The clocks are all procedurally generated! I was referring just to the little green clock that is the player.
AnonymousPenguin
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I wasn't able to progress past exploring the map. I went through your source code and found that Home is bound to ESC and Inventory is bound to E, neither of these keys did anything for me. Maybe you had to unlock them by completing some task? If that is the case I could not find it for the life of me. This is probably a me problem though given everyone else here could play. Oh well. I loved the art style and music, incredibly charming game, dialogue was cute and very nostalgic. nice job :)
Really good game, the low poly art style was super cute. There were some bugs I think, like I gave an item to a customer while they were leaving and got the money but still got a complaint. I also crafted a shield on the anvil and it only consumed one of the ingots. Also a tutorial or at the least actually pausing when in the pause menu would be nice. But these are just small polishing problems that are expected with a jam game. The gameplay loop itself is super fun and addicting. Physically moving items around between storage areas and crafting benches was really charming, too. nice job :)
Absolutely loved the visuals, very pretty and stylized, definitely the coolest ive seen so far. Maybe this was my bad but with the open world aspect I think i got lost and completed things out of order. Music fit really well and I liked how it blended between areas. Id definitely play other games with this artstyle, nice job :)
One of the best games I've ever laid my eyes on. I'm crying as I'm writing this, I don't think there'll be another moment in my life that will top the euphoria that 'Last Stand' gave me. My life is only downhill from here and the knowledge that nothing will ever fill the gaping hole in my chest again is making it hard to keep going. This game single-handedly ruined my life and I hate you for that, Michael Michael Studios.