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Aaron Goss

82
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A member registered Dec 12, 2014 · View creator page →

Creator of

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Muito obrigado 🥰

(I tried to translate “thank you very much” into Portuguese using Google Translate and hope it came out ok!)

Thank you for the tutorial! I would really love some instructions here for what the controls are to move the view around. Thanks again! 😊

Thank you for the really great blog post and concept! 😊 This is such a great way to support those in our community who are struggling. I’ve added Community Copies to every one of my paid games to make them all more accessible to those in want or need. 💖

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Thank you for sharing this! I have been looking at your other games and itchio projects and you’ve got some amazing things there! 🤩

Thank you, it makes me happy to hear you say that! That’s a big part of this little memory keeper. 🥰 And it’s funny that you used the words you did, because the first name I had for this before I changed its whole aesthetic was “Pocket Full of Keepsakes” 😂

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I am excited to say that I just finished a module of my own and submitted it to the ’jam! It even resulted in me being inspired to change my itchio logo… 😂

Is that video still being made or is it somewhere I can see? 🤩

Oh, thank you for the kind words. You’ve made my day! 😊

I’m also excited to see one of my games in real card format! (If it gets chosen for the set, of course! 😅)

Being honest and open with the assets I use in my games is very important to me. I do my best to credit the authors of those assets where I am able to. And I really do try to be open and honest with my designs, too (which is why I show most of the content and imagery of each card, while still hiding some of it to encourage people to buy it to see the whole thing 😋).

And if this honesty of mine about where I got my assets from, and which software/tools I used to make my games, inspires somebody for their own game or project or helps them in their own process… well that would just be one of the best outcomes I could think of! 🥰

This is a very cute game and was fun to play! I enjoyed solving the puzzles of how to collect each item. The levers were tricky (until I figured out how to use them). At the end of the game, I chose the two flags and the ring. The door creaking was a bit loud but not as bad as the “Known Issues” lead me to believe 😂

I’d love to see more games like this! 💖🥰

I agree wholeheartedly! 🥰

https://aarongoss.itch.io/signals-from-the-deep

Hi, friends! I just released another game on itch.io!

SIGNALS FROM THE DEEP takes you and the rest of the old, sentient, deep sea research robot team SEA-4 on a shared voyage across the ocean floor.

Explore deep sea wonders as you seek out the source of an anomalous signal detected way down at the bottom of the ocean.

Built using my Tiny Tokens roleplaying game system.

Iconography from game-icons.net, used under CC BY 3.0.

I’d love to hear about anyone’s adventure across the bottom of the ocean if they make it there, or about any other Tiny Tokens games you would like me to make! Or why not make your own? 🤩

Enjoy 💖

Your voyage begins here: https://aarongoss.itch.io/signals-from-the-deep

Thank you! 🥰

Yes, you can leave a patch on a module as long as you want. And if you roll that module again, the patch protects you from the effects of the glitch, making the roll a null result as you said.

But you may still want to take care and repair glitching modules because having all four modules glitching at the same time will the end the game!

LIGHT is an awesomely frantic, high-stakes, fast-paced TTRPG, and this updated edition outdoes the original tenfold. AMAZING ⭐⭐⭐⭐⭐

Ooh yes, that would be swell! Thank you for the update! 😊

Awesome work! I am totally going to use this in the project I’m making at the moment. Thank you for making this! 🤩

Is it possible to add a “green water” tile in this or another pack? The green waterfall has nothing to fill once it reaches the end of its fall. 💚

​Yet another fantastic little generator! Thank you for continuing to make these, it gives me stars in my eyes 🤩😊💖

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Awesome! Thank you! I have sent you an email. 😊

I think this would also be very cool as a template for making other games… 🤩

This is awesome! Please make one for the Pixel 6 Pro! 🤩🥰

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Dicier is so beautiful and I’ve used it in a few projects recently. Thank you for making it!

I have a question: Are the “Dark” typefaces supposed to show a number on a die? It seems to turn the whole die a solid colour. Interestingly, it does seem to work for #_ON_A_D6 (from 0-9, you can colour the die’s number differently than its outline shape, and also for the D6 in “Dark”), but it doesn’t work on a D4, D8, D12, or D20 (which are the ones I’ve tried it on).

If this isn’t a feature/planned, and if it is even possible, I would like to put a request in for it, so that you can have a solid, dark colour for the die, and a second, different colour for the number.

Thank you for all your amazing work! 😊

Hi! You’re very welcome. I’m glad this has been helpful for you!

I think that so long as each player has access to a few tokens (maybe 3 to 5 each), there’ll be plenty for everyone!

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Hi!

Firstly, thank you for making such an amazing font. It’s so useful and I’ve used it in a few projects already. :D

I have a question. Is there some way to address this issue with the font? (Please see attached image.)

I want to have a highlight (Decoration, in Affinity Publisher) behind my text so that it obscures art behind it (in this case, obscuring part of a horizontal line). I can achieve the correct effect by adjusting the “Relative to” of the Decoration to “Ascent”, but is there something to do to adjust it for “Cap Height” without having to adjust the Top Indent? At the very least, this is an interesting (yet inconvenient for me in this situation) aspect for the interpretation of the font in the program, and at the most an awkward annoyance because all the font styles that need this style must all be adjusted accordingly.

I’d love your insight into this.

Thank you!

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These are adorable and easily discernable from each other by colour, texture, and silhouette. Nice one! 🤩

Things seem to be back to normal, now! :)

Seems like a bunch of places throughout the website are having issues with this at the moment. 😥

Aww thanks for the awesome praise! 🥰 I’m glad you enjoy it!

Thanks for the kindness! 😊

I hadn’t thought of it until recently, but would be excited to have Tiny Tokens readable in more languages! 🤩

This warms my heart to hear you say this. Thank you! 🥰

I love it.

If Fatigue is my highest stat, does that mean I get to go and have a rest? 💖

I never thought that something like that project management triangle could be turned into a game system. Now, I am wondering what else can be! Thanks for making such a creative and interesting system!

Standing strong against adversity. You’ve got guys and I’m glad you released this. I love it! 🥰🥰🥰

This is very clever! I really like the “3/2/1” increments of your character’s background – not only mechanically, but as it relates to a person’s real-life expertise in similar style!

This is gosh-darned brilliant. Thank you for making it!!

Thank you very much! 😂🥰

AND we got The Forests of Faera done just in time, too! 😊

Thank you for running the jam! 💖

Thanks for running this ’jam, Eliot Kate! 🥰

I have been trying really hard to get another project done so that I can submit it here, and the deadline of this ‘jam is giving me some great encouragement to get there. There’s a lot left to do, but there’s still time! 😆

Good luck to everyone else in your projects. I am looking forward to seeing what else is uploaded (I’ve already seen some really cool projects so far)!

Carry on! 😊

This is absolutely adorable, and heart-wrenching at the same time. Thank you for making such a beautiful game 💖💖💖

This is so creative and clever! I am keen to see any updates or if this gets out of alpha version. :D

Fantastic considerations for different versions of your documents. I love them!

I just discovered this Jam a few minutes ago. I’m so sad that I missed out! Is there any way I can get involved at this late stage? :(