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BATBUNLORE (Helianthe)

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A member registered Jun 06, 2020 · View creator page →

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Thanks a lot!

Hi! it looks awesome but I was wondering, if this royalty free or only for non commercial projects?

omg! I'm sorry, I don't think I've seen your comment. Thanks a lot! Yeah, fuck em dinosaurs >:( (kidding i love them)

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I loved the vibes and the music is so gooooood! The little details were nice as well, like the turbine going faster the more you click. Good job!
edit: I forgot to talk about the inspiration time and the little jokes in the upgrades. Very charming!

I wish the other items in the shop were a bit less expensive, but I liked the changing of eras! You really went for the theme which can't be said of everyone and I commend you for that.

I found it really funny. One of the funniest of the submissions for sure, so a game after my own heart. The only thing I'd say about it is that the goal is pretty huge compared to how much you win, even the upgrades tend to feel expensive after a while. Very fun nonetheless, loved the cynicism and your little intro cutscene XD

Yeah, the dinos were clearly placeholder art, but I found it silly/funny nevertheless haha XD if you make a game it's better to make yourself laugh while doing it, right? Thanks for playing!

Yeah! I'm a bit frustrated because I wanted to put way more stuff in it, but it's fine, it's still was a great experience :) thank you for playing!!!

Heeey, a fellow gdevelop jammer! Hello :D 

I like the interface you've created, I am not sure how to explain the feeling but it feels a bit like an old school arcade interface maybe. I didn't really understand what the power ups were for (like the bank etc) but I loved the sound effects and the planets you could see through the cockpit!

The visual effects were top notch, very satisfying. I think you managed to create a really cool "sheltered cockpit" ambiance! I wish the upgrades were a bit predictible as not knowing which kind o upgrades you get next is very exciting in a clicker. But I really liked the attention to details!

Thank you! Yeah, didn't have the time to tweak the game feel. Clicker mecanics are easy to code, but a good clicker feeling is clearly harder to land on! A good lesson learned  :)

I had fun! I found no bugs, the time travel idea was funny, and the clicker upgrades felt good albeit a bit punitive at first (but this goes away really fast as you can see with my score). Great job, really!

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It was a fun idea to use famous time traveling characters from pop culture :p but how do we bring them the dishes? also, the fridge doesn't close when you pick the leek.
Edit: I got it, my bad! and also those are green onions, haha. Anyway it was cute, the only issue was that the poop wouldn't go into the trashcan and would get stuck into the pan and glitch the whole thing.

I loved the idea! I think it has potential to become really cool. However the clicker part is a bit broken, the cost is never deduced from your overall light meaning that once you hit 500, you can just spam buy everything. Very cool nonetheless, I found the lightkeeper creepy and it really amped up the pressure :)

I got softlocked by dying after a lot of falling platforms, because they don't respawn when you go back to the checkpoint. Otherwise, interesting idea that could be polished to make something really fun, although not a clicker :) Will you keep developping it?

haha! I am glad you did! I feel like our games have different but somehow similar vibes on certain aspects :p

Yeah, I didn't have time to put sound haha ^^' thank you so much for playing!

Oooh! thank you for playing my little prototype, it's much appreciated <3 I'm glad you liked it!

That was so cuuuuuuute >w< really impressive to make in 4 hours!
PS: I think my best score is 166 :p

The visuals and atmosphere are really nice, but uuuuh the enemies don't spawn if I go too far? I mean, they're here for a bit but then I just cruise through empty space. I don't know if that's normal and it seems I'm the only one with this issue? Good job nonetheless, I know how you struggled during this jam and being able to submit a game with this level of polish with the time and resources you had is impressive.

I'm sorry, I basically did it over and I can't recreate the issue either. Maybe I can check the logs or something? And thank you for the tutorial!

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Update: I can't cut and past things either. It doesn't cut the target, and makes it disappear when I paste it. It also always puts the bone as the child of the last layer I have, and not the one i'm targetting. (edit: added an issue and typo fix)


Hello! When I try to delete this bone that I misplaced, all the other layers get deleted. Same thing happens when I ctrl+Z : instead of just undoing the bone, it undoes everything I just opened. I'm on windows. I checked the list and I don't think this has been reported yet.

The mood is top notch! It looks very interesting, however I'm a very clueless player and so I got lost a lot. It would help to add some variety to the paths so i know where i am, and also stronger visual clues as to which way will advance the story. Subtitles when characters talk would help a lot as well. Can't wait to see what you'll make of this!

Congrats for the Gogodot Jam 5th place guys!

I really like the idea! I would love to play a sort of rpg/tamagotchi crossover thing like that. I'm actually lowkey jealous, I'd love to make a game like that. Idk if that can help but when giving a potion to the knight (like dragging it on him without him going to the potion themselves) and then drop an enemy, the game glitches then crashes. The debugger said it was a failure to switch states I think. Anyway, hope you will come back to it!

Hey! It was my first game jam too :) I think you achieved your goal, it looks good, and I'd love to see where you were going with this. Are you going to continue it?

Oh no don't apologize, it's on me for not reading the page lol! I figured it out in the end and it was still fun :p

Holy sh*t, voice acting and original soundtrack with lyrics, you went all the way in! The spin on snake a la rythm game was interesting as well. It was fun and surprising, which is what I like the most about indie games. Good job!

Thank you so much for your kind comment! I'm def thinking about making a full game about it :) Glad you liked it!

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I like the idea a lot! There are nice touches like how the env changes the further you go from the oasis, and the little compas that shows you where it is . There is however stuff I don't know how to do, where do I plant the tomato seeds and how do I look into my full inventory outside of the shop?

EDIT: Alright, so for those who are wondering: the controls are on the game's page, you need an upgrade to make soil appear, but that's okay because you can keep mining and cutting wood without SP. ^^

Thanks a lot! Yeah, it's a really small prototye so everything is to be made yet.

Thank you so much! I really appreciate it, it's very encouraging to me as it is my very first game. I'm glad you liked it!

Thanks a lot! I completely forgot that you don't necessarily know the flowers are going to bloom the first time haha, creator blindness, you know how it is :) I might do a complete version if people are interested!

Can you imagine being this dude's neighbor. You're just living your life and one day f***ing Gregor over here's suddenly a roach and is eating the whole neighborhood. Anyway, this was pretty fun, congrats on your entry!

Thanks a lot, I appreciate it!

Nice, looking forward to it! c: 

Thank you my friend <3

Yeah my bad, found out after a while that you had to drag two plants to make it happen! So no bug here haha, congrats for your game!

Okay so I seem to be the only one having merging issues lol, which prevents me for going to bigger waves, but fun game nonetheless