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This is beautiful! I really like the subtle metallic gloss on the body~
If working in blender, magickavoxel or qubicle, you should look into using emissives for the eyes-- it can help you get that glowing look used by the in-game enemies! :3

Well actually I did...

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I also have a question:

Why do robots have such long arms? (if they would be 1 voxel shorter they would be kinda proportional)Was it already in concept or is it because of needed sword hit range? 

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I have absolutely no idea for what reason the arms are so long. :3
I would imagine it was predominantly a design choice, but it may also indeed help with sword range!