No problem. I'm glad you enjoyed it! Tysm for giving it another shot!
ann33
Creator of
Recent community posts
I really like the art style and the effects when you change time/weather are really cool! I think you could improve the player movement a bit through mechanics like coyote time, etc. and some jumps can feel a bit blind at times. Another thing is visual clarity: sometimes I was confused on what was a platform vs what wasn't, etc. But maybe that part's just me. Congrats on the game!
I like the idea of the tradeoffs with the powerups and how it ties into the theme, I think it's a really cool idea. If you want, I think if you spent some more time after the jam and polished more on the side of the assets/SFX, you could definitely make the game feel even more intense/satisfying during combat. Congrats on submitting!
Very fun concept, I like how I'm led to believe that the obstacles are real to the point where I didn't even realize they weren't until after I got to the end screen and saw that losing was a goal too. I also really liked the fake outs, I thought they were really funny and caught me off guard! The timer is a bit long for the losing route though, especially the first level, making it so that every time I fail I have to wait the full 30 seconds or so before the flag begins to move, but maybe that's just me. Either way, congratulations on completing your first game and on submitting!
Very fun concept, I like how I'm led to believe that the obstacles are real to the point where I didn't even realize they weren't until after I got to the end screen and saw that losing was a goal too. I also really liked the fake outs, I thought they were really funny and caught me off guard! The timer is a bit long for the losing route though, especially the first level, making it so that every time I fail I have to wait the full 30 seconds or so before the flag begins to move, but maybe that's just me. Either way, congratulations on completing your first game and on submitting!
I really enjoyed this game, I think the gameplay is really fun and there are some great puzzles. My only nitpicks are how it resets your build after you fail, there not being a way to replay as easily to get all 3 stars (you kind of have to cycle through all the levels), and the slo mo being a little too much imo. Regardless, congratulations on submitting and I hope you have a great rest of your jam!
Fun twist on the clicker genre! I really liked the idea of balancing risk (will it pop?) vs reward (our terribly short attention spans needing to win the game as fast as possible). However if you had more time or if you plan to work on the game more in the future, I felt that it was a bit too easy to avoid getting a pop, especially with the pop protection pickup. (Or maybe I just got really lucky.)
Either way, congrats on your work and I hope you have a great jam!
I like the art style and overall atmosphere/setting! The concept for the theme itself is really unique too.
However, the temperature switching is kind of finnicky, with noticeable delay for getting colder. I also found myself always just setting it to the highest temperature, which although resulting in me being detected by the guards very easily also meant that I could just outrun them.
I really like the art style! I also think the concept works really well with the limitation. That being said, I found the jump part a bit hard to control, as it was quite floaty and I had a hard time telling when my character would fall. I'd also recommend giving the player a bit of buffer time before landing where they can input a jump, so that the player won't feel like their jump inputs were being eaten.


