging a card over it without placing it on the grid. I couldn't finish the last quest just because the required card wasn't in my deck apparently. I hope you can get the kinks out, because I enjoyed it a lot.

Fun game, nice minimal graphics. The "human centipede" twist was quite surprising. The physics work nicely; especially the centipede was impressive. Could be bugs, but the music was initially on a low level, and I don't respawn when I die. Took me some time to figure out the dash. Great game, loved it.

Everything feels so finished an polished, from the little UI animations to the backgrounds. Insane job on the music! So cool you involved the community in the lyrics as well. I had quite a few laughs. =D I prefer to play on easy, that was already hard enough for me. Nothing but compliments good sir.

(2 edits)

The graphics are awesome and the ants are cute! Nice parallax effect. I might encountered a bug, when a house was lifted up when I planted some plants. I wasn't entirely sure if the ants where eating at all.

The pugs running behind the player are so cute! The overall look is nice. Awesome that you had family joining in for the music!

My main issue is the camera relative to the player; it kinda gave me a headache. Just a static camera at the center of the road would be more pleasant. With one three lanes you could compress the road a bit, or have the camera zoomed out some more, so everything is in view.

Nice entry, I hope you learned a lot by joining the jam.

(1 edit)

Also I'd recommend to pack the pck file and the executable in one zip file, so people can download all required files at once. Thanks for the web build bdw! Your first game on itch? If so, congratulations!

I enjoyed the raccoon themed story, which totally makes sense because raccoons like trash. :D Enjoyed the vibrant visuals too. I appreciate that I could use A and D to move. It would be nice if I could press E to interact. Like Rook said, the movement is too slow. The speed of the platforms is also slow, so sometimes I had to wait for a platform to come down or move over a bit too long. The secret areas are a nice touch, but I think if you don't reveal them so soon to the player it would feel more like a real secret. But a very good entry overall, I enjoyed it.

Better than the movie.

The 720 spin when jumping is hilarious. The puzzles aren't hard but fun to solve anyway. My computer struggles at times with all the UE juice.

The visual presentation is gorgeous and there's a lot to disco-ver. Sometimes it felt like I was "shooting blind" without knowing what the enemy would do. RIP Pali en Tolo.

Love the obscurity of this game, as well as the humor. At times I was disorientated because there's no visual clue on where I am.

"Tip: try not to die". Really?! :D The transition between stages is awesome. Nice concept, would have liked to play more.

Very neat executing, I like the simple but readable graphics. It was extra hard because I played it on my laptop while enjoying the sun. :D

I like avant-garde music videos. :D A pity you couldn't make a game out of it, but what's here is intriguing nonetheless.

I love how you made something that goes further than "just" being a game and how you encourage people to work together to break the code. Brilliant concept!

There's a surprising large amount of content and creatures to catch. The balance is very good as well. Would love to see more animation and maybe some UI improvements, but overall a very good entry. Great job.

I had a few tries but I can't beat the big hitters on the leaderboard. Simple yet fun. I like the low poly 3D too.

A short game but it fits the discovery theme perfectly. I like the water painted-ish graphics as well.

Thanks for the feedback and suggestion. Right now the mouse can push you in front of the cat, which is kinda funny as well. XD

A simple concept yet it works so well! I especially like how you have to hide under the lilies. I only played the single player; I can imagine in multiplayer it works even better. Cool stuff!

I suck at chess so hard! But you did a great job instructing chess noobs like me how the pieces move. It plays really solid and the addition of discord members is a fun detail.

I really enjoy puzzle games like this; I must have played Tetris Attack with my friends for hundreds of hours. I think this is the first time I've seen a web build of a Godot game as well. It looks and plays very solid. It could use some snappy feedback and more audio, but I understand this is part of your learning experience, so good job!

So much to love: the logo, the graphics, the UI. I appreciate the personal narrative as well. The gameplay loop is very rewarding. Cool stuff!

I like the idea of a first person Xcom; it also reminded me of Superhot in a way. The biggest concern is not being able to tell where all the enemies are, so I couldn't make tactical decisions. A bird eye overview at the start would be great. Nice job!

You nailed the 80's DOS game aesthetic! I was a bit confused with the controls a few times. But I hope you'll continue this project; there has to be a niche market for a game like this.

The graphics and animations are amazing and the way enemies die is very satisfying. It feels a bit weird that I can choose between two completely different style of playing, and it's rather frustrating to die and having to repeat all the stages again.

Great job on learning some many new things! My main concern is trying to understand where my ship is positioned in the 3D space. There aren't clear in-game instructions on what I was supposed to do, but I figured it out pretty quickly. Good luck on improving your Unity skills.

(1 edit)

This is so hilarious and put a huge smile on my face. It's weird because the objective is to feed the blob, but it also destroys your house, so I wonder what the win state you talked about on discord will be. I like games that use a small space but make the most out of it. Great fun, thanks!

I like how you took inspiration from the Tribute music video and turned it into a fun platformer. Although it could use some polish your intentions are clear. The final chase sequence reminded me of the Ori games and it fits well with the core mechanic of the game. I hope you continue to smooth out the rough edges because I really enjoyed it.

The overall polish is impressive, like the clean UI and subtle animations. The music is great as well. The achievements and the unlockables are satisfying and additional gameplay elements like catch the red dot elevate it to something more than "just" a clicker game. Great job Spacey!

At first I was a bit confused about... well about everything I guess. But once I saw Dan play the game I understood it was a homage to previous jams of the community that I'm not aware of myself.  The cartoon/outline shading looks great and moving around was a fun experience.

Sprite stacking is so cool and I liked the characters! The camera is zoomed in a bit too much so it's hard to anticipate for obstacles coming your way. There isn't much of a game yet, but I hope you continue to explore the art of sprite stacking.