I really loved the way you introduced mechanics to the player; from the title screen to the increasing darkness. I was really pleased that the difficult went up as time went on, and I think you paced it well - as I was just about to say its too easy, when things were taken up a notch. I got a high score of 57, which I am proud of. Initially I felt the fact the level were repeated was a negative, as players could learn where things were in a room. However, as the difficulty (time to find) went up, I feel familiarity and memory actually became part of the game. You would identify which room you are in, and that would help you navigate to the right area in time. Really fitting to the theme, thanks for making a great game!
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Discover Box's itch.io pageDid you learn anything new during the jam?
Expanded how to use Unity 2D Shaders. Loved how I made the doodle effect.
Aren't you awesome for creating a game?
Comments
Very clean presentation! I didn't think there was going to be a challenge at first when everything was visible, but then I realized it was just a clever way of onboarding the player so they can familiarize themselves with the objects
Nice!
Submitted
GotchamonsHighscore 38. I loved the progression and the doodle effect was indeed great. 10/10 would knock over vase looking for light switch again.
Submitted
All Creatures Small & Smaller
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