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A member registered Feb 12, 2014 · View creator page →

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That's awesome! Congrats! I loved playing before, can't wait to play the NES verion :)

This is gonna end up as my 2021 GOTY

Such wonderfully executed game design, the visuals and audio are such a treat too!

Final challenge 😥

Really fun game!

hi hello! dang that's rough those guys can be bullies

would also donate or pay some yearly fee to keep ads off my own download pages!

It was a bit of a convoluted process but I used this site -

It gives you a PDF to print out and write on, I just saved the pages as PNGs, imported them into Figma, drew over them, and imported that back into calligraphr.

I'm sure there are way better tools to use but I didn't want to waste a lot of time learning something new haha

thank you <3

Yeah! You can use the fullscreen button in the lower right :)

hahahaha omg it must have just been habit :P

Hey I've set the game page to allow fullscreen a few times and it keeps getting unset, should be back up now 👍

I absolutely love this game! Such a strong and engaging concept, great job Benjamin!

thank you I appreciate it <3!

I think there's 8 in all!

Leaf you're awesome :D

Thank you :)

In case you haven't seen I just helped wrap up development of OGMO Editor 3 - which has just about all the features I had in ZOME and all the features I planned on adding!

Oh hell yes, classic deepnight <3

Whew this game is excellent! Just blew through a dungeon and the rules are so simple to internalize but can make some complex situations.

The only small thing I noticed during play was that when the dice tween off screen at the end of a round, if any of them are on fire, you can see the tip of the flame. Either tweening them further down or removing status effects at the end of a fight would fix it!

Again whew whew what an excellent game! Great work!

Thanks Lewis! I'm already brainstorming ideas :P

Funny you should mention it! I've kinda started from scratch on an electron app. Not sure how long development will take but I think you'll enjoy it!

Nothing solid yet! The version on github has a couple of very minor updates, but nothing that addresses anything on the roadmap. I will try to update milestones on github to give an idea of how things are going and when the next update will be available -

Yeah I totally think that the "omni-tool" thing is getting too complex, and I think I'll need a toolbar. That'll be coming soon, but in the meantime I just pushed a small update to fix the same tile editing issue as well as the letterboxing!

Thanks for the fast feedback!

Hey! Thanks for the feedback :D

  • I think a Fill function will be added at some point, it should be relatively easy to implement!
  • Layers are kind of on the roadmap, but pretty far down the line, I'd like to have object placement first
  • Yeah, metadata should be doable with objects!
  • I may look into supporting zoom on the tiles panel, it might be kinda tough the way it's set up now
  • oof, the tileset is cutoff because I was planning on putting the object panel underneath, but I think maybe separating it into another tab or something would be best. I'll get rid of it for now to maximize that panel!
  • I'll look into menu commands as well - Dunno if it's possible with the framework I'm using
  • I've been thinking about how I can support Undo/Redo - a portion of the editor may have to be rewritten, but I think it'd be worth it.

Posting here is super fine, but if you'd like to post 

you ended up with a pretty good score 👍 thanks for playing :D

thanks for playing :D

thanks Leaf :D

Hey itchsters! I made OUTLAW MAYOR PANIC over the weekend for LD41 using HaxeFlixel and Aseprite!

The theme was "2 Incompatible Genres" or something, so I made a clone of PACMAN/SIMCITY!

Outrun cops and pick up city missions from your trusted advisor! Missions are really simple, and include:

  • put a building down
  • put a building down next to another building (for bonus pts!)
  • put a building down NOT next to another building

You have three lives, I have never beaten the game.

Thanks Sebastian! I love what you and your colleagues are doing with gamejamcurator :D

i feel like my typing is on a carnival ride :D wooooo

Keep going!!! I think you're almost there (if my memory serves me)

thank you! I would like to revisit this at some point and add some mechanics and maybe some gameplay after the goblin cave :)

I've been wrestling with a bug for a while now - I think I'll have to start over with development and clean it up :0

Hopefully it'll be soon, but I have a few other things on my plate! But I <3 upsquid and will definitely get back to it!

Sounds awesome! I look forward to it!

Hey Jonbagz! I am working now to try and find the cause of this! I'll reply again once it's fixed! Sorry for the trouble :)

I'm really split on adding bosses. Adding increasing difficulty is definitely something I'll be doing soon, and I have some ideas for bosses/endgame, but I also think the endless nature suits Upsquid. Either way, thanks for playing and thanks for the feedback :D