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Skylure

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A member registered Mar 31, 2017 · View creator page →

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Thanks, I really appreciate that! <3

I'm planning to release a patch on Friday that fixes some critical issues, as well as regular weekly updates after that hopefully. I don't want to abandon my baby now. <3

Thanks so much! <3
I've got a 10-hour-minimum stream on my channel detailing my descent into madness as I realised how much planned work and content I was going to have to cut for the gamejam release, haha x3

Even if it doesn't do well in the jam, I hope to continue work developing it, because I don't want something with so much potential to die in this state. ^3^

Thanks so much everybody for the crazy amount of support in the devastating half-week it took me to rush this crusty-ass game. I love it. I refuse to abandon it now, is my lil baby child. I love you all <3

this bot is gorgeous, it fits in so well with the game style, and still looks vastly different! You should make sure to post it to the Steam community page as well (if you're involved in the Clone Drone Steam community), there are a lot of lovely people there who are sure to adore this! :3

I have absolutely no idea for what reason the arms are so long. :3
I would imagine it was predominantly a design choice, but it may also indeed help with sword range!

This is beautiful! I really like the subtle metallic gloss on the body~
If working in blender, magickavoxel or qubicle, you should look into using emissives for the eyes-- it can help you get that glowing look used by the in-game enemies! :3

No problem, and no worries~!
(I don't know if you've noticed. But I have uploaded nothing for a very, very long time. You needn't be worried about being late.)

For Voxel Model editing, I use MagicaVoxel or Qubicle, which both have their different advantages and disadvantages in terms of modelling~ 

MagicaVoxel is a free program, and super simple- it's very easy to get started creating something! The downside is that MagicaVoxel can only support a single model at a time, and it's quite difficult to modify and export different materials for a single model. 

Qubicle can support any number of separate models, and they can be exported with their own material patterns, but it's a paid program and a lot more complex ,and harder to learn to use- I strongly recommend it if you feel like you're up for the challenge~! ^w^ 

Next, I use Blender, a free 3D modelling program, to import the models and animate or tweak them. I use that for things like creating turntables for my models and such, and making sure they glow the way I like. =w=

Links can be found in some of my other posts if you'd like, and they can all be searched online if you'd like. If you have any other questions, you can ask me~! And good luck, Gold! 

Yesss, fantastic~!
This is amazing work as always, my super duper sirs and madams! 
Best of luck working on it, and keep it up~

yeahh~! owo
Just a little, bitty tiny biiitt...! owo"

I'm back, you beautiful ladies and gentlemen (and any other things)~! 

It's been a long, long while, and I'm only just getting used to the new changes that have been added to Clone Drone.  I don't know how often I'm going to visit the forum, and I especially don't know how often I'll be creating new voxel models... But it's really, really great to be back! It's fantastic to play the game again and see all of the changes that've been made. 

Anyways, I'm excited to work with all of you again, and I hope I can continue to satisfy and impress! Have a great day, everyone~! 

Sorry for the late response!
I'm aliiiiiiiiiive~! Mwahahahaha! =w=
this is my first time getting on since I last posted, so this will be super duper interestiiiiiing....
My more recent voxel models have been created in Qubicle, a professional program that allows for manipulation of individual parts and such....  However, I started out by using Magickavoxel! Magickavoxel is a free piece of software that allows simple editing of a single voxel model. (A link can be found here!) Magicavoxel usually won't be able to produce a polished model well on its own, though. To that end, I use Blender, a piece of free 3D modelling software (Available here!) Blender can be super duper intimidating to work with at first, but it is an extremely popular application, and many tutorials can be found for it on Youtube and the like.  You can export pieces of your model one at a time from Magickavoxel into blender, and then manipulate or resize them independently. 

Best of luck with all of your modelling efforts~! 
(A little tip for creating models: try to keep an eye on the original style if you create fan-models for Clone Drone. Many people create voxel models that are round, large, and curvy, but Doborog has opted for a very angular, simple style. If you keep that in mind, I'm sure you'll be creating amazing fan models in no tiiime~!)

