How about fixing lag instead of slowing down weapons? This way we will never get any faster weapons in multiplayer... Also, when you have max mouse sensivity you can do a 1060 degree spin during attack frames, so no one can get near you...
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Flame breath is very deadly but its very hard unlock (you need 4 bars of energy), animation is too long and you are using all your energy... Its just useless
I think it should be placed after energy regen I instead energy capacity III, should have faster animation and you will be able to use it like jet pack....
Something like that exist in Dark Souls, every weapon has its own "unbalance value" and every armor has its own stability.
Hammer should have the greatest unbalance value and the hammer3 bot should have highest stability.
Actually (after you deleted Good Form) there are only 2 Drone upgrades: kick and get up. I have some ideas for them:
1.Higher attack speed
2.Higher move speed
3.Two heads (they have to headshot you twice)
5. Kick II, III etc. (kick will wtrow them at greater dictance, and will knock them for longer time.
6.Four hands (you can use them if you loose both)
7.Repair (you will be fully repaired after every level)
8.Regeneration (during battle)
9.Rage (uses energy and gives you much higher attack speed for a while)
I have some new weapon ideas:
You will perform an attack in a long, wide range 120/240/360 degrees at lvl 1/2/3
Vertical slash will be just a slash from back to front (180 degrees).
Only blade can kill someone, hit with handle will only knock off an enemy for a very short time.
Of course it cant block arrows.
+higer attack speed
+usefull vs jetpack bots
i. you can hold an attack (like when using jetpack)
i. upgrades will increase its range and the size of the blade
-you can deal damage only with a blade, flagstaff will not deal damage
-no horizontal slash, repleaced with spear thrust but at angle of 45degrees
-cant block arrows