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MULRYPLAYER

A topic by Guido Trevisan created 204 days ago Views: 164 Replies: 6
Viewing posts 1 to 3
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I was wandering if we could do some multiplayer features in clone drone in the danger zone because a lot of my friends play and I want that we can battle each other and that other people can, here there are some modes:

Deathmatch : every player against every player

Teams : teams of 2 3 or 4 against other robots or other teams

Party : play with or against your friends

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I love this idea, and I want to make sure you know that I'm not trying to be a jerk or hypercritical, but multiplayer comes with a set of enormous problems for developers to deal with.

For a bit of context, multiplayer usually requires one of two things: Either a large server so that all players have the option to play together without latency/lag issues, or a built in Local Connection functionality. Both of these can create massive problems for developers, and if Doborog does plan on adding this feature in, it could be a long time in the making.

That being said, though, I really love your idea! owo

Multiplayer would absolutely be the bee's knees, and I think it would be great for players to find out just how much different it is when that enemy is just as smart as they are. XD

Skylure, you said 'large server' hey........

I don't know if this is hard but

what if the servers were

Discord Chats!!

Of Course not the big Clone Drone

R U A Dev?

Alright, so sorry in advance if you already understand how servers work, but otherwise:

The way servers work is that you have an indefinite amount of clients (players, like you and me) and one large 'server.' All clients send the server information about where they are and what they're doing, and the server processes all of that information together, and then 'serves' the product back to everybody else. That's how multiplayer games stay consistent on different computers: they're all recieving the same information about where everybody is, etc. (and it's also why lag causes such huge problems.) That's why they're called servers. ^w^

Discord chats would be excellent, but as I understand, only for things like talking and possibly streaming. What type of server do you mean, exactly? For playing the game with other people, or just for talking about it?

As much as I'd love to be a dev, unfortunately, I'm not. I also think I'd need to increase my people skills to over 9000 to be one anyways, seeing how well Doborog interacts with the community. x3

Discord Chat Answer:

'For playing the game with other people'

And also, I thought you were a dev because you write a paragraph for a comment.

Ah. See, in my understanding (and I could be very wrong, so please don't take my word for it), using a discord chat for all of the back-and-forth communications to make a server work would be next to impossible. Again, though, I'm really not sure, especially if it was a private 'chat' set up just for that purpose.

I write paragraph-length comments because I'm lonely. XD

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OMG why you are posting it here?

There is a "Feedback and Feature Ideas" section.....