Dragon Turret! It shoots rockets that explode lethally on impact, but can be cut~! :3

I've been absent due to the effects of the hurricane, but this is the first piece of work I'm going to post~

Thank you very much! I've been dealing with the aftereffects of a hurricane for a week and so I've been unable to work, but I'm blessed to be okay despite that, and glad to start working on projects once more~!

I actually have one to post today. ;3

That is a very excellent point, I thought the exact same thing, good fellow! :3

I've actually seen this! :3

I've read most of the posts on the forums~

While it's a nice idea, the sword is already quick in itself, and a jetpack makes it even more deadly. 

Also, I'd judge from their cynical attitude towards it, as hinted at in game, that the developer(s) aren't planning on adding dual wielding any time soon, though I could very easily be wrong! ^w^

I've actually seen this! :3

I've read most of the posts on the forums~

While it's a nice idea, the sword is already quick in itself, and a jetpack makes it even more deadly. 

Also, I'd judge from their cynical attitude towards it, as hinted at in game, that the developer(s) aren't planning on adding dual wielding any time soon, though I could very easily be wrong! ^w^

but at the point where you make it a slow, unwieldy weapon, it might as well be another hammer. Bows and Hammers, also, don't really change their weaponry style... they just make them more powerful.

I'd love to visit this topic and make a model for them~! It'll be on my Feature Concepts page, as with most of my artwork for the game~

I look forward to having one to display there! ovo


The one that the MK I sword robot is holding is scaled down somewhat. scaled down.

Probably too giant and overpowered to be something you could always have, but maybe to be used against enemies who are otherwise invincible..? Hmmm.

If I had access to the fire effect I';d love to toy with that. Alas, I don't~! ovo

https://itch.io/t/70338/feature-concepts-clone-drone-in-the-danger-zone-style

Bigger swords!

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First creation, for PyroManiac019! :3

They suggested bigger swords~!

Maybe I'll make an even bigger one later. ;3

Yes, armor to go with her would be lovely! But only in small areas in heavy amounts, which is partially what I went with in her design. You can see an exposed core in the middle of her chest there.

If she had a shield, it would make a lot of sense for it to be extremely resistant or even indestructible, but she wouldn't be a big attacker on her own~!

I really like the sound of Colossus, but she wouldn't be a mark X~! Once I redesign her (for the third time, it would seem) I intend to... ya know, actually save the model, so I can make higher Marks for her~!


I think she'd be super cool as a miniboss. Maybe appearing periodically between things like endless stages, or as part of her own challenge! :3

Hi~! I just saw this and absolutely love it, so I'd like to model it~!

I intend to post a link to the thread once I'm done, I hope you'll like it~!

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I think that the idea of laser deflection is really cool! Hhhoweever~! We already have a sword that can be blocked, arrows that can be redirected, and hammers and fire which must just be evaded... I'd like to see something that could be blocked but not reflected, except maybe only  by enemies. :3

I would also love a laser mech like Spidertron~

I think this is a lovely idea, personally~! I think that the achievements could definitely use some fine tuning, but most of them seem just excellent! :3

Oh dear, I took so long to read that title before actually clicking the video! That's so interesting to see. My favorite parts are the clone activations.  ovo

That's an axcellent idea~!

I was thinking perhaps a tower shield, but definitely something worth of its size! :3

Hammer bots are around ~28 px high, and She's almost twice that size... so yes, much much bigger! I wasn't paying much attention to balance or fairness when I made Her~


Unfortunately, I was actually an idiot and misplaced her model. So I can't actually do anything else with Her, although there's a possibility that I'll recreate Her after choosing a random fan suggestion to do from the forum~!

Ya' girl!

She's back!

With a humongous, GIGANTIC robot!

He might be a little way too big. Sorry. ovo'

The whole drill with allowance of potential use and such, of course and of course~

If Doborog wants this, I will remove it from my own art page and agree to provide all rights and original files. -v-

I dunno if I've ever remembered to say that.

I'm back, everyone! Yes! Me! That one person!

