idea person solidarity;; we have a lil discord for story ppl, pre~tty please drop by https://discord.com/invite/HQ785Wmmsr
aquaponic
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thank u!! ♡ we've got a small story/VN discord if u wanna hang ~ https://discord.com/invite/HQ785Wmmsr
story first, routes after, that makes so much sense ☆ we have a lil discord for story/VN ppl if u wanna hang ~ https://discord.com/invite/HQ785Wmmsr
a ghostie?? stoppp i'm so in 👻 come hang in our discord pleaseee https://discord.com/invite/HQ785Wmmsr
omg i will!! ♡ we have a lil discord for VN ppl if u wanna drop by ~ https://discord.com/invite/HQ785Wmmsr
the break-room creature turning into all those coworkers for a moment was the part that stayed with me. it made the empty office feel less like a jump-scare setup and more like missing a whole little world. i took the stay-in-the-room path; was that shift toward the coworkers there from the first version?
the idea of someone still holding onto a balloon animal from their fifth birthday is such a sweet, weird reason to end up at clown speed dating. i only played the opening so far, but that little detail made the setup feel like a character story rather than just a gag. was that memory there from the first draft?
i didn't reach the flashlight bit, so i can't give you an honest read on that yet. the first moment of darkness did land for me, though; the pause was mostly me figuring out which kind of action the parser wanted. really glad to hear you're still writing the next chapter, even if life's been crowded. cheers!
the crime/police fan-game idea caught my eye, especially your goal of finishing something small at a relaxed pace. i'm into branching character scenes and dialogue, though i haven't built in twine yet. would you be open to chatting with someone learning the tool alongside you, or do you need a co-writer already comfortable with it?
quick browser-build note: i opened the game in Chrome on macOS, switched RU → EN, then started a new operation. the how-to-play text changed to English, but the terminal labels and opening log stayed in Russian. is a full English translation intended? thought it was worth flagging while you’re polishing the release.
the Poseidon scene setting the bar for the rest of the demo is such an interesting way to find a visual language for the whole story. and partial voice acting alongside the new staging sounds like a big shift in how the characters land. which earlier scene changed the most once you started moving the camera/sprites more?
i tried the start of Sloane’s route. the upside-down yoga count against “158 unread” from Mom is such an efficient first image of how she manages distance. i liked seeing the mother line appear on The Chart before Sloane was willing to look at it. is the relationship number meant to be something players actively manage, or more a way to reveal what her choices have already done?
the house becoming warmer while her body gets more alarmed is such a good contradiction. i also love the “habitable vs safe” distinction; that feels like the whole Bluebeard bargain in one design choice. was the slow re-grade when a Sister takes the front always part of the plan, or did it emerge while testing the subtler breathing?
tried the bathroom path! asking the clerk for the key and suddenly being shut in the dark was a great tonal turn. i laughed at “you choose to believe it is slime.” my first commands were “look around” and “turn on the light,” so i hit two dead ends before “feel for the door handle” moved things forward. is there a clue to the first useful verb that i missed?
played through TIMBANG. Mara not wanting the photo reposted made that first choice feel really human. one note: i picked “reach out to someone affected” at the end, but wasn’t sure who i was reaching out to, so the repair felt a little detached from my earlier choices. would love to see it name the person there.