Oh, you don't know me? ... That makes sense. ^w^

I'm sky, and I created a few fan models for clone drone in the danger zone back at the beginning of 2017. I went off on a long break, but now I'm back with a reworked shield bot in the making, and the will to create things for other people! :3

So I'll occasionally browse the fan-suggestions forum and choose one or two ideas that I really like, and model them in my (Feature Concepts: Clone Drone in the Danger Zone style) thread! Keep your eyes peeled, and I'm glad to be back, everyone~!

Analysis bot decided you would like them, sir. :P

I'm here, commentatron. <3

I am so, so sorry that I've been absent for so long! I'd love to present something to show for it, but alas, all I have is some little fragments of tedious home life!

Anyways, it looks fantastic! Usually if you post a direct image url into a post, it'll display it. The gun is great, my only suggestion is that it might be too good! Clone Drone is an awesome-sauce looking game to be sure, but it also has a somewhat simple style, so I'd recommend working on that to make it blend better~!


Aside from that, fantastic, super duper amazing work! :D

The idea for lasers being that would be small, deadly beams that would slice through robots, but, if done as they were firing, could be reflected like arrows to inflict damage on enemies. They could be traps, or alternatively be part of a new enemy.


a Laser Challenge would be an excellent promotion for them as well, similar to the way Fire was introduced.

The next thing I'm going to fix is the shield, by making it more similar to the hammer and also making it a little more compatible for upgrades (think spikes, energy field, and size.)

After that, I'll finally make a robot truly worthy of holding it.

Also, I've recently created the first two levels of the One Enemy Challenge! Check them out! :3

Hey everybody! It's me, Skylure, the creator of https://itch.io/t/70338/feature-concepts-clone-drone-in-the-danger-zone-style, and an avid fan of this game!

I've been super hyped for this level editor (even though I'm still praying for eventual mod support), so I went ahead and made two levels for the 'easiest' challenge ever: the One Enemy Challenge!* It's available right here, so check it out if you want! :3



* One Enemy, no weapons, and brutally hard levels that are nearly impossible

Ahh. You should be able to select all imported parts with 'b,' and scale them down with 's.' :3

When you render, it factors in materials.


Thank you very much! owo

I'd really love to see your work, though, and I'm sure with a little practice you could far outclass me!

there's actually a very easy way to add different effects to different parts of the model. If you look in MagicaVoxel's 'render' settings, there are different options, with 'emission' being a glowing effect. you can select that option and then export that piece like that.

the 3d camera rotation is actually a quite simple process in blender! Here's a tutorial that should be very comprehensive!

size shouldn't matter. As long as you can move and zoom your camera, you can get it just how you want it~!

I'm currently on a sort of... Hiatus, of sorts, because I'm developing my own game. I'm going to be tracking my progress here, on my deviantart page!

I would absolutely love to see this!

Making models is easier than it seems. You can pay for programs like Qubicle, and while that does provide benefits, I can give you a couple of tools to get started if you want! :3

1st on your free-program shopping list is MagicaVoxel. This program is the absolute most important one, you will actually be creating within it. It's free, and a non-intrusive program. The link can be found here. There are also plenty of tutorials for this program online, so getting accustomed is easy~!

2nd, you'll want Blender! Blender is a program specifically designed for proffessional-level 3D modelling, but if that's not what you're into, it can also be used for other things. In this case, you'll want to separately export bits of your model and import them into here, so that you can create things like animations and panning shots. The link can be found here. Blender is so widely used that you can find a tutorial for almost everything, so that should make the complex interface much less intimidating! :3

Lastly, this one is optional. Magicavoxel is fantastic, but one of its weakpoints is that it exports models very oddly, so that faces and vertices are rendered in a very illogical way in blender. If you want to fix that, you can use a simple program made by shivshank to export them more crisply, to allow for easier editing in Blender. The link can be found here, but although it is very straightforward, it is a niche program and might be confusing without prior knowledge.

So here you go! If you want to make 3D fanart for Clone Drone, this should help out a lot. :3